Fatigue

Fatigue

From Design Doc by Hannah Shaffer and Evan Rowland

March 4, 2026 · 48 min

About this episode

The episode discusses fatigue, its implications, and strategies to manage it effectively.

In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us. Episode mentions: Ever so briefly, The Witness (2016 video game, Jonathan Blow) Snowpiercer (2013 movie, Bong Joon Ho) Links: Join us on Discord! ⁠ https://discord.gg/XD4WVDjvbz Support our work Patreon: ⁠⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ Buy our games online: ⁠⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ Credits: Design Doc intro/outro theme by ipaghost: ⁠⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠ Episode edited by Rob Abrazado: ⁠⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠ Get in touch: Designdocpod (at) gmail (dot) com Instagram: ⁠⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠ Bluesky: ⁠⁠https://bsky.app/profile/turtlebun.com⁠

People in this episode

Hosts: Hannah Shaffer, Evan Rowland

Topics covered

  • fatigue
  • burnout
  • mental health
  • game development
  • strategies for exhaustion

Keywords

  • fatigue
  • burnout
  • mental health
  • game development
  • exhaustion
  • strategies
  • The Witness
  • Snowpiercer

Mentioned in this episode

Organizations: Patreon, Discord, Turtlebun, Instagram, Bluesky

Books & works: The Witness, Snowpiercer

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