
Rolling Dice & Taking Names Gaming Podcast
Rolling Dice and Taking Names is a podcast where two seasoned tabletop gamers have discussions about board games, RPGs, and miniatures that are entertaining and informative to casual gamers and experienced hobbyists alik...
Insights from recent episode analysis
On the show
- Vanessa1 ep
- Chaz Marler1 ep
Audience Interest
Podcast Focus
Publishing Consistency
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Based on 1 signal.
Built from
By chart position
- 🇲🇽Mexico · Games#691.2K to 6.1K
- 🇸🇬SG · Games#55204 to 1.1K
- 🇵🇹Portugal · Games#81147 to 780
- 🇳🇿New Zealand · Games#84138 to 728
- 🇵🇱PL · Games#113127 to 673
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2.2K to 12K🎙 Biweekly cadence·412 episodes·Last published 1w ago - Monthly Reach
Unique listeners across all episodes (30 days)
3.2K to 17K🇺🇸71%🇲🇽15%🇸🇬3%+8 more - Active Followers
Loyal subscribers who consistently listen
1.3K to 6.7K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 10/13/26 | 2026 Summer Movie Recap | It's fall and all the big summer movies are moving to streaming. So it's time to get back with Dan and Chris for our 2026 Summer Movie recap. We discuss films we watched. What we liked, what we didn't like and who took home first place in our draft. It's fun, it's loud, we hope you enjoy it. And join us in Discord to let us know what summer movies you like. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 17m 17s | ||||||
| 10/6/26 | Episode 387: Hell of a Deal, Kano w/ guest Chaz Marler | Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 32m 30s | ||||||
| 9/29/26 | Designer Series: Justin Jacobson & Rob Daviau - The King's Gambit | One of the biggest grail games of all time is Star Wars: Queen's Gambit. One of the biggest franchises of all time is the Lord of the Rings. What happens when Restoration Games gets a hold of both of these things? They merge them together for the new game, Lord of the Rings: The King's Gambit. Justin Jacobson & Rob Daviau join us to discuss how the project came to fruition, design, gameplay and product information. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 15m 01s | ||||||
| 9/28/26 | Designer Series: Samuel Bailey - Old Ones: Origins | Starcraft The Board Game and Forbidden Stars are still two of our favorite games. But both are long out of print and have no more support. We are excited to hear the systems the we loved in those games are back with Old Ones: Origins. We talk about length with the designer, Samuel Bailey, about the process of bringing a version of Forbidden Stars back to the market, the process to do so, the changes to theme and the gameplay. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 01m 19s | ||||||
| 9/22/26 | Episode 386: Lord of the Rings Circle of Conflict, Cyberpunk 2077 TCG, Cat Trick | 00:00:30 Intro00:05:15 Arkham Horror: Children of the Blood00:09:00 Xenology00:12:15 Jump Masters00:15:00 Flamecraft – Digital Version00:17:45 Pretzels00:18:45 Beer, Mug, Dice00:21:45 Triangulation00:24:00 Taste Buds00:29:00 Game Toppers LLC00:31:30 LOTR: Circle of Conflict00:59:15 Cat Trick01:04:30 Miniature Market01:07:00 Cyberpunk 2077 – TCG01:39:00 Outro Some weeks, the game table feels like a tour through entirely different mechanics and level of challenges. We kicked things off in Middle‑earth with The Lord of the Rings: Circle of Conflict, a game that thrives on tight choices with every roll of the die. It is not the normal Roll and Write, but one with clear objectives in order to win the game and not just get the most victory points. Every turn feels like a small story—heroes clashing, shadows pressing in, and players trying to outmaneuver one another while waging war on two fronts. It’s the kind of game that leaves you wanting one more round just to see if you can pull off the perfect combo. From there, the mood shifted dramatically with Cat Trick, a clever little card game that proves you don’t need a big box to create big laughs. It’s quick, mischievous, and full of those delightful “gotcha” reveals that make everyone team up against one another. Then came Jump Masters, which brought out a game reminiscent of Checkers. This one thrives on setting up the best combo and tactical maneuvering to gain victory over your opponent. It is quick and easy to teach and the art and components are amazing. Cyberpunk 2077 TCG, a game that channels the neon‑soaked grit of the franchise into a sharp, tactical card duel. More to come on this as we continue to explore the game and the meta that surrounds it. But for now, we will continue to put that one the table as we wait for others to show up for game night. Once again, thanks for dropping by and giving us a listen. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 41m 27s | ||||||
| 9/8/26 | Episode 385: Abroad, Bunny Kingdom Town, All Mine | 00:00:30 Intro00:04:45 Recent RDTN Poll00:14:00 LOTR: Fellowship of the Ring Trick Taking Game00:17:00 Quick Hits00:17:30 Sandcastles00:19:45 Gruntz00:22:11 Computer Junkyard00:27:45 Enemies of Gotham City00:32:15 Six Sided Seas00:36:15 Miniature Market00:39:00 Abroad00:53:30 Bunny Kingdom Town00:59:30 Game Toppers LLC01:01:00 All Mine01:10:00 Outro Some game nights feel like a whirlwind tour through every corner of the hobby, and this week’s lineup delivered exactly that. Sand Castles and Grunts are two wildly different flavors of competition—one a charming, tactical puzzle of building and defending fragile seaside creations, the other a scrappy, tongue‑in‑cheek skirmish game where your squad of blocky little soldiers bumbles bravely toward victory. Both games share that delightful “easy to teach, surprisingly clever” vibe that keep things fresh in the hobby at times. Then we have world of Computer Junkyard and the comic‑book chaos of Enemies of Gotham City. Computer Junkyard scratches that nostalgic itch, letting players sift through piles of retro tech to assemble the best contraptions—half strategy, half puzzler. Enemies of Gotham City flips the script into full superhero mayhem, where iconic villains clash, plot, and posture in a fast‑moving battle of wits and wickedness. Then there is a trio of games that each bring their own distinct charm. Six Sided Seas turns dice‑driven piracy into a pirate battle across unpredictable waters, while Abroad offers a gentle, globe‑trotting experience built around exploration and cultural discovery. Bunny Kingdom Town offers a bright, two player, family‑friendly strategy—one about expanding adorable rabbit realms, with enough take‑that spice to keep it from being a solitaire style game. All Mine is a gamer’s trick taking game where the play is fast, but the planning is what wants you coming back for more. This is one of those games that stays in the game bag to be pulled out to end the evening or get things started. And speaking of big swings, this is the perfect moment to remind listeners to sign up for notifications on Game Toppers’ upcoming Kickstarter. We rave about their mats for a reason—the quality is top‑tier, the artwork is stunning, and this next series looks like one people will be proud to show off on game night. We’ve already got our eyes on the Lord of the Rings designs, and that purple plain mat is calling our name. Honestly, who doesn’t need another game mat. Thanks for listening Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 18m 33s | ||||||
| 8/25/26 | Episode 384: Greylune, Gunsen: The Battle for Toshi Ranbo, Mythologies | 00:00:30 Intro00:01:15 Sleeved and Confused00:07:15 AI in TCG Deck Creation00:13:30 Backflow failed inspection00:16:30 Quick Hits00:17:30 Tag Team: Arthur’s Legacy00:20:45 Warp 9900:25:30 Tug of Roar00:31:50 Miniature Market00:33:30 Greylune00:44:15 Mythologies00:50:15 Gunsen: The Battle for Toshi Ranbo01:07:00 Comic Books Resurgence01:15:00 Outro Man, listening back at the episode, didn’t realize just how much we covered. And what we cover —Tag Team: Arthur’s Legacy, Warp 99, Tug of Roar, Greylune, Mythologies, and Gunsen: The Battle for Toshi Ranbo — is a very broad spectrum of board game mechanics. But what is interesting with these games, there are cross over mechanics that exist that making learning the next one simpler because we already understand what is expected. Tag Team: Arthur’s Legacy is a follow up to the initial Tag Team game. However, this time we have Arthurian heroes teaming up, chaining abilities, and pulling off last minute heroics to pull out a win. It’s the kind of game tension builds each round. Warp 99 is a fast‑paced card game where players race to shed their hands, aiming for massive point bursts driven by the tableau they build. The twist is in the scoring, every card you manage to keep in your tableau gets squared, turning even a modest spread of cards into a surprisingly explosive payoff. Then comes Tug of Roar, a clever lane battler that thrives on tension and brinkmanship. It’s quick, tight, and surprisingly dramatic for such a streamlined design. And the card drafting mechanic really adds to the strategy of this game. Greylune offers a fresh twist on the classic Spyrium formula. Games in this genre can sometimes slip into feeling like pure resource spreadsheets—convert this into that, chase efficiency, tally points. Greylune pushes back against that monotony by layering in a quest system that lets players build small narrative arcs as they play. Those stories aren’t just flavor; they can provide meaningful advantages that shape your path to victory, giving the game a welcome sense of accomplishment alongside its familiar economic core. Mythologies is a card drafting game that offers a twist on the style of drafting that is refreshing in a very crowded field of these types of games. We really appreciated this change and welcome the twist that this game provided. Finally, Gunsen: The Battle for Toshi Ranbo delivers a crisp, tactical showdown rooted in samurai warfare. It’s all about positioning, timing, and reading your opponent. For an area control style game, is not about a big push but more about reading the board’s subtle signals. Victory can be quick for someone if the others are caught napping, so you always should be on your toes. However, this may also create an unsatisfying finish for some. Thanks for listening Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 21m 53s | ||||||
| 8/11/26 | Episode 383: Hunt for Blackbeard, Star Wars Unlimited Galactic Championship, Southern Fried Gaming Expo | 00:01:00 Intro00:02:00 SWU Vegas00:15:00 SFGE00:20:00 1775: Rebellion00:25:00 Las Vegas00:27:30 Ashes Ascendency: Natural Magic Expansion00:29:30 New Twin Suns Decks00:32:00 Miniature Market00:33:00 Hunt for Blackbeard00:49:30 Gen Con Thoughts00:56:00 Outro We kicked things off at the Star Wars Unlimited Galactic Championship in Las Vegas, not as competitors in the main event but as fans soaking in the convention atmosphere and jumping into SWU games with some of the best players in the world during their breaks. The vibe at every table was incredible—full of camaraderie, excitement, and a shared love for a truly outstanding trading card game. No matter your skill level, players were patient, welcoming, and happy to walk you through plays in the side events. Now, the main event, that was all business. One more thing worth noting: the crowd spanned all ages, including families, which was great to see. Next year’s event is heading to Disneyland, so if you’re thinking about going, start planning now! While we were in Vegas, we also tried a new game from Fort Circle Games: Hunt for Blackbeard. It’s a two‑player hidden‑movement game that really picks up speed once you understand the action flow, and the tension spikes beautifully in the final two rounds. The rules take a bit to settle in, but by the second playthrough we had it down. And if Blackbeard’s history isn’t familiar to you, keep reading below. Blackbeard, born Edward Teach around 1680 in Bristol, England, became one of the most feared and legendary pirates of the Golden Age of Piracy, terrorizing the Caribbean and the Atlantic coast between 1716 and 1718. Known for his dramatic appearance—most famously his long black beard and the smoldering fuses he tied into it to intimidate enemies—he commanded the formidable Queen Anne’s Revenge, a 40‑gun warship crewed by hundreds of men. Blackbeard’s exploits included blockading Charleston, capturing merchant vessels, and cultivating a fearsome reputation that often allowed him to win without violence. He also operated with a small fleet that included the Adventure, a sloop commanded by his lieutenant Israel Hands, as well as smaller vessels such as the Margaret and the Sea Captain. His pirating career was short-lived, ending in November 1718 when he was killed in a fierce battle at Ocracoke Island, NC by Lieutenant Robert Maynard’s forces, cementing his place as one of history’s most iconic pirates. Thanks for listening Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 05m 45s | ||||||
| 8/4/26 | Designer Series: David Thompson - Rebels Against Rebellion | We are excited to kick off our designer series with one of our favorite designers, David Thompson. Undaunted is one of our all time favorite series along with War Chest. He has a catalog of great historical games and is adding a new one designed along beside Trevor Benjamin called Rebels Against Rebellion. In this episode we talk about the historical significances of this Civil War era game. But look at the design and development process. For more information, check out the Kickstarter and the publisher, Flying Pig Games. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 00m 02s | ||||||
| 7/28/26 | Episode 382: Container, Dogfight: 1917, Moonrollers, Southeast Game Exchange | 00:01:00 Intro00:06:45 Southeast Game Exchange00:14:45 Quick Hits00:16:00 Guerre Eclair00:19:00 Tap 400:25:00 Crits & Tricks00:32:00 Traveluencer00:36:00 Taste Buds00:41:30 Portal Games00:43:15 Dogfight: 191700:43:30 Container01:09:30 Miniature Market01:11:00 Moonrollers01:17:00 Outro Welcome back to the podcast blog, tabletop fans! Today, we’re diving into a lineup that spans high-flying dogfights, historical blitzkriegs, and economic struggles. If you love razor-thin margins and tactical positioning, you’ll want to look at Dogfight 1917 and Guerre Éclair. Dogfight 1917 drops you straight into the skies over the Western Front, where every maneuver card forces you to anticipate your rival’s path to line up that perfect shot. Meanwhile, Yasushi Nakaguro’s Guerre Éclair condenses the 1940 Fall of France into a tense, card-driven duel of deception and momentum. The German player pushes armored breakthroughs with hidden operational plans while the Allies scramble to hold fragile defenses, delivering deep strategic tension in a crisp 45 minutes. For players who prefer fighting over profit margins, Container delivers incredible table presence. Container remains the undisputed king of closed-economy board games, where players produce goods, set dockside prices, and operate shipping vessels. Because every price, purchase, and subsidy is entirely player-driven, a single miscalculated shipment can trigger a hilarious, full-blown economic recession at your table. On the lighter side when just need to roll dice, Moonrollers brings the sleek sci-fi universe of Moonrakers into a fast-paced push-your-luck dice chucker. Captains roll dice to fulfill crew contracts, juggling hazardous bonus points against the very real danger of busting and walking away with nothing. This game provides the necessary dice manipulation that we expect in our push-your-luck games. Thanks for listening, we really do appreciate the support. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 22m 11s | ||||||
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| 7/14/26 | board gamesgame mechanics+3 | — | Realm of ReckoningDevious+4 | Vegas | Realm of ReckoningDevious+3 | — | 1h 00m 48s | ||
| 6/30/26 | Board GamesGame Reviews+4 | — | ObsessionBomb Busters+7 | — | ObsessionBomb Busters+7 | — | 1h 08m 33s | ||
| 6/16/26 | tabletop gaminggame reviews+4 | Chaz Marler | Game Night PicksMiniature Market+4 | — | tabletop gaminggame reviews+6 | — | 1h 38m 40s | ||
| 6/2/26 | wargamingboard games+4 | — | Castelnuovo 1539Quartermaster General: WWII+8 | — | Castelnuovo 1539Rebuilding Chicago+5 | — | 1h 14m 21s | ||
| 5/19/26 | board gamescard games+3 | — | Diplomacy: The Golden BladeLuz+7 | — | DiplomacyLuz+5 | — | 1h 28m 22s | ||
| 5/5/26 | movie previewtheatrical releases+3 | — | Pickaxe | — | Summer 2026movie preview+3 | — | 1h 18m 25s | ||
| 5/5/26 | board gamesgame reviews+3 | — | Ascension: LOTRFrenzy Falls+5 | RomeEgypt+2 | Frenzy FallsRising Cultures+3 | — | 1h 22m 43s | ||
| 4/21/26 | tabletop gaminggame reviews+4 | — | SkyjoFlip 7 with a Vengeance+9 | — | WispwoodMoytura+7 | — | 1h 26m 55s | ||
| 4/7/26 | tabletop gaminggame design+4 | — | CompaniaFlip 7 with a Vengeance+5 | — | CompaniaFlip 7+6 | — | 1h 19m 27s | ||
| 3/24/26 | cooperative gamesArkham Horror+3 | Vanessa | Arkham Horror LCGCorps of Discovery+2 | — | Arkham HorrorCorps of Discovery+3 | — | 1h 26m 58s | ||
| 3/10/26 | board gamesstrategy+3 | — | Angel’s ShareSoothsayers+5 | America 250 NC | Angel’s ShareSoothsayers+3 | — | 1h 18m 01s | ||
| 2/24/26 | board gamesgame design+3 | — | ThebaiLOTR: Two Towers Trick Taking Game+5 | Gen Con | ThebaiLOTR+7 | — | 1h 21m 42s | ||
| 2/10/26 | board gamesArkham Horror+5 | — | ArkwrightCyberpunk Trading Card Game+5 | — | ArkwrightArkham Horror+5 | — | 1h 21m 23s | ||
| 1/27/26 | Episode 369: Cthulhu Dark Providence, The Gilded Realms, Fantasy Realms: Greek Legends, Campy Creatures | 00:00:40 Intro00:15:30 Portal Games00:17:00 Cthulhu: Dark Providence00:38:30 Campy Creatures00:44:15 The Gilded Realms01:13::00 Miniature Market01:14:00 Fantasy Realms: Greek Legends01:20:00 Outro A long time ago, we got to play the game A Study in Emerald, so we were very interested in the reimplementation. Cthulhu Dark Providence plunges players into a tense, investigative struggle against cosmic dread, blending noir‑style mystery with the creeping inevitability of Lovecraftian horror. The game uses the combination of tight resource decisions, escalating threats, and growing insanity that make every choice feel like a step deeper into the abyss. But is it better than what we remember, take a listen to find out. Campy Creatures and Fantasy Realms: Greek Legends offer a wildly different moods, each with its own charm. Campy Creatures is a fast, clever bluffing game where you command classic movie monsters to outwit rival mad scientists. Fantasy Realms: Greek Legends adds mythic flair to the beloved combo‑building formula, letting players craft powerful hands inspired by gods, heroes, and legendary artifacts. Together, these games form a vibrant spectrum—from spooky pulp fun to grand fantasy world‑building—each scratching a different strategic itch. The Gilded Realms blends city‑building with a clever, almost puzzle‑like tableau system that evolves every round. Cards you place steadily march downward through your tableau, and when they reach the bottom, they convert into precious resources—fuel for expanding your kingdom, unlocking card abilities, or mustering an army before the looming invasion arrives. That slow, predictable cadence creates a satisfying rhythm: every placement is an investment, every advancement a small payoff, and every turn a chance to set up something bigger. Interaction is light, with only the occasional skirmish to break the solitude, so most of the tension comes from managing your own tight economy. Resources never feel abundant, and the game constantly nudges you toward tough, meaningful decisions about what to prioritize and what to sacrifice. If you enjoy kingdom builders that reward planning, efficiency, and a touch of long‑term foresight, The Gilded Realms is absolutely worth exploring. Thanks for listening, we really do appreciate it. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 28m 33s | ||||||
| 1/13/26 | Episode 368: Night Soil, Mini Express, Tulip Bubble, Ichor | 00:00:40 Intro00:05:50 Movie Talk00:08:15 Holiday Games00:12:30 Things in Rings00:15:30 Blood on the Rails00:16:45 Ichor00:19:00 PSA Time00:23:00 Miniature Market00:25:00 Night Soil00:41:00 Tulip Bubble00:57:30 Portal Games00:58:30 Mini Express01:11:00 Outro Every so often, a set of games lands on the table that feels like a curated journey through time and that is what we got in this episode. First up is Night Soil where we are basically poop pushers through the streets of London in the 15th century. This game cleverly challenges players with a worker placement style of game that can fill both rewarding and frustrating at the same time. Then comes Tulip Bubble, which flips the tone entirely. Gone is the damp, stinky sewers—now you’re in the bustling markets of 17th‑century Holland, chasing fortunes in the most famous economic bubble in history. The game thrives on timing, speculation, and reading your opponents as much as the market itself. Prices rise, collapse, and ricochet with emotional volatility, and every round feels like a miniature psychological standoff. It’s fast, sharp, and deliciously stressful in the best way. Rounding out the games are Mini Express and Ichor, two games that couldn’t be more different yet both deliver rich strategic tension. Mini Express is a lean, elegant rail game built on shared incentives: every track you lay and every share you take strengthens someone else as much as you. It’s a puzzle of timing, tempo, and subtle positioning. Ichor, on the other hand, plunges players into a Greek mythology world where asymmetric power challenges players in an Othello style game. Its resource‑driven push‑and‑pull creates a brooding atmosphere, rewarding ambition while constantly reminding you that brillant flashes of strategy can suddenly disappear before your next turn. Together, these four games form a wonderfully varied journey each offering its own flavor of tension and delight. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 20m 47s | ||||||
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Chart history for Rolling Dice & Taking Names Gaming Podcast
Peaked at #55 in SG, currently #55 in SG.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| SG | — | #55 | #55 | — |
| Mexico | — | #69 | #69 | — |
| PT | — | #81 | #81 | — |
| New Zealand | — | #84 | #84 | — |
| Finland | — | #97 | #97 | — |
| BE | — | #110 | #110 | — |
| PL | — | #113 | #113 | — |
| South Africa | — | #142 | #142 | — |
| Netherlands | — | #155 | #155 | — |
| South Korea | — | #178 | #178 | — |
| VN | — | #197 | #197 | — |
Chart Positions
11 placements across 11 markets.
Chart Positions
11 placements across 11 markets.