
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇨🇦CA · Games#1675K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2.5K to 15K🎙 ~2x weekly·186 episodes·Last published 5d ago - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 30K🇨🇦100% - Active Followers
Loyal subscribers who consistently listen
2K to 12K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 11 epsHosts
Recent guests
Recent episodes
Turn Slogs into Showdowns: Making Memorable and Epic Finales for Your D&D Campaign
Jun 7, 2026
Unknown duration
Two DMs Share Best Tips To Combine Call of Cthulhu and D&D into One Adventure!
May 24, 2026
Unknown duration
3 Wise DMs Reveal the 7 DM Styles To Make You Run The Best D&D Game Ever
May 3, 2026
48m 41s
First D&D Campaign Tonight? The 6 Must-Have Tips To Making It Memorable and Stress-Free
Apr 19, 2026
56m 05s
Join the Quest: Unearthing the Mysteries of Boomtown’s 5e Western Wonderland!
Apr 5, 2026
52m 24s
Social Links & Contact
Official channels & resources
Official Website
Login
RSS Feed
Login
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/7/26 | ![]() Turn Slogs into Showdowns: Making Memorable and Epic Finales for Your D&D Campaign | Some listener questions come in and just HAVE to be answered. This was the case with a question that came in from longtime friend of the show, Dr. DM himself, Jason. His son’s school D&D club was planning a seriously epic finale to multiple campaign tables in a stupendous one-shot. Everything was gong well until the head DM brought their BBEG… we’ll let Jason tell you the rest.In this episode, Tony, Chris, and Dave sit down to discuss what makes a good finale, a good BBEG, and best practices for collaborating with multiple DMs. Not surprisingly, it always comes down to communication. 1:50 Dr. DM’s question about an insane BBEG for his son’s school D&D Club Finale.7:00 The concept of the finale game sounds AWESOME! But if you’re doing a collaboration, you have to collaborate.8:45 Benchmarking when creating homebrewed monsters.10:00 The BBEG should matter in each of the separate campaigns storylines.11:05 In our Curse of Strahd finale, the players mowed through 2000 hit points in a session… that’s still 128,000 to go.14:25 Monsters aren’t just bags of hit points to soak up damage.20:30 With collaborative storytelling, keep lines of communication open. 22:15 Encounters and finales are meant to be challenging and epic… not impossible. Make it so that they have to really think their way through the encounter, not just swing their biggest attack every time.30:05 In the end, it’s always about communication around the table and behind the screen.31:55 What is the theme and story for the finale?34:15 “Appropriately-Sized Encounters.” If there is no win condition, then you’re just whipping on your players.37:35 A finale, even if it spans different worlds, should matter to the players in each of their individual campaigns as well.40:15 A campaign that wipes in a TPK isn’t necessarily as cool as you think it might be.43:00 Final Thoughts. | — | ||||||
| 5/24/26 | ![]() Two DMs Share Best Tips To Combine Call of Cthulhu and D&D into One Adventure! | Birthday games are 3WDs specialty… and it has now begun to grow. New DMs are joining in on the fun and running new, unique, and exciting games in all types of systems and taking on the challenge of one-upping the Wise DMs.In this episode, Tony, Chris, and Dave sit down with returning guests, Bonnie and Elizabeth, to review, unpack, and discuss the steps they took to take a one-off Call of Cthulhu investigation from last year and transform it into a massive 9-player adventure that spanned both Call of Cthulhu and D&D! For anyone that has ever thought of mashing systems and players together… this is the episode for you!2:00 The 3 Wise DMs review the overall experience.3:45 Our Guest DMs, Bonnie and Elizabeth, provide the high overview of approaching a large adventure combining 2 separate systems.9:35 The inciting incident for our current Investigation.16:15 Providing spotlight for all the characters.19:05 The power of narrative-focused TTRPGs.22:38 Time management in one-shots.30:50 Developing a mystery that will allow the players to discover it and NOT blow your clock budget.36:40 Bringing the tables back together for the finale and the “Psychology of the Sheet.”50:05 Final Thoughts. | — | ||||||
| 5/3/26 | ![]() 3 Wise DMs Reveal the 7 DM Styles To Make You Run The Best D&D Game Ever✨ | DM StyleTabletop RPG+3 | — | Draw Steel TTRPGRunning the Game | — | DM StyleTabletop RPG+3 | — | 48m 41s | |
| 4/19/26 | ![]() First D&D Campaign Tonight? The 6 Must-Have Tips To Making It Memorable and Stress-Free✨ | Dungeons & Dragonscampaign tips+3 | Matt | Tyranny of Dragons | — | D&Dcampaign+5 | — | 56m 05s | |
| 4/5/26 | ![]() Join the Quest: Unearthing the Mysteries of Boomtown’s 5e Western Wonderland!✨ | crowdsourced campaign setting5e Western setting+5 | — | The Trivium | BoomtownGallow Springs | Boomtown5e+6 | — | 52m 24s | |
| 3/22/26 | ![]() Super Heroes: When DMs Go to Marvel’s Secret Wars✨ | tabletop gamingwargaming+4 | — | MarvelBrotherhood of Evil Mutants+4 | — | tabletop wargameMarvel+5 | — | 52m 09s | |
| 3/1/26 | ![]() Elevate Your TTRPG: Discover New Dimensions of Magic!✨ | magic in TTRPGshomebrewing+3 | — | Green Lantern CorpsDragonlance+1 | — | TTRPGmagic+5 | — | 44m 17s | |
| 2/15/26 | ![]() The Magic Man – Building a D&D 5e Wizard in Boomtown✨ | D&D 5ewizard class+5 | — | Lord of the Rings Roleplaying Game | BoomtownWastes | D&Dwizard+6 | — | 59m 02s | |
| 2/1/26 | ![]() Prophets of Doom – Reworking the D&D Cleric for Boomtown✨ | D&D ClericBoomtown+5 | — | Lord of the Rings Roleplaying Game | — | D&DCleric+5 | — | 58m 22s | |
| 1/18/26 | ![]() A Thief in the Night: Building a D&D 5e Rogue in Boomtown✨ | D&D 5e RogueBoomtown campaign setting+4 | — | Lord of the Rings Roleplaying Game | — | D&DRogue+4 | — | 57m 57s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 12/21/25 | ![]() The Gunslinger: Building a D&D Fighter in Boomtown✨ | D&D FighterBoomtown campaign+3 | — | Lord of the Rings Roleplaying Game | — | D&DFighter+5 | — | 1h 01m 03s | |
| 12/7/25 | ![]() Crafting Your Unique Realm: Build the Best Factions in D&D✨ | worldbuildingD&D factions+3 | — | Divine StateTriumvirate | Boomtown | D&Dfactions+3 | — | 48m 31s | |
| 11/23/25 | ![]() Mystery Train – Making Magic Into Technology in D&D 5e✨ | worldbuildingD&D 5e+4 | — | — | — | D&Dmagic+5 | — | 49m 09s | |
| 11/9/25 | ![]() This Old Town: Craft A Captivating Starting Town For Your D&D Adventure! | We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave return to the conversation started in Episode 174 and begin to build out the town that will be the start of most adventures in our Boomtown Campaign Setting. Make sure to Join the Conversation!1:55 Where are we now? We asked, you answered! Boomtown #1 is known as Gallow Springs!3:40 What’s in our border town?6:05 What’s NOT in the town? Religion and Churches, per our last episode.9:35 Our archetype for Boomtown was Wyatt Earp’s Tombstone. So, what was actually there at the time? 12:15 Name the 110 saloons!12:35 How small is a small town? Between Hommlet and Waterdeep.16:10 The split between Uptown and Downtown and the Law.19:55 The point of the Boomtowns: Recovering Tech – our “Gold Rush.”22:06 Dueling and Gunfights: How Lawless is Gallow Springs?29:30 The Haves and the Have Nots: The rich get richer!31:00 Buying Magic in Gallow Springs?38:50 Final Thoughts. | — | ||||||
| 10/26/25 | ![]() If I Was the Priest: How Do Clerics Work in Your D&D Campaign? | We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.In this episode, Tony, Chris, and Dave finish out the discussion of how magic will work in our crowdsourced “Boomtown” campaign setting by asking “Where does divine magic come from?” Make sure to Join the Conversation!1:40 “Where Are We Now”: the Boomtown campaign setting, as it currently stands.5:20 Discovering the Lost Gods?6:00 Will this be monotheistic or polytheistic? What about the Cleric Domains?10:00 Could Divine Magic be just advanced forms of technology or Artificial Intelligence?13:45 #FightForTheColonyShip 14:45 One God: Many Names.16:50 What does this tech-based magic look like compared to the ordinary folk?20:30 How does religion fit into this world? 29:45 The struggle between the Corporations, the Prophets, and the Boomtowns.40:45 Final Thoughts. | — | ||||||
| 10/12/25 | ![]() Why D&D Towns Matter: Transform Your Town Design With a Simple Secret | We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.In this episode, Tony, Chris, and Dave begin to ask the most basic question when building a town: why is the town there? In our D&D Tombstone idea, we realize the short answer is money. And what drives that money? Magic. Make sure to join the conversation as we build a Wonderful World with our 3WD community!2:25 The “Elevator Pitch” for our new campaign setting.4:05 Review our discussion of magic.9:06 Our Sci-Fi, D&D Tombstone.10:50 Why do towns exist? The short answer: money.14:55 Economy, commerce, and the Gold Piece Problem.17:40 Power, Influence, Money, and your Standard of Living23:50 Magic is a memory. The adventure is in rediscovering it.29:35 Leveling magic differently to play to the setting?40:15 Final Thoughts. | — | ||||||
| 9/28/25 | ![]() : Revitalize Your Imagination: 3WD is Back for Real Time D&D World Creation! | Following on the heels of our last episode, we drive down deeper into our continued exploration of real-time worldbuilding armed with the comments of our listeners.In this episode, Tony, Chris, and Dave discuss how magic might work in this new world, how the environment helps to create the setting, and stumble into an idea for a setting that has us really excited. Make sure to join the conversation as we build a Wonderful World with our 3WD community!2:20 We asked and you answered: A Brand New World!6:40 A little context for this experiment: we really just want to see how we all might come together to build a new world and setting. 7:55: Magic: How it works and how we might make it special.15:00 DM Dave really loves the idea of a colony ship…17:55 Our first big change in this setting: we remove the Wizard class entirely.19:55 What is the environment that we find in this new world and setting?21:55 We drive down more to the area that the adventurer’s will encounter first.26:15 The idea for our overall setting starts to take shape: D&D and Sci-Fi meet Tombstone!34:20 Final Thoughts. | — | ||||||
| 9/14/25 | ![]() Join the Ultimate D&D Experience: Real-Time World Building! | Worldbuilding. It’s one of the most talked about aspects of running TTRPGs, as it is the sandbox into which you will throw your party to adventure in. We’ve talked about tips and tricks in past episodes and articles, and have come down on both sides of the debate surrounding how much to do with a focus totally on your specific table and party.However, in this episode, Tony, Chris, and Dave have decided to become a bit more involved with a new experiment that we cooked up.Something that has never been done on 3WD before – we’re going to start building a new world live! In real time, we begin asking the questions that will shape our new creation. As this is a show by DMs for DMs, we’re adding another aspect. YOU! We’re asking you to share in the brainstorm and offer ideas. So, tune in now as 3WD starts building a whole new world!1:40 Introduction of our new experiment. Reach out to 3wisedms@gmail.com with your ideas and votes!3:40 Low Fantasy? High Fantasy? Low Magic? High Magic? What do we mean by this.7:40 Is our world completely new or a version of Earth (i.e. Middle Earth, The Dying Earth, Shannara)?9:50 DM Tony’s idea of “High Magic” – a return to Greyhawk.11:50 The concept of “starting small.”13:35 What type of story does this world support? And can a world support ANY story?16:35 Building a world that was our Earth (at some point) lends a sense of familiarity when you’re building your new world.18:40 Towns? Cities? States? Kingdoms? 22:53 The archetypes and Tropes of stories. We ALL steal.28:30 People will eventually congregate. The history of the world can’t always be “Mad Max”.31:35 Looking to history.36:00 Final Thoughts. | — | ||||||
| 8/24/25 | ![]() Too Much: Overcome D&D Idea Overload and Unleash Your Creativity | Movies. TV series. Books. Other DMs running games. There are a multitude of sources that provide fodder for our imagination in developing cool ideas that we want to play with in our own games. But how many ideas are TOO MANY ideas? Can you have too many ideas?In this episode, Tony, Chris, and Dave sit down to answer a listener question from our “Co-DM” Dr. DM (Jason) where he asks the question “If faced with an abundance of ideas, how would each of you decide which things to insert and which to hold onto for later?”4:05 What is your table like and what is your frequency of play?5:15 Bring the ideas that have been really fleshed out that fit the campaign.6:24 Bring the ideas that you would want to have at the table when YOU’RE playing.8:20 Use the ideas that are player-centric first.10:30 Write your ideas down and sit with them. If they still look good with time, use it.12:45 Use ideas that fit your campaign setting and world.13:50 The collaborative story you’re building will tell you what ideas will work best: The Sword of Power.19:20 Just like Lore Tolerance, there is Idea Tolerance. Feed it through your players.26:40 Our tangent into how 5e strength with lifting things can get unwieldy.35:23 Final Thoughts. | — | ||||||
| 8/10/25 | ![]() Hey There, Cthulhu! Building The Immersion and The Horror in Your TTRPGs | Our last episode was the preamble. Last week’s article discussed some of what we learned from playing with new people. But, in this episode, Tony, Chris, and Dave sit down with the newest addition to our gaming group, Elizabeth, to delve deep into what went into running the Call of Cthulhu one-shot, playing with brand new people, and how to build a serious level of immersion into any game you’re running… especially horror!0:25 Eben Brooks’ “Hey There, Cthulhu.” 2:33 The Keeper of Arcane Lore Herself, Elizabeth!3:40 Hot take: This was the first time Elizabeth ran a game!4:15 The “Seven Knives” Theory to gaming.6:35 Making the players feel like their characters are a real part of the world.10:55 “System, system, system!” 12:30 Running the game that you want to play in.16:25 Spend prep time with what you think is important and what you like to do.22:20 Having the players be both characters AND audience.27:05 The challenges of playing normal people in modern times. 30:40 Placing a “plant” character in your game: pros and cons.35:15 Giving secrets and clues (or Cthulhu Mythos) to your players before the game.38:30 DM Tony had solved the mystery right at the top of the game… but we didn’t go with it.41:40 Play to the source material: there can’t be a “good” ending in Call of Cthulhu.42:20 Final Thoughts. | — | ||||||
| 7/27/25 | ![]() People Get Ready: Is There Such a Thing as Too Much Character Backstory? | Backstory. Character development. It’s one of the most discussed topics in the TTRPG space. And the 3 Wise DMs were faced with the question when a friend offered to run a Call of Cthulhu one-shot for our group. This was followed by a Google Doc with twenty in-depth questions as to the character’s background, motivations, loves, and fears. For a one-shot.If you’ve ever asked yourself the question, “is there such a thing as too much character backstory?”, then this is the episode for you!3:25 DM-Player communication: how much is the DM looking for and how much can you use in-game?4:40 The context of this question really depends on this game being a one-shot, as opposed to a continuing campaign.7:00 Will this level of prep increase the level of investment in the character?9:00 No matter how much you develop the idea of the character… you have no idea how they will play until the game starts.12:50 This question depends very much on the system that you’re playing (including DM Chris’ very old-school D&D way of creating his author, Thomas Albright.)19:45 Will this level of character backstory and development allow a more immersive one-shot?22:50 We might not do twenty questions… but maybe we could?26:00 The level of immersion with teasers that the Keeper of Arcane Lore is creating for this one-shot.30:05 Meeting your players where they are.34:05 Final Thoughts. | — | ||||||
| 7/13/25 | ![]() Help! Our Best Tips For When the Forever DM becomes the Player | You’ve been the DM for a long time (maybe even Forever!) and one of your players has finally said those magic words: “I think I wanna run a game.”So, with all your wisdom, all your experience, all your skills – how do you help the new DM along in the game so that they have a goodtime and the table has a good time? So that they want to get back into the DM chair?For all you Forever DMs, and all you Prospective DMs, this is the episode for you!2:05 3WD drops their Birthday Game Challenge!2:45 The Wizard Washburn gets run through his 70th Birthday Adventure by our own Chaos Engine, Little One, Hawk Morgan’s BFF, Bonnie!5:50 The easiest way to help… be a resource (and DM Chris’ first question on the die roll for a Potion of Healing.)7:55 The trepidation that a new DM has when running a game for experienced DMs.10:00 Always allow the new DM the room to breathe and create their own game.12:00 Let the new DM decide how much they do or don’t need your help – and how the way you play your character can be the biggest help.13:45 “Take small bites.” And how running a game makes you a better player: DM Empathy.15:40 “Investing in Loss.” Getting comfortable with being uncomfortable.17:20 Two Forever Tips for a New DM: Use pre-gens and run a concise game.19:00 Don’t make your DM dance when they’re new.24:00 DM Dave sees DM Chris’ Death Sword and raises him the Dragon Slaying Longsword of +50 and our tangent into the Design Teams at WotC not talking to each other in Dragonlance and Curse of Strahd.25:50 DM Dave relates a story that illustrates what we’re talking about.29:15 DM Tony shares how he didn’t mentor DM Thorin well in one of his first games he ran for them.32:50 Final Thoughts. | — | ||||||
| 6/22/25 | ![]() Master of Puppets – What To Do When The DM Has To Control A Player Character | Possession. Dominate. Alignment shifts. There are a multitude of times where the rules make the DM take control of one of the player characters in the game. But, is that a good thing? In this episode, Tony, Chris, and Dave sit down to discuss an issue that came up in DM Chris' Tales of the Yawning Portal campaign that he's running for 2 new players to the hobby and a run-in with a dwarven ghost. 1:45 DM Chris’ question that arose with Possession.3:35 DM Tony’s initial thoughts.4:35 The first time DM Dave makes the point that 2 players in a game can really change how the game flows.9:40 The changes that have occurred with certain charm effects.11:10 Roleplaying yourself out of these situations to reveal secrets and clues, plot points, etc.13:55 Do your prep, know what’s coming up… or don’t!16:10 How to use these types of effects to dial up the tension on players.17:35 The problem with immediate alignment changes.22:48 Realize how powerful these effects can be and use them judiciously.24:30 How gaming has changes over the decades – the difference between Gauntlet and Final Fantasy – and how you can always fall forward into story.26:20 DM Chris’ style of being a fan of his players.30:50 How these types of events change with more than 2 players – the Banshees attack in Dragonlance!35:25 Final Thoughts. | — | ||||||
| 6/8/25 | ![]() Unlock Your Inner Spy: Dive Into Top Secret's Espionage RPG Adventure! | Top Secret: New World Order. That’s right, for DM Dave’s Birthday Game (of which we are quickly becoming well-versed), DM Chris ran our gaming group through the update to the TSR classic espionage RPG, Top Secret from TSR, Inc. by Merle Rasmussen.In this episode, Tony, Chris, and Dave sit down to review the system, and discuss what they liked and didn’t about playing as Agents of ICON. For anyone wanting to dip their toes into playing in worlds like James Bond and Mission: Impossible, this is the episode for you.2:06 DM Tony’s quick overview of the system.3:50 DM Chris’ high overview of how he approached running Top Secret.6:05 DM Dave’s intro thoughts.9:15 The realism inherent in playing ordinary people in extraordinary situations.10:40 How DM Chris approached learning and then running and teaching the game in real time.12:26 Even for experienced DMs and GMs, it can be confusing when running a brand new system.15:54 A discussion on the intro adventure, The White Queen, that was included in Top Secret: New World Order.19:25 The right system for the right game.22:40 How the game fosters roleplaying that moves the story and mission forward.28:00 Would DM Chris have done anything differently having now run the game?32:08 Being Agents of ICON is the easiest way to hook the players into the adventure.34:32 Final Thoughts. | — | ||||||
| 5/18/25 | ![]() Your Virtual DM: Leveraging Artificial Intelligence to Enjoy Solo TTRPGs | Artificial Intelligence is a polarizing topic these days. From Skynet-style flights of fancy to the very real implications for content creators, it’s an evolving technology that isn’t going away anytime soon. But free from worrying about profiting off of others’ work, using AI at the game table can help provide you with a set of tools and a pair of hands that can help lift the sometimes heavy and time-consuming duties of a DM. In this episode, Tony, Chris, and Dave sit down to discuss how they’ve started implementing AI into their toolbox, mainly through getting into some good old-fashioned “lonely fun” in some solo-RPGing. For anyone who has thought how AI might effect your games or your DMing, this is the episode for you.3:00 DM Chris gives the background for turning ChatGPT into a DM for a solo campaign from his previous article, and then he and Tony discuss their solo campaigns they’ve been playing in.9:35 Just like any game, you know what your character has and does more than the DM – real or virtual.11:45 The concept of “Lonely Fun.”12:46 Our experiences with solo TTRPGs, like Mythic, and how tools like ChatGPT can enhance that experience.16:30 AI as a tool to craft something you need quickly – DM Tony’s Inn.18:00 Using AI to assist in being another “DM” to bounce ideas off of and to test your prototypes: DM Dave’s new campaign that mixes WEG Star Wars RPG and Firefly: The Board Game.24:40 Our tangent into the missing Ninja class.27:37 The difference between solo gaming and party gaming. In a solo campaign, you’re the star of the show.32:00 Running a solo campaign is a great way to learn how a new system works.35:25 Final Thoughts. | — | ||||||
Showing 25 of 190
Sponsor Intelligence
Sign in to see which brands sponsor this podcast, their ad offers, and promo codes.
Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
