#[Ep564] We're Solving Self-Publishing on Steam

#[Ep564] We're Solving Self-Publishing on Steam

From Game Dev Podcast | Coffee with Butterscotch by Butterscotch Shenanigans

March 18, 2026 · 1h 13m

About this episode

The episode discusses the challenges of self-publishing on Steam and introduces LudoKit, a tool for managing game releases.

In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store pages, localization, and credits management without losing your mind, drawing on lessons from shipping Crashlands 2. The conversation then shifts to How Many Dudes, where meta progression, ensemble mechanics, and balancing randomness with player control are all on the table. Support How Many Dudes! Official Website: https://www.bscotch.net/games/how-many-dudes Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes 00:00 Cold Open 00:42 Introduction and Welcome 01:57 The Need for Efficient Game Release Management 07:46 Navigating the Complexities of Game Launch 09:49 LudoKit: A Tool for Streamlining Game Publishing 12:35 The Importance of Credits Management in Game Development 17:39 Challenges in Collecting and Managing Game Credits 24:11 Technical Challenges in Game Development 29:33 Streamlining the Credits Process 33:40 The Importance of Accurate Credits 39:32 LudoKit: A Game…

Topics covered

  • self-publishing
  • Steam
  • game development
  • LudoKit
  • meta progression
  • game mechanics

Keywords

  • game release management
  • localization
  • credits management
  • Crashlands 2
  • How Many Dudes

Mentioned in this episode

Products: LudoKit, Crashlands 2, Butterscotch, How Many Dudes

Books & works: Coffee with Butterscotch, How Many Dudes

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