Nice Games Jam: "Evil Games Jam 2: Cat Comms"

Nice Games Jam: "Evil Games Jam 2: Cat Comms"

From Nice Games Club - a gamedev podcast! by Lydia, Stephen, and Mark

March 19, 2026 · Episode 423

About this episode

The episode discusses the Evil Games Jam and the creation of a game about cats finding owners.

Watch out, Clubhouse! Evil Games Club is out of the air vents and back in orbit to interrupt your regularly scheduled Nice Programming. Five years in the vacuum of space haven't dulled their ne're-do-well nature one bit. In fact, they just intercepted a game jam prompt from one of the Nice Hosts. Will Dale, Ian, and Sam prove once and for all that Evil trumps Nice? Well, duh, of course they do! >:) The last appearance of the Evil Hosts. Evil Games Jam: Casino Go Fish Junction Jam Interest Form Mewgenics - Steam Axios Twin Cities, the folks who are cataloguing the Twin Cities' store cats - Audrey Kennedy Prompt Make a game about what actually happens when "the Cat Distribution System is at work." Matchmaking can be a secondary mechanic, but it should not be the focus. Game type Design document Player count 1 Setup Rules Notes: Working title: Cat Comms What is the goal? Cats on a journey through an environment to find owners Different cats have different movement behaviors Torties need to meet twice Orange ones ignore herder but follow food Black cats are shy Single player - one person “herding” multiple cats Herding through an urban environment People (NPCs) have routes and…

People in this episode

Hosts: Lydia, Stephen, Mark

Topics covered

  • game jam
  • game design
  • cats
  • game mechanics
  • Evil Games Club

Keywords

  • Evil Games Jam
  • game design
  • cats
  • game mechanics
  • single player

Mentioned in this episode

Organizations: Evil Games Club, Twin Cities

Products: Mewgenics

Books & works: Cat Comms

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