Episode 385: Automata Design in Games

Episode 385: Automata Design in Games

From RPG Design Panelcast by Jason Pitre

November 29, 2025 · 55 min · Episode 509

About this episode

This episode discusses the design of procedural-driven opponents in games, focusing on the concept of 'Automa' and its application in game design.

Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

People in this episode

Host: Jason Pitre

Topics covered

  • automata design
  • game design
  • procedural opponents
  • board games
  • game mechanics

Keywords

  • automata
  • game design
  • procedural foes
  • Viticulture
  • Stonemaier Games

Mentioned in this episode

Organizations: Stonemaier Games

Books & works: Viticulture

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