Richard Bartle - Part 2 - Designing Virtual Worlds
From Video Game Newsroom Time Machine by Karl Kuras
August 17, 2025 · 1h 31m
About this episode
The episode features Richard Bartle discussing his transition from commercial game development to academia and his insights on game design and virtual worlds.
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior. We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a gamer, and where the industry can go from here. Recorded: February 2025 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Richard_Bartle https://en.wikipedia.org/wiki/MUD1…
People in this episode
Host: Karl Kuras
Guest: Richard Bartle
Topics covered
- game design
- virtual worlds
- player behavior
- ethics in gaming
- future of gaming
Keywords
- MUD
- game worlds
- player behavior
- ethics
- virtual reality
Mentioned in this episode
Books & works: Designing Virtual Worlds
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