
About this episode
The episode discusses the nuances of TTRPG systems and the implications of game design on player engagement.
Have you ever noticed how different TTRPG systems have similar concepts but slightly different mechanics? How sometimes there seems to be a rule for the most specific edge case but not a core mechanic? Is it possible that we, as game designers, have done a disservice by trying to lure players into game-mastering by writing out all the mechanics? Is this description all questions? Oops? You’re welcome? www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours
People in this episode
Host: 2HGM
Topics covered
- TTRPG systems
- game design
- game mastering
- mechanics
- player engagement
Keywords
- TTRPG
- game mechanics
- game design
- game mastering
- player engagement
Mentioned in this episode
Organizations: 2HGM
Books & works: Pondhillow's Finest, The Burning Saviours
More episodes of Two-Headed Game Master
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- 2HGM 143: Function of Descriptions · April 22, 2026 · 50 min
- 2HGM 142: Debriefing like a Pro · April 8, 2026 · 50 min
- 2HGM 141: How to Run: Space Battle · March 25, 2026 · 1h 9m
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