
The episode discusses the games Realm of Reckoning and Devious, exploring their mechanics and gameplay experiences.
00:01:00 Intro00:04:00 SWU in Vegas00:06:00 New Game Store00:08:15 Which is better?00:11:15 The Vale of Eternity00:14:00 Pagan00:15:00 July 4th Gaming00:23:30 Portal Games00:24:30 Realm of Reckoning00:24:00 IV Studio – Tend00:45:30 Devious00:51:45 Miniature Market00:52:30 Summer Movie Thoughts Realm of Reckoning sharpens its identity as an area‑control showdown built on tight timing and escalating tension. The simultaneous card play is the engine that keeps everyone leaning forward—every reveal forces you to decide whether you’re shoring up your economy or muscling into position before a Reckoning reshapes the board. That push‑and‑pull between long‑term planning and immediate tactical pressure gives the game its pulse. Factions rise, collide, and retreat in a rhythm that feels both dramatic and cleanly mechanical, creating turns where a single decision can swing the entire map. You wrap a session already replaying key moments in your head, plotting what you’ll try on your next run through its volatile world. Devious looks disarmingly simple at first, but that’s part of the trick. As players draw, flip, and react…
Organizations: Portal Games, IV Studio, Miniature Market
Products: Realm of Reckoning, Devious
Books & works: The Vale of Eternity
Places: Vegas
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