DnD Locations: Skullport

DnD Locations: Skullport

June 29, 2026 · 1h 26m · Season 5 · Episode 7

About this episode

Sean and Jess explore the chaotic and lawless city of Skullport in the Forgotten Realms.

Directly beneath the gleaming streets of Waterdeep, past a mile and a half of solid rock and very bad decisions, sits the most wretched city in the Forgotten Realms. No laws. No government. No sunlight. Just pirates, slavers, illithids, drow factions who hate each other, a beholder crime lord who does most of his business without ever showing up in person, a renegade illithid who has decided to worship the god of knowledge, an aboleth running a spy ring through the sewer pipes on behalf of a kraken who is trying to become a god, and twelve floating flaming skulls who will absolutely kill you if you start a fire or try to impose a tariff. Welcome to Skullport. This week Sean and Jess dig into one of the Forgotten Realms' most unhinged locations, the Port of Shadows, using the 1999 AD&D 2nd Edition sourcebook as their bible. They cover the whole thing: the ancient Netherese mages who accidentally became disembodied skull wizards when Netheril fell, the thousand-year-old necromancer who showed up uninvited and built a city around them in under three decades, the slave economy that somehow requires more logistical sophistication than most legitimate port cities, the five Iron…

People in this episode

Host: Sean McDonnell

Guest: Jess

Topics covered

Keywords

Mentioned in this episode

Books & works: 1999 AD&D 2nd Edition

Places: Waterdeep, Skullport, Forgotten Realms

More episodes of Roll for Lore

Explore listener stats, chart rankings, contacts and more on the Roll for Lore podcast page.