
About this episode
The episode explores the complexities of game design questions and the challenges faced during a live-design session.
Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park. Links: We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz Turtlebun on Patreon: https://www.patreon.com/turtlebun Our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
People in this episode
Hosts: Hannah Shaffer, Evan Rowland
Topics covered
- game design
- playtesting
- Twilight rules
- open-eyed investigations
- cursed amusement park
Keywords
- game design
- playtest
- Twilight rules
- investigations
- amusement park
Mentioned in this episode
Organizations: Turtlebun, Discord, Patreon, Instagram, Bluesky
Books & works: Twilight
Places: cursed amusement park
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- Trapped in the Liminal Zone · March 18, 2026 · 55 min
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