Ep 460 - Guiding Players Without Taking Control  with Tomer Cohen

Ep 460 - Guiding Players Without Taking Control with Tomer Cohen

June 30, 2026 · 37 min · Episode 460

About this episode

This episode explores how level design can guide players intuitively without feeling restrictive.

The best designed levels are the ones that quietly guide players and build emotion without ever feeling restrictive. But too often, we feel the need to hand-hold to ensure they can progress, without realizing we're doing more harm than good. In this episode, we explore how level design functions as an invisible layer of communication between developers and players by breaking down the principles that help create experiences that feel intuitive, engaging, and rewarding, without players ever realizing we were always in control. Episode Shownotes Link: https://rengenmarketing.com/460

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