
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇭🇺HU · Games#753K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
1.5K to 5K🎙 Weekly cadence·392 episodes·Last published 3mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
3K to 10K🇭🇺100% - Active Followers
Loyal subscribers who consistently listen
900 to 3K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHost
Recent guests
Recent episodes
Episode 390: Worldbuilding and Solidarity
Mar 15, 2026
1h 00m 54s
Episode 389: Self Publishing - Should I
Jan 26, 2026
51m 04s
Episode 388: What is Agile?
Jan 11, 2026
51m 03s
Episode 387: Designing for the User Experience
Dec 27, 2025
55m 20s
Episode 386: Designing with Loved Ones
Dec 15, 2025
57m 06s
Social Links & Contact
Official channels & resources
Official Website
Login
RSS Feed
Login
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 3/15/26 | ![]() Episode 390: Worldbuilding and Solidarity✨ | worldbuildingsolidarity+4 | — | MetatopiaFollow the Thread: A Worldbuilding Guide | human society | worldbuildingsolidarity+5 | — | 1h 00m 54s | |
| 1/26/26 | ![]() Episode 389: Self Publishing - Should I✨ | self-publishingboard game publishing+3 | Curt Covert | — | — | self-publishingboard games+5 | — | 51m 04s | |
| 1/11/26 | ![]() Episode 388: What is Agile?✨ | Agile principlesgame design+3 | Stephanie BryantMelissa Lewis-Gentry | — | — | Agilegame design+3 | — | 51m 03s | |
| 12/27/25 | ![]() Episode 387: Designing for the User Experience✨ | user experience designgame design+3 | Melissa Lewis-Gentry | — | — | user experiencegame design+3 | — | 55m 20s | |
| 12/15/25 | ![]() Episode 386: Designing with Loved Ones✨ | game designfamily+3 | Meguey BakerMeri Baker | — | — | game designfamily+3 | — | 57m 06s | |
| 11/29/25 | ![]() Episode 385: Automata Design in Games✨ | automata designgame design+3 | — | Stonemaier GamesViticulture | — | automatagame design+3 | — | 55m 15s | |
| 11/23/25 | ![]() Episode 384: Board Game Design Fundamentals✨ | game designboard games+3 | Geoff Engelstein | — | — | game designboard game design+3 | — | 54m 51s | |
| 10/4/25 | ![]() Episode 383: What is Three Tier Distribution?✨ | self-publishinggame design+3 | Avonelle WingNicholas Ambrose | — | — | self-publishinggame design+3 | — | 54m 35s | |
| 7/19/25 | ![]() Episode 382: Business Adulting 101✨ | businesspublishing+5 | Moth RodriguezLauren | — | — | business adultingpublishing+4 | — | 57m 03s | |
| 7/1/25 | ![]() Episode 381: Law and Governance in Games✨ | lawgovernance+4 | — | — | — | lawgovernance+4 | — | 54m 29s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 1/27/25 | ![]() Episode 380 : Level Up Your Sexy Game | Recorded at Metatopia 2024 Presented by Samphire Savage & Meguey Baker Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals. | 1h 00m 47s | ||||||
| 12/16/24 | ![]() Episode 379: How to Work With an Editor | Presented at Metatopia 2024 Hosted by Amanda Valentine, Lisa Padol You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you. | 56m 51s | ||||||
| 12/2/24 | ![]() Episode 378: Anti-Hustle Game Design | Recorded at Metatopia 2024 Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby? | 58m 41s | ||||||
| 11/23/24 | ![]() Episode 377: Avoiding Lonely Content | Recorded at Metatopia 2023 Presented by Hosted by Whitney Delaglio Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to. | 53m 01s | ||||||
| 11/16/24 | ![]() Episode 376: Eye for Design | Recorded at Metatopia 2023 Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out. | 59m 07s | ||||||
| 9/22/24 | ![]() Episode 375: Packaging Design | Recorded at Metatopia 2023 Presented by Taylor Hubler and Nicholas Ambrose Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that every copy that is printed makes it into the hands of a player, but games can get damaged in transit, or be passed up by game stores due to a physical design misstep. Part one will be going over physical design, layout considerations, and what retailers like to see in a product on their shelves. Part two will be going over why product gets damaged in transit, best packaging practices for distribution, and how avant garde physical design can make shipping difficult. Q and A, as well as workshop elements will be present in this panel. | 53m 01s | ||||||
| 8/31/24 | ![]() Episode 374: Designing for Retail | Recorded at Metatopia 2024 Presented by Avonelle Wing and Nicholas Ambrose So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possible paths forward. | 58m 26s | ||||||
| 6/24/24 | ![]() Episode 373: That's Great Advice, Don't Follow It | Recorded at Metatopia 2023 Presented by Avonelle Wing, Curt Covert, and Alex Cutler You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you. | 56m 32s | ||||||
| 6/1/24 | ![]() Episode 372: Powered by the Apocalypse | Recorded at Metatopia 2023 Presented by Meguey Baker, Vincent Baker An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take from it, and how and why your own game should work differently. Highlighting PbtA's conversation model, with an emphasis on consent and communication, and PbtA's model of fiction, with an emphasis on adapting it to your own game's needs. | 57m 33s | ||||||
| 4/19/24 | ![]() Episode 371: Adapting Someone Else's Sandbox | Recorded at Metatopia 2023 Presented by Cam Banks and Amanda Valentine Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project. | 51m 37s | ||||||
| 4/6/24 | ![]() Episode 370: Ten Things Wrong With Your Game | Recorded at Metatopia 2023 Presented by Sydney Engelstein and Geoffrey Engelstein Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend. NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment. | 55m 23s | ||||||
| 3/11/24 | ![]() Episode 369: Indie Publishing for the Long Haul | Recorded at Metatopia 2023 Presented by Meguey Baker and Vincent Baker We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships. | 54m 09s | ||||||
| 2/26/24 | ![]() Episode 368: Printing Your RPG | Recorded at Metatopia 2023 Presented by Jason Pitre Producing books is a challenge at the best of times, and the printing landscape has changed radically since the pandemic. The panel speakers will explain the process for finding companies to work with you, choosing your print specifications, and other secrets of the trade. | 49m 37s | ||||||
| 2/12/24 | ![]() Episode 367: Staying In | Recorded at Metatopia 2023 Presented by Cam Banks and Amanda Valentine You've had a successful Kickstarter, you've been hired by a game publisher, you've released your work on Itch or DriveThru. You've done it! But now what? We're here to discuss the aftermath, the fallout, and how to survive that and stay doing what you love to do. | 49m 24s | ||||||
| 2/5/24 | ![]() Episode 366: Teaching How to GM | Recorded at Metatopia 2023 Presented by Bill White and Avery Rosen This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games. | 54m 47s | ||||||
Showing 25 of 392
Pitch Fit is a Pro feature
See how bookable this show is for guests, which brands already advertise, the per-episode ad value, and the best-fit guest and sponsor profile. The numbers are blurred on the free plan.
How readily this show books outside guests like you.
How proven this show is for host-read sponsorships.
For Guests
ProFor Advertisers
ProUpgrade to Pro to unlock guest cadence, sponsor categories, fit scores, and per-episode ad value for this show.
Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
