
The episode discusses various board games including Arkwright and Arkham Horror: Film Fatale, along with game mechanics and expansions.
00:01:00 Intro00:08:30 Cyberpunk Trading Card Game00:16:30 Taste Buds00:19:30 Portal Games00:21:30 Arkwright00:48:30 Miniature Market00:49:30 Arkham Horror: Film Fatale00:59:00 Plum Island: More of a Bad Thing01:07:30 Pondscape01:13:30 Outro Arkwright is an economic engine-builder that revels in its own weight. It drops players into the heart of the Industrial Revolution and asks them to run competing factories—managing workers, improving machinery, manipulating prices, and navigating the volatile tides of supply and demand. What makes it so gripping is the way every lever you pull affects the entire market. Lowering prices might boost sales but crush profits; upgrading machines cuts labor costs but risks unemployment penalties. It’s a game where efficiency is power, foresight is everything, and every decision feels like it echoes across an entire industrial landscape. We’re heading back to Plum Island to talk about the desperate scramble to evacuate civilians from an infected coastline—and how the new expansion tightens the experience into a sharper, faster, and even more chaotic rescue puzzle. But that’s not the only horror creeping into the episode. Marty and Vanessa dive into…
Explore listener stats, chart rankings, contacts and more on the Rolling Dice & Taking Names Gaming Podcast podcast page.