
The Magic Man – Building a D&D 5e Wizard in Boomtown
From 3 Wise DMs by The 3 Wise DMs
February 15, 2026 · 59 min · Episode 182
About this episode
The episode discusses building a D&D 5e Wizard character in the unique setting of Boomtown, incorporating listener feedback and thematic changes.
We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others. In this episode, Tony, Chris, and Dave sit down to discuss the class that is most effected by the inciting incident of Boomtown – namely, that arcane magic is derived from ancient technology being recovered in the Wastes. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation! 3:50 Naming our western Wizard. 5:55 Do we rename the Wizard class like we changed Clerics to Prophets? 7:55 We continue to nail down the idea that all classes receive Unarmored Defense. 13:30 The idea behind low hit points for Wizards. 16:05 Our customized Saving Throws. 17:20 The all-important stat rolls. 20:30 The changes to our Skill list. 23:00 What do we mean when the technology is “warping” people? 25:00 The Component Pouch. 30:45 One…
People in this episode
Hosts: Tony, Chris, Dave
Topics covered
- D&D 5e
- wizard class
- real-time worldbuilding
- arcane magic
- character customization
- spellcasting
- western setting
Keywords
- D&D
- wizard
- Boomtown
- character building
- spellcasting
- roleplaying
- western
- game mechanics
Mentioned in this episode
Books & works: Lord of the Rings Roleplaying Game
Places: Boomtown, Wastes
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