
DF Direct Q+A: Will PSSR Lower Game Resolutions? Starfield Switch 2, Is RTX 5080 OK For Path Tracing
From Digital Foundry Direct Weekly by Digital Foundry
April 22, 2026 · 52 min
About this episode
The episode discusses various gaming topics including game resolutions, the potential of the Switch 2, and the performance of the RTX 5080 for path tracing.
The latest Q+A show sees Rich, Oliver and Alex discussing a range of topics. If PSSR2 looks good at lower resolutions than the standard PS5 version, should developers focus on higher settings? There are plus and minus points. Should Nintendo add 120Hz and VRR support on Switch 2 when running Switch 1 software? Is an RTX 5080 good enough for path tracing? And should Sony's more affordable next-gen console actually live in the cloud? 00:00 Introduction01:18 News 1: Why do developers keep increasing internal resolutions in their PS5 Pro games with PSSR?08:57 News 2: Could Nintendo add 120Hz support or VRR for Switch 1 software on Switch 2?15:04 News 3: Should studios develop game engine specific upscalers like PICO?23:36 News 4: Can we solve uncapped frame-rates by capping the display to 30Hz? And why doesn’t Capcom cap their games?29:25 News 5: What will the rumoured Switch 2 Starfield port look like?35:23 News 6: Should I get an RTX 5080 for path traced games?40:36 News 7: Should Sony offer a PS6 Cloud Edition? Learn more about your ad choices. Visit megaphone.fm/adchoices
People in this episode
Hosts: Rich, Oliver, Alex
Topics covered
- game resolutions
- Nintendo Switch 2
- RTX 5080 performance
- path tracing
- PS5 Pro games
- upscalers
- cloud gaming
Keywords
- PSSR2
- 120Hz support
- VRR
- uncapped frame rates
- game engine upscalers
- Starfield port
- PS6 Cloud Edition
Mentioned in this episode
Organizations: Capcom
Products: PS5, Switch 2, RTX 5080, PS6 Cloud Edition, PICO
Books & works: Starfield
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