
Rolling Dice & Taking Names Gaming Podcast
by Pickaxe
Is this your podcast?Insights from recent episode analysis
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Estimated from 8 chart positions in 8 markets.
By chart position
- 🇲🇽MX · Games#7910K to 30K
- 🇰🇷KR · Games#9910K to 30K
- 🇪🇸ES · Games#1131K to 10K
- 🇵🇹PT · Games#543K to 10K
- 🇿🇦ZA · Games#673K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
16K to 53K🎙 ~2x weekly·400 episodes·Last published 1w ago - Monthly Reach
Unique listeners across all episodes (30 days)
31K to 106K🇲🇽28%🇰🇷28%🇪🇸9%+5 more - Active Followers
Loyal subscribers who consistently listen
9.3K to 32K
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
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From 13 epsHosts
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Recent episodes
Episode 384: Greylune, Gunsen: The Battle for Toshi Ranbo, Mythologies
Aug 25, 2026
1h 21m 53s
Episode 383: Hunt for Blackbeard, Star Wars Unlimited Galactic Championship, Southern Fried Gaming Expo
Aug 11, 2026
1h 05m 45s
Designer Series: David Thompson - Rebels Against Rebellion
Aug 4, 2026
1h 00m 02s
Episode 382: Container, Dogfight: 1917, Moonrollers, Southeast Game Exchange
Jul 28, 2026
1h 22m 11s
Episode 381: Realm of Reckoning and Devious
Jul 14, 2026
1h 00m 48s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 8/25/26 | Episode 384: Greylune, Gunsen: The Battle for Toshi Ranbo, Mythologies | 00:00:30 Intro00:01:15 Sleeved and Confused00:07:15 AI in TCG Deck Creation00:13:30 Backflow failed inspection00:16:30 Quick Hits00:17:30 Tag Team: Arthur’s Legacy00:20:45 Warp 9900:25:30 Tug of Roar00:31:50 Miniature Market00:33:30 Greylune00:44:15 Mythologies00:50:15 Gunsen: The Battle for Toshi Ranbo01:07:00 Comic Books Resurgence01:15:00 Outro Man, listening back at the episode, didn’t realize just how much we covered. And what we cover —Tag Team: Arthur’s Legacy, Warp 99, Tug of Roar, Greylune, Mythologies, and Gunsen: The Battle for Toshi Ranbo — is a very broad spectrum of board game mechanics. But what is interesting with these games, there are cross over mechanics that exist that making learning the next one simpler because we already understand what is expected. Tag Team: Arthur’s Legacy is a follow up to the initial Tag Team game. However, this time we have Arthurian heroes teaming up, chaining abilities, and pulling off last minute heroics to pull out a win. It’s the kind of game tension builds each round. Warp 99 is a fast‑paced card game where players race to shed their hands, aiming for massive point bursts driven by the tableau they build. The twist is in the scoring, every card you manage to keep in your tableau gets squared, turning even a modest spread of cards into a surprisingly explosive payoff. Then comes Tug of Roar, a clever lane battler that thrives on tension and brinkmanship. It’s quick, tight, and surprisingly dramatic for such a streamlined design. And the card drafting mechanic really adds to the strategy of this game. Greylune offers a fresh twist on the classic Spyrium formula. Games in this genre can sometimes slip into feeling like pure resource spreadsheets—convert this into that, chase efficiency, tally points. Greylune pushes back against that monotony by layering in a quest system that lets players build small narrative arcs as they play. Those stories aren’t just flavor; they can provide meaningful advantages that shape your path to victory, giving the game a welcome sense of accomplishment alongside its familiar economic core. Mythologies is a card drafting game that offers a twist on the style of drafting that is refreshing in a very crowded field of these types of games. We really appreciated this change and welcome the twist that this game provided. Finally, Gunsen: The Battle for Toshi Ranbo delivers a crisp, tactical showdown rooted in samurai warfare. It’s all about positioning, timing, and reading your opponent. For an area control style game, is not about a big push but more about reading the board’s subtle signals. Victory can be quick for someone if the others are caught napping, so you always should be on your toes. However, this may also create an unsatisfying finish for some. Thanks for listening Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 21m 53s | ||||||
| 8/11/26 | Episode 383: Hunt for Blackbeard, Star Wars Unlimited Galactic Championship, Southern Fried Gaming Expo | 00:01:00 Intro00:02:00 SWU Vegas00:15:00 SFGE00:20:00 1775: Rebellion00:25:00 Las Vegas00:27:30 Ashes Ascendency: Natural Magic Expansion00:29:30 New Twin Suns Decks00:32:00 Miniature Market00:33:00 Hunt for Blackbeard00:49:30 Gen Con Thoughts00:56:00 Outro We kicked things off at the Star Wars Unlimited Galactic Championship in Las Vegas, not as competitors in the main event but as fans soaking in the convention atmosphere and jumping into SWU games with some of the best players in the world during their breaks. The vibe at every table was incredible—full of camaraderie, excitement, and a shared love for a truly outstanding trading card game. No matter your skill level, players were patient, welcoming, and happy to walk you through plays in the side events. Now, the main event, that was all business. One more thing worth noting: the crowd spanned all ages, including families, which was great to see. Next year’s event is heading to Disneyland, so if you’re thinking about going, start planning now! While we were in Vegas, we also tried a new game from Fort Circle Games: Hunt for Blackbeard. It’s a two‑player hidden‑movement game that really picks up speed once you understand the action flow, and the tension spikes beautifully in the final two rounds. The rules take a bit to settle in, but by the second playthrough we had it down. And if Blackbeard’s history isn’t familiar to you, keep reading below. Blackbeard, born Edward Teach around 1680 in Bristol, England, became one of the most feared and legendary pirates of the Golden Age of Piracy, terrorizing the Caribbean and the Atlantic coast between 1716 and 1718. Known for his dramatic appearance—most famously his long black beard and the smoldering fuses he tied into it to intimidate enemies—he commanded the formidable Queen Anne’s Revenge, a 40‑gun warship crewed by hundreds of men. Blackbeard’s exploits included blockading Charleston, capturing merchant vessels, and cultivating a fearsome reputation that often allowed him to win without violence. He also operated with a small fleet that included the Adventure, a sloop commanded by his lieutenant Israel Hands, as well as smaller vessels such as the Margaret and the Sea Captain. His pirating career was short-lived, ending in November 1718 when he was killed in a fierce battle at Ocracoke Island, NC by Lieutenant Robert Maynard’s forces, cementing his place as one of history’s most iconic pirates. Thanks for listening Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 05m 45s | ||||||
| 8/4/26 | Designer Series: David Thompson - Rebels Against Rebellion | We are excited to kick off our designer series with one of our favorite designers, David Thompson. Undaunted is one of our all time favorite series along with War Chest. He has a catalog of great historical games and is adding a new one designed along beside Trevor Benjamin called Rebels Against Rebellion. In this episode we talk about the historical significances of this Civil War era game. But look at the design and development process. For more information, check out the Kickstarter and the publisher, Flying Pig Games. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 00m 02s | ||||||
| 7/28/26 | Episode 382: Container, Dogfight: 1917, Moonrollers, Southeast Game Exchange | 00:01:00 Intro00:06:45 Southeast Game Exchange00:14:45 Quick Hits00:16:00 Guerre Eclair00:19:00 Tap 400:25:00 Crits & Tricks00:32:00 Traveluencer00:36:00 Taste Buds00:41:30 Portal Games00:43:15 Dogfight: 191700:43:30 Container01:09:30 Miniature Market01:11:00 Moonrollers01:17:00 Outro Welcome back to the podcast blog, tabletop fans! Today, we’re diving into a lineup that spans high-flying dogfights, historical blitzkriegs, and economic struggles. If you love razor-thin margins and tactical positioning, you’ll want to look at Dogfight 1917 and Guerre Éclair. Dogfight 1917 drops you straight into the skies over the Western Front, where every maneuver card forces you to anticipate your rival’s path to line up that perfect shot. Meanwhile, Yasushi Nakaguro’s Guerre Éclair condenses the 1940 Fall of France into a tense, card-driven duel of deception and momentum. The German player pushes armored breakthroughs with hidden operational plans while the Allies scramble to hold fragile defenses, delivering deep strategic tension in a crisp 45 minutes. For players who prefer fighting over profit margins, Container delivers incredible table presence. Container remains the undisputed king of closed-economy board games, where players produce goods, set dockside prices, and operate shipping vessels. Because every price, purchase, and subsidy is entirely player-driven, a single miscalculated shipment can trigger a hilarious, full-blown economic recession at your table. On the lighter side when just need to roll dice, Moonrollers brings the sleek sci-fi universe of Moonrakers into a fast-paced push-your-luck dice chucker. Captains roll dice to fulfill crew contracts, juggling hazardous bonus points against the very real danger of busting and walking away with nothing. This game provides the necessary dice manipulation that we expect in our push-your-luck games. Thanks for listening, we really do appreciate the support. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 22m 11s | ||||||
| 7/14/26 | board gamesgame mechanics+3 | — | Realm of ReckoningDevious+4 | Vegas | Realm of ReckoningDevious+3 | — | 1h 00m 48s | ||
| 6/30/26 | Board GamesGame Reviews+4 | — | ObsessionBomb Busters+7 | — | ObsessionBomb Busters+7 | — | 1h 08m 33s | ||
| 6/16/26 | tabletop gaminggame reviews+4 | Chaz Marler | Game Night PicksMiniature Market+4 | — | tabletop gaminggame reviews+6 | — | 1h 38m 40s | ||
| 6/2/26 | wargamingboard games+4 | — | Castelnuovo 1539Quartermaster General: WWII+8 | — | Castelnuovo 1539Rebuilding Chicago+5 | — | 1h 14m 21s | ||
| 5/19/26 | board gamescard games+3 | — | Diplomacy: The Golden BladeLuz+7 | — | DiplomacyLuz+5 | — | 1h 28m 22s | ||
| 5/5/26 | movie previewtheatrical releases+3 | — | Pickaxe | — | Summer 2026movie preview+3 | — | 1h 18m 25s | ||
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 5/5/26 | board gamesgame reviews+3 | — | Ascension: LOTRFrenzy Falls+5 | RomeEgypt+2 | Frenzy FallsRising Cultures+3 | — | 1h 22m 43s | ||
| 4/21/26 | tabletop gaminggame reviews+4 | — | SkyjoFlip 7 with a Vengeance+9 | — | WispwoodMoytura+7 | — | 1h 26m 55s | ||
| 4/7/26 | tabletop gaminggame design+4 | — | CompaniaFlip 7 with a Vengeance+5 | — | CompaniaFlip 7+6 | — | 1h 19m 27s | ||
| 3/24/26 | cooperative gamesArkham Horror+3 | Vanessa | Arkham Horror LCGCorps of Discovery+2 | — | Arkham HorrorCorps of Discovery+3 | — | 1h 26m 58s | ||
| 3/10/26 | board gamesstrategy+3 | — | Angel’s ShareSoothsayers+5 | America 250 NC | Angel’s ShareSoothsayers+3 | — | 1h 18m 01s | ||
| 2/24/26 | board gamesgame design+3 | — | ThebaiLOTR: Two Towers Trick Taking Game+5 | Gen Con | ThebaiLOTR+7 | — | 1h 21m 42s | ||
| 2/10/26 | board gamesArkham Horror+5 | — | ArkwrightCyberpunk Trading Card Game+5 | — | ArkwrightArkham Horror+5 | — | 1h 21m 23s | ||
| 1/27/26 | Episode 369: Cthulhu Dark Providence, The Gilded Realms, Fantasy Realms: Greek Legends, Campy Creatures | 00:00:40 Intro00:15:30 Portal Games00:17:00 Cthulhu: Dark Providence00:38:30 Campy Creatures00:44:15 The Gilded Realms01:13::00 Miniature Market01:14:00 Fantasy Realms: Greek Legends01:20:00 Outro A long time ago, we got to play the game A Study in Emerald, so we were very interested in the reimplementation. Cthulhu Dark Providence plunges players into a tense, investigative struggle against cosmic dread, blending noir‑style mystery with the creeping inevitability of Lovecraftian horror. The game uses the combination of tight resource decisions, escalating threats, and growing insanity that make every choice feel like a step deeper into the abyss. But is it better than what we remember, take a listen to find out. Campy Creatures and Fantasy Realms: Greek Legends offer a wildly different moods, each with its own charm. Campy Creatures is a fast, clever bluffing game where you command classic movie monsters to outwit rival mad scientists. Fantasy Realms: Greek Legends adds mythic flair to the beloved combo‑building formula, letting players craft powerful hands inspired by gods, heroes, and legendary artifacts. Together, these games form a vibrant spectrum—from spooky pulp fun to grand fantasy world‑building—each scratching a different strategic itch. The Gilded Realms blends city‑building with a clever, almost puzzle‑like tableau system that evolves every round. Cards you place steadily march downward through your tableau, and when they reach the bottom, they convert into precious resources—fuel for expanding your kingdom, unlocking card abilities, or mustering an army before the looming invasion arrives. That slow, predictable cadence creates a satisfying rhythm: every placement is an investment, every advancement a small payoff, and every turn a chance to set up something bigger. Interaction is light, with only the occasional skirmish to break the solitude, so most of the tension comes from managing your own tight economy. Resources never feel abundant, and the game constantly nudges you toward tough, meaningful decisions about what to prioritize and what to sacrifice. If you enjoy kingdom builders that reward planning, efficiency, and a touch of long‑term foresight, The Gilded Realms is absolutely worth exploring. Thanks for listening, we really do appreciate it. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 28m 33s | ||||||
| 1/13/26 | Episode 368: Night Soil, Mini Express, Tulip Bubble, Ichor | 00:00:40 Intro00:05:50 Movie Talk00:08:15 Holiday Games00:12:30 Things in Rings00:15:30 Blood on the Rails00:16:45 Ichor00:19:00 PSA Time00:23:00 Miniature Market00:25:00 Night Soil00:41:00 Tulip Bubble00:57:30 Portal Games00:58:30 Mini Express01:11:00 Outro Every so often, a set of games lands on the table that feels like a curated journey through time and that is what we got in this episode. First up is Night Soil where we are basically poop pushers through the streets of London in the 15th century. This game cleverly challenges players with a worker placement style of game that can fill both rewarding and frustrating at the same time. Then comes Tulip Bubble, which flips the tone entirely. Gone is the damp, stinky sewers—now you’re in the bustling markets of 17th‑century Holland, chasing fortunes in the most famous economic bubble in history. The game thrives on timing, speculation, and reading your opponents as much as the market itself. Prices rise, collapse, and ricochet with emotional volatility, and every round feels like a miniature psychological standoff. It’s fast, sharp, and deliciously stressful in the best way. Rounding out the games are Mini Express and Ichor, two games that couldn’t be more different yet both deliver rich strategic tension. Mini Express is a lean, elegant rail game built on shared incentives: every track you lay and every share you take strengthens someone else as much as you. It’s a puzzle of timing, tempo, and subtle positioning. Ichor, on the other hand, plunges players into a Greek mythology world where asymmetric power challenges players in an Othello style game. Its resource‑driven push‑and‑pull creates a brooding atmosphere, rewarding ambition while constantly reminding you that brillant flashes of strategy can suddenly disappear before your next turn. Together, these four games form a wonderfully varied journey each offering its own flavor of tension and delight. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 20m 47s | ||||||
| 12/30/25 | Bonus Episode: Top Movies of 2025 with Marty and Vanessa | In this special end of the year episode, Marty and Vanessa talk about their favorite movies of 2025. Plus movies they are looking forward to in 2026. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 36m 58s | ||||||
| 12/16/25 | Episode 367: Sanctuary, Operation Barclay, Scope Panzer, Neko Syndicate | 00:01:40 Happy Anniversary00:06:30 Miniature Market Contest00:11:15 AI makes RDTN better00:12:30 Passing of a Legend00:16:30 Toy Hall of Fame Revisit00:17:45 Family Games00:27:30 Taste Buds00:32:45 Miniature Market00:33:45 Operation Barclay00:40:00 Sanctuary00:58:30 Portal Games00:59:30 Scope Panzer01:05:00 Neko Syndicate01:09:30 Outro This year marks our 13th anniversary in the world of play, as board games continue to cement their place in our lives. Anniversaries often invite reflection, and it’s remarkable to see how games that once felt like simple pastimes have evolved into celebrated traditions like gaming with friends, family members asking “So, what are we playing?”, or a gateway to conversation with people you meet. These moments remind us that board games are more than cardboard and dice—they’re shared memories that endure across generations. Board games themselves have become a bridge between nostalgia and innovation, and their recognition in the National Toy Hall of Fame underscores their cultural significance. Titles like Monopoly, Scrabble, and Clue have already earned their place among the Hall’s inductees, standing alongside toys like the Rubik’s Cube and LEGO. It’s a reminder that the Hall isn’t just about toys—it’s about honoring the timeless rituals of play. Thanks to all that continue to listen to us, we really appreciate it. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 20m 52s | ||||||
| 12/9/25 | Bonus Episode: The Resurgence of TCGs | We got into the tabletop hobby through TCGs (trading card games). For ten years we invested and played many card games. But when the TCG bubble popped, we got out. However, in the past 5 years, there has a resurgence in TCGs with an influx of new cards games. To discuss they reasons of why this happening and where will it end up, we have two special guests. Dan Green of Main Deck Games and the owner of To The Table Game Store, Mike Benson. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 10m 32s | ||||||
| 12/2/25 | Episode 366: Ayar, Bretwalda, Baseball Card GM, Temple Code | 00:01:40 Intro 00:05:30 Cost how much?! 00:10:15 SWU Local Tourny 00:15:15 Codenames Live 00:16:45 Taste Buds 00:20:45 Miniature Market 00:22:40 Ayar: Children of the Sun 00:53:15 Temple Code 00:58:45 Portal Games 00:59:45 Bretwalda 01:15:30 Baseball Card GM 01:23:00 Guild Wars Reforged Balancing everyday responsibilities with hobbies can be tricky, especially when medical appointments come into play. Dermatology visits, for example, often feel like interruptions in a busy schedule, but they’re essential for maintaining long-term health. Whether it’s a routine skin check or addressing a specific concern, these visits provide peace of mind and ensure that small issues don’t become larger ones. But sometimes, as you will hear, we often are confused by the charges we receive during our visits. Don’t get us wrong, these things are needed, but it is surprising just how things are billed. Recently, we played Ayar, a game that has some very enjoyable mechanics, some challenging choices to make, and straight forward gameplay. Then there is Temple Code which scratches a different itch, with its puzzle-like challenges and mind-numbing play that feels almost like deciphering ancient mysteries with friends. Then there’s Bretwalda, a sweeping strategy game set in early medieval Britain. Its blend of area control and historical flavor makes every session feel like a grand contest of wits and could create lively discussions long after the board is packed away. APBA Baseball and Baseball Card GM both capture the thrill of America’s pastime, but they do so in very different ways. APBA Baseball, which grew up playing, is a classic tabletop simulation that has been around for decades, using dice and player cards to recreate the strategy and drama of real games. Where APBA leans into simulation and tradition, Baseball Card GM emphasizes creativity and collection, turning the act of managing a team into a dynamic, customizable experience using real baseball cards. Together, they highlight two different but equally engaging ways to enjoy baseball beyond the ballpark. Thanks for listening and next episode will highlight another year of RDTN Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 33m 47s | ||||||
| 11/18/25 | Episode 365: Covenant, D&D Edge of Realms, Enthrone, Beasts, Isle of Cats Duel | 00:01:30 Intro00:04:00 Home Repair Hints00:09:00 Arkham Horror LCG Spoiler00:13:30 Star Wars Store Event00:15:00 Finding Mr. Christmas00:17:00 Secret Squirrel00:19:30 Just a Deck of Cards00:22:30 The Grinch Flip 700:23:30 Taste Buds00:31:30 Enthrone00:39:00 Portal Games00:40:00 Beasts00:47:30 Covenant01:10:30 Dungeons & Dragons: Edge of the Realms01:15:00 Miniature Market01:16:30 The Isle of Cats Duel01:22:00 Final Fantasy Tactics – The Ivalice Chronicles We’ve got a fresh lineup of reviews in this episode, plus a few handy home repair tips sprinkled in. While board games are our bread and butter, we love showing off our other skills too—because this podcast is about more than meeples and dice. First up is Covenant, a new strategic euro game from Devir. The premise is straightforward: rebuild the dwarves’ ancestral mountain of Karrak-sur-Kazar. The mechanics are easy to grasp, but the real joy comes from chaining together clever combos that feel deeply satisfying when they click. Beasts shifts gears into cooperative card play. Here, players manipulate a shared three-digit number by playing suits, each move pushing the total higher. The tension spikes when Beast cards appear, blocking suits and forcing quick adaptation. With communication restricted, every rising number adds to the suspense and challenge. Then there’s Enthrone, a two-player abstract deduction game brimming with intrigue. Each player secretly commands one of eight fantasy pawns—King, Priestess, Knight, Assassin, and more—while trying to uncover their opponent’s identity. Victory can come through elimination, political maneuvering, or seizing the throne. At 20–30 minutes, it’s a sharp contest of hidden roles and bold strategies. Finally, Dungeons & Dragons: Edge of the Realms takes us to Faerûn, where players explore magical terrain and landmarks through tile-laying. Everyone plays simultaneously, keeping the pace lively and accessible, though interaction between players remains light. It’s a breezy way to capture the spirit of D&D exploration in board game form. Thanks for tuning in! Don’t forget to drop by our Discord server to share your thoughts on these games—or just to hang out with the community. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 35m 59s | ||||||
| 11/4/25 | Episode 364: Dust & Dirt, Railroad Tiles, Magical Athlete, Hood | 00:01:30 Intro00:04:30 BooBQ Event00:07:00 Snake Charmers00:15:00 Magical Athlete00:22:45 Star Wars Tournament00:28:30 Guests at BoooBQ00:31:30 Taste Buds00:36:30 Portal Games00:38:00 Dirt & Dust00:51:00 Railroad Tiles00:57:00 Miniature Market00:58:30 Hood01:10:00 Umami01:16:30 Outro Another year and another BooBQ is in the books. It was a great time and we had the opportunity to play a bunch of group games, eat a ton of food, and test our Halloween knowledge through Wits and Wagers, what a classic. We even got the chance to do a local constructed deck Star Wars Unlimited tournament that sucked in a bunch of new players. So, in a way, we were like a bunch of vampires and brought them into the fold Magical Athlete is a riotous racing game where fantasy characters with wildly asymmetric powers compete in unpredictable sprints. It’s light, fast, dice rolling game that will have hilarious moments throughout the game—perfect for groups who love a bit of chaos. Dirt & Dust, by contrast, is a deck builder that leans into the solitaire play with players trying to solve their own challenges while not really being impacted by others. Then there’s Railroad Tiles, a spatial puzzle that rewards clever planning and route optimization. It’s a satisfying blend of tactical tile placement and long-term strategy, ideal for fans of games like Carcassonne or Metro. Finally, Umami brings a unique twist to the table: a culinary-themed game that’s all about balancing flavors and crafting harmonious dishes. With elegant mechanics and a soothing aesthetic, it’s a game that feels like a warm bowl of ramen on a rainy day. Together, these four titles form a kind of tasting menu for board gamers—each one distinct, memorable, and worth savoring. Whether you’re in the mood for laughter, clever puzzles, or thematic immersion, this quartet offers a delicious spread of experiences. Just like the buffet table at BooBQ. Learn more about your ad choices. Visit podcastchoices.com/adchoices | 1h 23m 44s | ||||||
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Chart history for Rolling Dice & Taking Names Gaming Podcast
Peaked at #54 in PT, currently #54 in PT.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| PT | — | #54 | #54 | — |
| South Africa | — | #67 | #67 | — |
| Mexico | — | #79 | #79 | — |
| PL | — | #99 | #99 | — |
| South Korea | — | #99 | #99 | — |
| Spain | — | #113 | #113 | — |
| SG | — | #132 | #132 | — |
| VN | — | #179 | #179 | — |
Chart Positions
8 placements across 8 markets.
Chart Positions
8 placements across 8 markets.