Prophets of Doom – Reworking the D&D Cleric for Boomtown

Prophets of Doom – Reworking the D&D Cleric for Boomtown

From 3 Wise DMs by The 3 Wise DMs

February 1, 2026 · 58 min · Episode 181

About this episode

The episode discusses reworking the D&D Cleric class for a unique western-themed campaign setting.

We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game , we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others. In this episode, Tony, Chris, and Dave sit down to discuss Clerics in a world where all the magic that is known seems to be technologically-based. We take them from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation! 4:00 The Name! Always start with the name. Introducing Sister Mercy Cain. 5:30 Renaming the Cleric: The Prophet Class. 7:20 Rolling Mercy’s stats. 10:50 Customizing Saving Throws. 13:30 A short step back into Sneak Attack and finesse weapons in regards to Firearms. 16:50 No Plate Mail in the western setting - Unarmored Defense for all classes. 21:12 Skills and a discussion on a Preach skill instead of Religion. 28:00 Everyone gets a Frontier Pack! Building out equipment and weapons. 34:30 We begin to discuss…

People in this episode

Hosts: Tony, Chris, Dave

Topics covered

  • D&D Cleric
  • Boomtown
  • real-time worldbuilding
  • class alterations
  • western setting
  • spellcasting
  • game mechanics

Keywords

  • D&D
  • Cleric
  • Boomtown
  • western setting
  • roleplaying
  • game mechanics
  • real-time worldbuilding

Mentioned in this episode

Books & works: Lord of the Rings Roleplaying Game

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