
Indie Game Movement - The podcast about the business and marketing of indie games.
by Andrew Pappas, Game Marketing Strategist and Consultant
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
No brand mentions extracted.
Total monthly reach
Estimated from 2 chart positions in 2 markets.
By chart position
- 🇭🇰HK · Video Games#1330K to 100K
- 🇭🇺HU · Video Games#3210K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
12K to 39K🎙 Daily cadence·257 episodes·Last published 4d ago - Monthly Reach
Unique listeners across all episodes (30 days)
40K to 130K🇭🇰77%🇭🇺23% - Active Followers
Loyal subscribers who consistently listen
16K to 52K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHost
Recent guests
Recent episodes
Ep 459 - What Players Really Want From Games with Michael Tsarouhas
Jun 23, 2026
Unknown duration
Ep 458 - How the Indie Marketing Playbook Is Broken with Buddy Sola
Jun 16, 2026
Unknown duration
Ep 457 - The Audio Mistake Most Studios Don't Know They're Making with François Fripiat
Jun 9, 2026
56m 12s
Ep 456 - Running an Indie Studio Beyond the First Game with Greg Lane
Jun 2, 2026
51m 43s
Ep 455 - The Studio Culture You Never Meant to Build with Zoë Curnoe
May 26, 2026
1h 03m 05s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/23/26 | ![]() Ep 459 - What Players Really Want From Games with Michael Tsarouhas | Game developers spend years trying to make their games fun, but the answer to finding the fun for players may have less to do with mechanics and more about how players actually feel. In this episode, we explore what fulfillment actually means from both the player's and developer's perspective, and how design decisions influence that experience. We'll discuss everything from progression systems to player motivation, and the tradeoffs teams face when balancing business goals with meaningful player experiences. The difference might be smaller than you think, and more impactful than you'd expect. Episode Shownotes Link: https://rengenmarketing.com/459 | — | ||||||
| 6/16/26 | ![]() Ep 458 - How the Indie Marketing Playbook Is Broken with Buddy Sola | Indie game marketing advice spreads fast but much of it is rooted in conditions that have quietly changed, and in some cases, no longer apply. The problem? Most developers haven't noticed yet. In this episode, we break down why the strategies studios have relied on are losing effectiveness, what's driving that shift, and what a smarter, more adaptive approach looks like for reaching players in today's market. Episode Shownotes Link: https://rengenmarketing.com/458 | — | ||||||
| 6/9/26 | ![]() Ep 457 - The Audio Mistake Most Studios Don't Know They're Making with François Fripiat✨ | audio designgame development+3 | François Fripiat | — | — | audio mistakegame audio+3 | — | 56m 12s | |
| 6/2/26 | ![]() Ep 456 - Running an Indie Studio Beyond the First Game with Greg Lane✨ | indie game developmentstudio management+3 | Greg Lane | — | — | indie studiogame release+3 | — | 51m 43s | |
| 5/26/26 | ![]() Ep 455 - The Studio Culture You Never Meant to Build with Zoë Curnoe✨ | studio cultureindie game development+3 | Zoë Curnoe | — | — | studio cultureindie games+3 | — | 1h 03m 05s | |
| 5/20/26 | ![]() Ep 454 - The Funding Gap No One Is Talking About with Jared Yeager✨ | funding gapsprototype funding+3 | Jared Yeager | — | — | funding gapsprototype stage+3 | — | 59m 27s | |
| 5/12/26 | ![]() Ep 453 - Building a Sustainable Studio Without Losing Control with Angela Mejia✨ | sustainable studio growthgame development+3 | Angela Mejia | — | — | sustainable studiogame studio+3 | — | 52m 53s | |
| 5/5/26 | ![]() Ep 452 - Rethinking How Great Game Design Happens with Rob Kay✨ | game designcollaboration+3 | Rob Kay | — | — | game designcollaboration+3 | — | 40m 57s | |
| 4/28/26 | ![]() Ep 451 - Rethinking How Indie Games Get Funded with Julien Ramette✨ | indie game fundingdeveloper partnerships+3 | Julien Ramette | — | — | indie gamesfunding+3 | — | 49m 20s | |
| 4/21/26 | ![]() Ep 450 - Building Ambitious Indie Games with Nate Purkeypile✨ | indie game developmentgame design+3 | Nate Purkeypile | — | — | indie gamesgame development+7 | — | 47m 22s | |
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| 4/14/26 | ![]() Ep 449 - Owning Your Game's Positioning with Andrew Pappas✨ | game positioningindie game marketing+3 | — | — | — | indie gamesgame marketing+3 | — | 34m 54s | |
| 4/7/26 | ![]() Ep 448 - The Hidden Risk in Reaching Global Players with Kate Edwards✨ | global playerslocalization+4 | Kate Edwards | — | — | global playerslocalization+5 | — | 49m 07s | |
| 3/31/26 | ![]() Ep 447 - How Smarter Prototyping Builds Better Games with Josh Hirshfield | Indie developers often feel stuck between moving quickly and building something worth committing to. Move too slow and momentum fades. Move too fast, and you risk committing to ideas before they've been properly tested. So today, we're going to dive into how smarter prototyping helps teams validate ideas earlier, learn faster, and make stronger development decisions. And we'll also look at how the right tools can support faster iteration without becoming a distraction. Episode Shownotes Link: https://rengenmarketing.com/447 | — | ||||||
| 3/24/26 | ![]() Ep 446 - How Staying Busy Risks Your Studio's Future with Martijn van Zwieten | Indie studio founders often get pulled into the day-to-day activities. Building the game, managing teams, and solving constant problems, leaving little time to think about the bigger picture. So today, we're going to explore why that happens, how it limits long-term growth, and what changes when founders make space... to just think. From discussing how deliberate "thinking time" and keeping an open mind to using practical tools, we'll share how studio leaders can move from reacting to actively shaping their studio's future. Episode Shownotes Link: https://rengenmarketing.com/446 | — | ||||||
| 3/17/26 | ![]() Ep 445 - When Self-Publishing Makes More Sense with Rytis Jadzevičius | Self-publishing has never been more accessible, but it's also never been more demanding. For many developers, the real challenge isn't releasing a game without a publisher, it's knowing how to build momentum, make smart decisions with limited resources, and navigate an industry that still feels uncertain. So today, we'll explore when self-publishing actually makes sense and where it can quietly introduce new risks. We discuss what it really takes to support your own launch, how teams can take more control of their release strategy, and what today's shifting business landscape means for developers considering the self-publishing path. Episode Shownotes Link: https://rengenmarketing.com/445 | — | ||||||
| 3/10/26 | ![]() Ep 444 - Is Your Game Concept Worth Building with Maru Kake | A strong idea and genuine passion aren't enough to carry a game forward. Regardless of your objective, your concept has to stand up to different forms of validation, from player response to strategic alignment. So today, we'll explore what actually makes a game concept worth building by breaking down the signals that matter, how different objectives shape evaluation, and which principles and habits help validate ideas early. We'll focus on building durable proof that holds across perspectives so when your concept is validated your passion is ready to amplify it. Episode Shownotes Link: https://rengenmarketing.com/444 | — | ||||||
| 3/3/26 | ![]() Ep 443 - Immersion Over Monetization – Designing Community-Driven Worlds with Shawn "Clown" Crahan | Most games compete for attention but very few earn emotional ownership. Why do some worlds become places people live in, not just visit? This episode explores how immersive environments create identity, shared presence, and long-term community investment. But also, how design builds deeper trust with players and ...even ourselves, allowing us to rethink norms and rules in more meaningful and fulfilling ways. Episode Shownotes Link: https://rengenmarketing.com/443 | — | ||||||
| 2/24/26 | ![]() Ep 442 - Killing Games Early with Neil Edwards | Marketing can amplify a game, but it can't fix an unproven concept. Still, many developers push forward hoping things will turn around, when the smarter move may be to kill the project. In this episode, we examine why killing a game early is often a more strategic decision than continuing out of hope, habit, or sunk cost. We explore the beliefs that keep weak projects alive and how to read early signals with clarity, separating meaningful validation from noise before committing years of time and resources. Episode Shownotes Link: https://rengenmarketing.com/442 | — | ||||||
| 2/17/26 | ![]() Ep 441 - Turning Layoffs into Leverage with Yiyi Zhang | Being laid off can feel like losing momentum overnight. But for many people in the industry, it becomes the moment they reassess their direction and values. So today, we move beyond headlines and fear to explore how layoffs can create inflection points, opening new paths, healthier boundaries, and stronger alignment with the work people actually want to do, ultimately turning a layoff into leverage. Episode Shownotes Link: https://rengenmarketing.com/441 | — | ||||||
| 2/10/26 | ![]() Ep 440 - Building Communities That Match Your Game with Hamna Faisal | We've all heard the advice: build a following and usually, that turns into building a community. More often than not, that community defaults to a Discord server, regardless of the game or the audience it's meant to serve. The problem is, what works for one game doesn't automatically work for another. Today, we're digging into how community needs, interests, and expectations change depending on the intended audience, and how teams can build more engaging and sustainable communities without forcing players into spaces or systems that don't actually fit. Episode Shownotes Link: https://rengenmarketing.com/440 | — | ||||||
| 2/3/26 | ![]() Ep 439 - Using Market Analysis Without Killing Creativity with Bobby Dusk | Market data has never been more accessible to indie developers and yet, many teams feel more constrained than confident using it. When numbers are treated as answers instead of signals, creative decision-making can start to feel mechanical rather than intentional. Today, we're going to explore how to approach market analysis without killing creativity. We'll break down the difference between quantitative trends and qualitative player insight, why each falls short on its own, and how indie teams can use data as a compass to guide their creative direction without replacing it. Episode Shownotes Link: https://rengenmarketing.com/439 | — | ||||||
| 1/27/26 | ![]() Ep 438 - Rethinking Game Marketing from Concept to Connection with The Gaming Playbook | Many indie games struggle not because they lack quality, but because teams never get clear on who they're building for. In this episode, I join The Gaming Playbook to talk about why marketing starts at the concept stage, not at launch. We dig into empathy-driven decision making, avoiding shallow data traps, and building trust with players in ways that actually scale. This isn't about hacks or hype — it's about clarity, intention, and building games that last. Episode Shownotes Link: https://rengenmarketing.com/438 | — | ||||||
| 1/20/26 | ![]() Ep 437 - Why Indie Games Are Driving the Industry with Ray Willmott | For years, indie games were treated as alternatives to the mainstream. But more recently, that narrative started to fall apart. The games shaping player expectations and influencing industry direction aren't just succeeding, they're forcing the rest of the market to respond. In this episode, we explore why indie games are driving the industry forward. We reflect on what made 2025 a turning point, how player expectations around scope and ambition have shifted, and how publishing models are evolving in response. So rather than chasing hype, we're going to focus on the forces behind this change and where the industry is headed next. Episode Shownotes Link: https://rengenmarketing.com/437 | — | ||||||
| 1/13/26 | ![]() Ep 436 - Why Games Are the Best Teachers with Matt Dalio | Game development is usually focused on execution, building systems, solving problems, and moving forward. But without stepping back to examine what the process itself teaches us, teams can miss why projects succeed, where collaboration falters, or why feedback loops lose momentum. This episode explores how creating games naturally develops strategic thinking, teamwork, feedback cycles, and storytelling instincts, skills that extend far beyond any engine or genre. By viewing game development as a learning system, the conversation reveals how developers can sharpen their craft, align more effectively, and make better decisions by understanding why the process works. Episode Shownotes Link: https://rengenmarketing.com/436 | — | ||||||
| 1/6/26 | ![]() Ep 435 - Crafting Authentic Brands in an Overcrowded Market with Laure Guilbert | Everyone talks about how oversaturated the games market is, but the real issue is that you're also competing with creators, platforms, and every other demand on players' time and trust. Under that pressure, teams rush decisions: defaulting to what feels "safe," or treating creators and communities like distribution channels instead of partners. So today, we unpack how those shortcuts quietly erode long-term trust, and what studios building strong brands do differently. We'll dig into the early signals that show a community is genuinely taking root, how to use data without letting it replace judgment and vision, and how new IP can lead with emotional clarity in a world dominated by noise. Episode Shownotes Link: https://rengenmarketing.com/435 | — | ||||||
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Chart Positions
3 placements across 2 markets.
Chart Positions
3 placements across 2 markets.
