
The episode discusses the recent changes in the FAQ and Errata for Warhammer: The Old World, focusing on core rules and gameplay mechanics.
It is time! The massive FAQ and Errata for Warhammer: The Old World has finally dropped. Your Tuesday has been completely blown up, and so has ours. We are diving deep into the changes for the Core Rules, Forces of Fantasy, and Ravening Hordes to see exactly what Games Workshop has cooked up for us. *This was a live read and after recording it's come to light that there are few FAQs that, as is tradition, will require further FAQs. These include but aren't limited to: How Regeneration is supposed to work (arguably not how Val describes it), how to Wheel (as written in the FAQ the further you wheel around in one go the less you actually move), and how Cannons interact with Monstrous Creatures and Behemoths (currently the cannon ball automatically stops when Crunch happens, so that means you'd automatically hit a monstrous creature or behemoth on anything but a misfire simply by targeting their base). There are probably others, this game can be complex down in the weeds (for the writers and players alike). We'll be back in another episode to go over the top FAQ about the FAQ.* CHAPTERS 0:00 - Intro: The Massive FAQ is Here!2:17 - TL;DR: The Biggest Changes (Deathstars, Skirmishers…
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