Resident Evil: Requiem is Two Games in One!

Resident Evil: Requiem is Two Games in One!

From The Besties by Russ Frushtick, Chris Plante, Griffin McElroy, Justin McElroy

February 27, 2026 · 55 min · Episode 487

About this episode

The episode discusses the first act of Resident Evil: Requiem and its comparison to Resident Evil: Village.

Resident Evil Requiem has the misfortune of following Resident Evil: Village, one of our favorite games of all time. How does a game live up to that high bar? It becomes more than just one game. This week, to avoid major spoilers, we talk about the first act of Requiem, roughly the first 5-7 hours set in a classic Resident Evil-style location. We also chat about the top-level shifts in tone and pacing. In the coming weeks, we’ll do a “full spoilers” segment digging into the unusual, lore-soaked places the game goes in its second and third acts. I suppose you could say it’s like a book club, but for video games.

People in this episode

Hosts: Russ Frushtick, Chris Plante, Griffin McElroy, Justin McElroy

Topics covered

  • Resident Evil
  • video games
  • game design
  • game narrative
  • game mechanics

Keywords

  • Resident Evil
  • Requiem
  • Village
  • gameplay
  • narrative
  • tone
  • pacing

Mentioned in this episode

Products: Resident Evil: Requiem, Resident Evil: Village

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