
About this episode
The episode discusses fatigue, its implications, and strategies to manage it effectively.
In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us. Episode mentions: Ever so briefly, The Witness (2016 video game, Jonathan Blow) Snowpiercer (2013 movie, Bong Joon Ho) Links: Join us on Discord! https://discord.gg/XD4WVDjvbz Support our work Patreon: https://www.patreon.com/turtlebun Buy our games online: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
People in this episode
Hosts: Hannah Shaffer, Evan Rowland
Topics covered
- fatigue
- burnout
- mental health
- game development
- strategies for exhaustion
Keywords
- fatigue
- burnout
- mental health
- game development
- exhaustion
- strategies
- The Witness
- Snowpiercer
Mentioned in this episode
Organizations: Patreon, Discord, Turtlebun, Instagram, Bluesky
Books & works: The Witness, Snowpiercer
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