
About this episode
The episode explores the dynamics of game design and the distribution of control among players, GMs, and designers.
Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode, we talk about when and how to distribute control of the experience between the players, the GM, ourselves as designers, and random rolls of the dice. Links: Join the Turtlebun Discord: https://discord.gg/ApNfNvUk Support our work on Patreon: https://www.patreon.com/turtlebun Check out our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
People in this episode
Hosts: Hannah Shaffer, Evan Rowland
Topics covered
- game design
- player agency
- game master role
- designers
- control distribution
- dice mechanics
Keywords
- game design
- players
- game master
- designers
- control
- dice
- role-playing
Mentioned in this episode
Organizations: Turtlebun, Patreon, Discord
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