The Path to a Question

The Path to a Question

From Design Doc by Hannah Shaffer and Evan Rowland

February 18, 2026 · 56 min

About this episode

The episode explores the complexities of game design questions and the challenges faced during a live-design session.

Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park. Links: We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠ Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ Credits: Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠ Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠ Get in touch: Designdocpod (at) gmail (dot) com Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠ Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠

People in this episode

Hosts: Hannah Shaffer, Evan Rowland

Topics covered

  • game design
  • playtesting
  • Twilight rules
  • open-eyed investigations
  • cursed amusement park

Keywords

  • game design
  • playtest
  • Twilight rules
  • investigations
  • amusement park

Mentioned in this episode

Organizations: Turtlebun, Discord, Patreon, Instagram, Bluesky

Books & works: Twilight

Places: cursed amusement park

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