
DF Direct Q+A: The Future Of PSSR, Crimson Desert Intel Issues, DRS vs Dynamic Frame-Gen
From Digital Foundry Direct Weekly by Digital Foundry
March 24, 2026 · 44 min
About this episode
The episode discusses the future of PSSR, issues with Crimson Desert's Intel support, and the balance between dynamic resolution and dynamic frame generation.
The arrival of a dramatically improved PSSR prompts many questions about the future of Sony ML features and the relationship with AMD. Meanwhile, the team tackle the baffling issue of no Crimson Desert Intel graphics support at launch, whether John can ever be tempted away from his CRTs and how future tech will balance dynamic resolution and dynamic frame-gen. Meanwhile, what's going on with diminished Xbox coverage? 00:00 Introduction 00:48 Supporter Q1: Which games actually have dedicated PSSR 2 patches? 06:23 Supporter Q2: Could AMD’s Ray Regeneration be implemented in Crimson Desert for PS5 Pro? 11:01 Supporter Q3: Will we have another PSSR upgrade this generation? 12:32 Supporter Q4 What is the long-term future of PSSR for PS6? 14:43 Supporter Q5: Is it acceptable for Crimson Desert to ship without Intel Arc support? 19:50 Supporter Q6: Is DF shunning Xbox coverage? 28:42 Supporter Q7: If OLEDs get an Nvidia Pulsar equivalent, will John ditch CRTs? 32:23 Supporter Q8: How do you balance between DRS and dynamic frame gen? 38:44 Supporter Q9: What acronym should Sony use for their PlayStation frame gen tech? Learn more about your ad choices. Visit megaphone.fm/adchoices
Topics covered
- PSSR
- Crimson Desert
- AMD
- dynamic resolution
- dynamic frame-gen
- Xbox coverage
Keywords
- PSSR
- Crimson Desert
- AMD
- dynamic resolution
- dynamic frame-gen
- Intel Arc
- PS5 Pro
- PS6
- Xbox
Mentioned in this episode
Organizations: Sony, AMD, DF, Xbox
Products: Crimson Desert, Intel Arc, PSSR, PS5 Pro, PS6, OLEDs, Nvidia Pulsar, dynamic resolution, dynamic frame-gen
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