
Using Pokémon Go to Map the World
From What's Your Problem? by iHeartPodcasts and Pushkin Industries
May 28, 2026 · 36 min · Season 1 · Episode 180
About this episode
Brian McClendon discusses the challenges and innovations in creating a three-dimensional map of the world using insights from Pokémon Go.
Maps have gotten much better over the past few decades. But they're still mostly two dimensional, and they struggle to keep up with a world that is always changing. Brian McClendon is the Chief Technology Officer of Niantic Spatial, a spinout of the company that makes Pokémon Go. Brian's problem is this: How do you build a three-dimensional map of the world that both robots and humans can use to find their way? In this episode, Brian explains: What he learned building Google Earth How Pokémon Go players helped build the foundation for robot navigation What it will take to teach AI to understand the physical world. Why GPS is so bad in cities Why trees are such a big problem for digital mapmakers Connect with us: Follow Jacob Goldstein on LinkedIn , X and Instagram Email us at problem@pushkin.fm Follow Pushkin on Instagram , LinkedIn or X Listen to Jacob’s other show, Business History To listen to the show early and ad free, sign up for Pushkin+ See omnystudio.com/listener for privacy information.
People in this episode
Host: Jacob Goldstein
Guest: Brian McClendon
Topics covered
- 3D mapping
- robot navigation
- AI understanding
- urban GPS challenges
- digital mapping
Keywords
- 3D maps
- robot navigation
- AI
- GPS
- urban mapping
- Pokémon Go
- Brian McClendon
Mentioned in this episode
Organizations: Niantic Spatial, Google Earth, Pushkin, iHeartPodcasts
Products: Pokémon Go
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