
"He's scientific methoding you." Characterization Through Mechanics; Tutorials vs. Instructions
From Nice Games Club - a gamedev podcast! by Lydia, Stephen, and Mark
April 23, 2026 · Episode 428
About this episode
The hosts discuss characterization through mechanics and the differences between tutorials and instructions in game design.
How is it April? The episodes have been so long lately it feels like it should be more than two months since the hiatus ended. As a countermeasure, the Nice Hosts have another set of roundtable topics to break up your week and retune the time dilation. Stephen tries hard not to talk about fighting games, Lydia ponders the nature of instructions, and everyone talks a lot more about Mario than they thought they would. 0:01:41 Characterization Through Mechanics We talked about characterization in Smash on a previous episode. "I’m intrigued by big door." Lewis Chessmen Wikipedia 0:29:24 Tutorials vs. Instructions The "tutorial" Lydia encountered at work that inspired this topic.
People in this episode
Hosts: Stephen, Lydia, Mark
Topics covered
- characterization
- game mechanics
- tutorials
- instructions
- fighting games
- Mario
Keywords
- game development
- characterization
- mechanics
- tutorials
- instructions
- fighting games
- Mario
Mentioned in this episode
Organizations: Wikipedia
Books & works: Lewis Chessmen, Smash
Places: April
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