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Estimated from 1 chart position in 1 market.
By chart position
- 🇬🇧GB · Games#1615K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2.5K to 15K🎙 ~2x weekly·179 episodes·Last published 1w ago - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 30K🇬🇧100% - Active Followers
Loyal subscribers who consistently listen
2K to 12K
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From 10 epsHost
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Recent episodes
2HGM 147: Player Character’s Perception
Jun 17, 2026
Unknown duration
2HGM 146: Fighting Fantasy
Jun 3, 2026
46m 29s
2HGM 145: Creating a Fantasy Religion
May 20, 2026
1h 06m 45s
2HGM 144: Gamifying Lulls
May 6, 2026
54m 32s
2HGM 143: Function of Descriptions
Apr 22, 2026
49m 48s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/17/26 | ![]() 2HGM 147: Player Character’s Perception | HOT TAKE: Player perception is not Character perception. Players can’t make good decisions without good information, why put it behind a roll wall? www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 6/3/26 | ![]() 2HGM 146: Fighting Fantasy✨ | choose your own adventureFighting Fantasy+3 | — | Fighting Fantasy | — | Fighting Fantasychoose your own adventure+3 | — | 46m 29s | |
| 5/20/26 | ![]() 2HGM 145: Creating a Fantasy Religion✨ | fantasy religionTTRPG+3 | — | 2HGMPondhillow's Finest+1 | — | TTRPG religiongame master+3 | — | 1h 06m 45s | |
| 5/6/26 | ![]() 2HGM 144: Gamifying Lulls✨ | mini-gamesTTRPG+3 | — | 2HGMAfterlife | — | mini-gameTTRPG+3 | — | 54m 32s | |
| 4/22/26 | ![]() 2HGM 143: Function of Descriptions✨ | descriptionsTTRPG+3 | — | 2HGMPondhillow's Finest+1 | — | TTRPGdescriptions+3 | — | 49m 48s | |
| 4/8/26 | ![]() 2HGM 142: Debriefing like a Pro✨ | debriefinggame mastering+3 | — | 2HGMPondhillow's Finest+1 | — | debriefinggame master+3 | — | 50m 09s | |
| 3/25/26 | ![]() 2HGM 141: How to Run: Space Battle✨ | space battlesgame mastering+3 | — | Pondhillow's FinestThe Burning Saviours | Dagobah | space battlesgame mastering+3 | — | 1h 09m 06s | |
| 3/11/26 | ![]() 2HGM 140: Intensive Adventures✨ | gamingadventure+3 | — | 2HGMPondhillow's Finest+1 | — | time machinegame-cation+3 | — | 1h 13m 17s | |
| 2/25/26 | ![]() 2HGM 139: The Whole of the Roll✨ | TTRPGsimulation+4 | — | 2HGMPondhillow's Finest+1 | — | TTRPGsimulation+5 | — | 1h 04m 15s | |
| 2/11/26 | ![]() 2HGM 138: RPG Ergonomics✨ | RPG ergonomicsTTRPG design+3 | — | 2HGMPondhillow's Finest+1 | — | ergonomicsTTRPG+3 | — | 59m 32s | |
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| 1/28/26 | ![]() 2HGM 137: GM Bushido✨ | TTRPG systemsgame design+3 | — | 2HGMPondhillow's Finest+1 | — | TTRPGgame mechanics+3 | — | 57m 41s | |
| 1/14/26 | ![]() 2HGM 136: Rizz Rolls | Still here, still leaning against that wall with my leather jacket and sunglasses. Perhaps still smoking… Point is I’m pretty cool and can probably talk my way of detention if a teacher were to walk by. But just because I’m steeped in rizz, does that mean I can just nat 20 my way into becoming the youngest president? www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 12/31/25 | ![]() 2HGM 135: Style, Tone…(and maybe substance) | The title is self explanatory I think. So I’m just going to lean against this wall with my leather jacket and cool sunglasses. Maybe light up a smoke. The question is, does the smoke buff my stats? Or is it a debuff, maybe it is neither? www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 12/17/25 | ![]() 2HGM 134: TNT World Building | GMs will create hundreds of years of lore, but it doesn’t have to actually take hundreds of years. How, you may ask?! Tips and Tricks. With their patented design, our Tips and Tricks will save you literally hundreds of years of hard work. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 12/3/25 | ![]() 2HGM 133: Perks, Skills, Attributes | In this episode we discuss what perks we have and…Just kidding, it is another designing episode! Frickin’ got you huh. We talk about the design implications of using Perks, Skills, or Attributes for our own game. Maybe they are actually the same thing, but you will have to listen to the episode to find out. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 11/19/25 | ![]() 2HGM 132: Role-Playing Exercises | Ready? Ok! (sounds of the cheer squad warming up before their routine) Instead of those awkward minutes trying to remember how to role-play, try a warm up! Get those role-playing muscles limber and loose. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 11/5/25 | ![]() 2HGM 131: Designing Deux w/ 2HGM | By popular demand we invited the Two-Headed Game-Master duo back into the studio for another designing sesh. It might appear like we actually make backwards progress, but that is our process I guess (audible shrug) www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 10/31/25 | ![]() 2HGM Halloween Special: The Legacy of Hornberg Castle | It’s spoopy season alright, and you know what that means! 2HGM’s Halloween special yessiree. This year the players venture into war-torn Europe. The Grande Armee has created chaos in the region and provided the perfect opportunity for practitioners of the occult to steal secrets best left buried to time. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 10/22/25 | ![]() 2HGM 130: Pulling Punches | Come on, hit me! Stop trying to hit me and hit me! Do your players ever sound like that? Probably not, if they did GMs the world over might stop pulling punches. In this episode we take “the dice and rules are more like guidelines” as far as we wanted to…becuase we make the guidelines! www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 10/8/25 | ![]() 2HGM 129: Designing w/ 2HGM | Joining us for the first time: 2HGM! These two game-masters and TTRPG enthusiasts talk about their original game system and how they are thinking of changing it. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 9/24/25 | ![]() 2HGM 128: What Makes a Good Roleplaying Puzzle | Sometimes the brainteaser you planned does more than tease, other times it doesn’t even register, it can be hard to nail the perfect puzzle in your TTRPG. We may not have the answer but that doesn’t stop us from talking like we do. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 9/10/25 | ![]() 2HGM 127: Four Headed Debrief | A lot of effort went into the Four Headed Game-Master, it might not be the most well structured debrief but we had a lot to process. Join us as we reminisce and tell our secrets of making one-shots about the same scenario. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 8/27/25 | ![]() 2HGM 126: Four Headed Game-Master pt4: A Quick Towerfall | We grew an extra two heads, which brings the total count to four. In celebration we wanted to do a one-shot about a siege, but we all wanted to run it so instead we are doing four… That’s right, four one-shots, four sieges, four different game-masters. Join us now for A Quick Towerfall www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 8/13/25 | ![]() 2HGM 125: Four Headed Game-Master pt3: The Great Riot of DCB3 | We grew an extra two heads, which brings the total count to four. In celebration we wanted to do a one-shot about a siege, but we all wanted to run it so instead we are doing four… That’s right, four one-shots, four sieges, four different game-masters. Join us now for The Great Riot of DCB3 www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
| 7/30/25 | ![]() 2HGM 124: Four Headed Game-Master pt2: The Demise of Samwise Zenith | We grew an extra two heads, which brings the total count to four. In celebration we wanted to do a one-shot about a siege, but we all wanted to run it so instead we are doing four… That’s right, four one-shots, four sieges, four different game-masters. Join us now for The Demise of Samwise Zenith www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
