
The episode covers various discussions and presentations from GDC 2026, focusing on game design, funding, and industry networking.
This year's GDC Special is a big one. So big that this episode is over 2 hours long... and it's only part 1 (but your nice hosts don't know that yet)! 0:15:49 GDC 2026 - Monday GDC Encounters: Speed Networking Day 1 Game Developer Conference The Tension: Designing for Discomfort in 'Wanderstop' Steven Margolin Game Developer Conference The Black Designers' Dilemma "Carl Varnado, Jabari Ali, Jarory DeJesus, Evan Narcisse" Game Developer Conference The Games Industry Social (aka: GIG IRL) Media Indie Exchange (aka: The MIX) Dogpile Toot Games Game Funding: Lessons from Outersloth "Victoria Tran, Forest Willard" Game Developer Conference Outersloth reveals its game funding agreement with developers Alex Forbes-Calvin GamesIndustry.biz From Beautiful to Playable: Texture Compression Secrets Every Game Artist Shoul… Jad Deeb Game Developer Conference Four Artists Use Substance 3D to Texture 'Clair Obscur: Expedition 33' "Alan Reynaud, Mathieu Costat" Game Developer Conference GDC 101 "Sam Warnke, Natalie Sam" Game Developer Conference From Reliable to Respected: Breaking Free of the Good Job Trap Cecile Hemery Game Developer Conference Establishing the Standards and Practices of Game…
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