
Ep 452 - Rethinking How Great Game Design Happens with Rob Kay
From Indie Game Movement - The podcast about the business and marketing of indie games. by Andrew Pappas, Game Marketing Strategist and Consultant
May 5, 2026 · 41 min · Episode 452
About this episode
The episode explores how studios can improve game design by adapting lessons from larger teams and enhancing collaboration.
Great game design doesn't just come from talent or vision. It can fall apart when good ideas get stuck, overlooked, or brought in too late. So today, we're going to explore how studios can adapt lessons from large teams to improve design input, make better informed decisions, and turn collaboration into better gameplay. Episode Shownotes Link: https://rengenmarketing.com/452
People in this episode
Host: Andrew Pappas
Guest: Rob Kay
Topics covered
- game design
- collaboration
- decision making
- indie games
- studio adaptation
Keywords
- game design
- collaboration
- indie games
- studio lessons
- better gameplay
More episodes of Indie Game Movement - The podcast about the business and marketing of indie games.
- Ep 457 - The Audio Mistake Most Studios Don't Know They're Making with François Fripiat · June 9, 2026 · 56 min
- Ep 456 - Running an Indie Studio Beyond the First Game with Greg Lane · June 2, 2026 · 52 min
- Ep 455 - The Studio Culture You Never Meant to Build with Zoë Curnoe · May 26, 2026 · 1h 3m
- Ep 454 - The Funding Gap No One Is Talking About with Jared Yeager · May 20, 2026 · 59 min
- Ep 453 - Building a Sustainable Studio Without Losing Control with Angela Mejia · May 12, 2026 · 53 min
- Ep 451 - Rethinking How Indie Games Get Funded with Julien Ramette · April 28, 2026 · 49 min
Explore listener stats, chart rankings, contacts and more on the Indie Game Movement - The podcast about the business and marketing of indie games. podcast page.