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On the show
Recent episodes
Using GW's revealed rules to demonstrate the fight phase
May 1, 2026
Unknown duration
Can Machines Simulate 40k?
Apr 3, 2026
Unknown duration
April's 40k Update - 5 Great Changes!
Apr 1, 2026
Unknown duration
NEW Ceramite Sentinels Detachment
Apr 1, 2026
Unknown duration
Analysing the NEW EDITION reveals!
Mar 27, 2026
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5/1/26 | Using GW's revealed rules to demonstrate the fight phase | PlayHey everyone, we're back! David and Vik are excited about 11th edition launch so we thought we'd do a segment on the fight phase.We've had the majority of the rules shown by WarCom already, and it's easily enough to demonstrate some of the new things you can do.The key takeaways are:- no mention of base-to-base requirements- engagement range is now 2"- you roll your charge before performing the charge move- models need to end within 1", or 2" of the charge target- the OVERRUN ability is game changing becuase it allows a second pile in, so your units can move REALLY far!Let us know your thoughts, if you're getting a bit of anxiety around keeping up with the 11th edition rules, stay in tune, because we're going to be covering all the parts in this short-form playlist :) | — | ||||||
| 4/3/26 | Can Machines Simulate 40k? | Can Warhammer 40,000 actually be simulated?In this video, I break down one of the hardest problems I’ve been thinking about for a long time: whether it’s possible to simulate 40k to a meaningful standard, and where you would even begin.I cover a bit of my own background in machine learning and competitive 40k, some of the previous work I’ve done with Atlas, and why I think this is such a fascinating challenge. We look at earlier game-solving milestones like chess, Go, and StarCraft II, what made those problems solvable, and why 40k is awkward in a completely different way.In particular, I talk through:- why chess is tidy and discrete, while 40k lives in a messy continuous feature space- why movement, angles, footprints, terrain, and exact positioning make 40k so difficult to model- how randomness and hidden intent explode the complexity even further- why deployment is probably the best place to start if you want to build a useful simulation engineThis isn’t really a video about “AI magic.” It’s more about the real engineering and tactical problems underneath trying to model a game as complex as Warhammer 40k and why even getting part of the game right, like deployment, could already be incredibly useful for helping players improve.Would love to hear what you think | — | ||||||
| 4/1/26 | April's 40k Update - 5 Great Changes! | Going over 5 important changes for the April update! | — | ||||||
| 4/1/26 | NEW Ceramite Sentinels Detachment | Hey everyone,April fools, SM gets a new detachment - not a joke it seems!A quick recap on the new Ceramite Sentinels detachment. In short, it gives more-or-less your entire army, when it activates, RR1's to hit and wound - pretty nice effeciency buff. But that comes at the cost of not playing blades/gladius to get combat doctrines.Bobby G seems pretty sweet with RR1's to hit and wound, one of his big downsides (same as C'tan really).There's a few good enhancements, 2+ get back up on Gravis Cap, fallback shoot and charge on something like terminators perhaps?The stratagems are pretty solid, this one has its own 'storm of fire' but instead it gives LETHAL + SUSTAINED (pick 2 if entrenched) - this seems great on units that will be ENTRENCHED on your turn..... Desolation Marines! (Quite nice on WTC with plunging fire too).What's really interesting to me though is that this detachment is kinda baked into two-halves. The normal stuff - Rerolls, and then then Entrenched half.With the new rumors on how detachments will mix, I suspect now that you'll be able to mix half a detachment with half another one, and in this case, you'd get the ENTRENCHED ability, and their respective stratagems, and be able to plug that into another detachment - potentially something to look forward to in 11th edition! | — | ||||||
| 3/27/26 | Analysing the NEW EDITION reveals! | Hey everyone,I've done some more editing on our podcast video - hope it comes out good.Vik and I sat down to discuss 12 important points of the new 11th edition reveals.We're happy to see codexes roll onto 11th, and we think that means the datasheets will stay basically the same. The new detachments (70) leave a lot of room for inbalance, and we're curious to see how all this new game content will interplay with the new scoring mechanisms that are impacted by your faction of choice.Terrain and objective markers, David is not a huge fan but Vik is, what's your thoughts on this?The fight phase has been a mess for more-or-less all of 10th edition, with some large changes coming, what do you think the fight phase could look like now, are the charge changes a nice QOL? Will the new 'pile in at once' mechanics prevent players from having good combat phases?Enjoy,Vik and David | — | ||||||
| 3/24/26 | Atlas Overview | ~Advertisement for Atlas~(A project I've launched recently that has been doing really wel!) | — | ||||||
| 3/24/26 | Can Starcraft TMG succeed? | A little video about the SC2 game, my perspective on it :) | — | ||||||
| 3/16/26 | How to build CONSISTENCY | Hey guys, after a few recent tournaments, I thought I'd put my thoughts down on how to develop some consistency. If anyone recalls I talked about this a few episodes back, talking about choosing better lists for tournaments, and playing things in my ballpark that I know well.So I thought I'd do some content around how I've built consistency in my tournament runs, and go through my BCP for the last year on what I've been up to.I've worked through the importance of memorizing strong deployment patterns and opening moves. I try to deploy in similar ways every game because it removes mental load and lets me focus on reading my opponent and planning future turns instead of solving the same problems repeatedly.I also cover building redundancy into your big output turns, so that if something fails—like a key roll or unit—you still have backup plans and overlapping threats to keep your game plan intact.Finally, I talk about meta awareness, understanding your army’s damage output, and staying mentally and physically sharp during long tournaments, which are all key to performing consistently across multiple rounds.02:01 Tournament Recap and Lessons05:02 Tools for Matchups Atlas06:44 List Building for Consistency16:05 Deployment Patterns and Terrain24:27 Redundancy Sequencing and Mindset | — | ||||||
| 3/10/26 | 7-0 Windsor Recap w/ Ultramarines | booyah | — | ||||||
| 3/9/26 | Balance Dataslate Analysis & Introducing The Ultimate Competitive Tool: Atlas | Hey guys, today we'll be announcing the ultimate tournament preparation and gaming companion, Atlas, Dave has been working with over 15 top players from around the world, bringing their faction expertise into one consolidated platform that he hopes will enhance your success in Competitive Warhammer 40K.Chek Out Atlas Here: https://40kfireside.com/Vik and I are also sitting down, chatting (quite a bit of ranting) about the impacts of the latest BDS. Overall we both feel this was a pretty much 'phone in job' - GW really left a lazy feeling with the community here, and especially for a BDS that's the last of the edition.The Ultramarine changes were great, and David has done a deep dive into the UM changes on his member section. | — | ||||||
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| 2/23/26 | 7-0 Manchester Super Major Recap w/ Ultramarines | Hey guys, had a great time playing Manchester. I wanted to take things a little more seriously so I decided to go with the Ultras, glad it paid off - still had some really close games, and plenty of good learnings!Check out our E-courses for competitive Warhammer at https://40kfireside.com | — | ||||||
| 2/17/26 | Feburary Meta, Manchester, Aeldari, CSM + Wishlist! | Our video from Feburary, covering a range of topics! | — | ||||||
| 2/17/26 | Top 5 Mistakes People Make with Ultramarines | TTS HEAVY: From our Youtube | — | ||||||
| 2/17/26 | State of Aeldari List Breakdown & New Corsairs! | From our Youtube | — | ||||||
| 2/17/26 | I HOPE 11th Edition keeps THESE Mechanics! | From our Youtube | — | ||||||
| 12/14/25 | Black Templars, Nerfed by Heresy | Discussing the recent BT nerfs | — | ||||||
| 12/13/25 | Commissar Gaylard RETURNS - Grizzled Company | Discussing the new GC detachment for Imperial Guard! | — | ||||||
| 12/13/25 | Q4 Balance Dataslate Analysis | Discussing the BDS and wider meta | — | ||||||
| 11/19/25 | Breaking down the UKTC map changes! | Warning- this one is quite visual :) | — | ||||||
| 11/19/25 | Ignite wins the ITT Autumn - Recap w/ Chris Radford (Orks) | Recap of the ITT :) | — | ||||||
| 11/6/25 | Fireside 40K Meta Discussion | Nov‘6 | November meta update and discussion | — | ||||||
| 10/30/25 | Interviewing the 2025 LGT Champion - LiamVSL | Liam VSL Interview | — | ||||||
| 10/30/25 | Analysing the new UM Datasheets! | New Ultramarines Datasheets Breakdown — Marneus Calgar, Cato Sicarius, and the new Victrix Honor Guard (are they actually upgrades?)Back from Coventry and Raven Guard testing, and today we're talking ULTRAMARINES.Games Workshop just dropped new datasheets for:- Marneus Calgar (new version),- Cato Sicarius (Terminator armour profile),- Victrix Honor Guard (as a standalone unit).These have been rumoured for a while, and now that we’ve had time to think instead of just reacting, I’m walking through:- what actually changed,- how they compare to the current/old datasheets,- what combos they unlock in actual lists,- and whether they’re real competitive tools or just flavour.This is not hype, this is “would I take this to a tournament?”Topics in this episode:00:00 Intro / why Marines always get new toys 01:05 Ultramarines as a “character chassis” faction 02:05 Marneus Calgar (new profile) - No more 4+++ feel no pain (thank you) - Gains Deep Strike + Terminator keyword - Loses the built-in Victrix “bodyguard package”, becomes more modular - Fall back + shoot/charge AND advance + shoot/charge aura - Why I think he’s ~110–120pts and what that means for list design - Which hosts he actually makes scary (Bladeguard, Eradicators, Stern Guard, Terminators) - Why flexibility - raw stat brick now10:50 Cato Sicarius - Terminator armour, 2+/4++, 5W - Reworked melee kit: strike / sweep / coup de grâce - His heroic intervention aura is cleaner (unit, not just himself) - BUT: loses Scout + Assault from the old datasheet (which was huge) - Can basically only join Victrix now - Does that actually beat just running old Sicarius or a different captain?18:40 Victrix Honor Guard (now their own unit) - Now a standalone choice (you can run multiple squads) - 2+ save, 4W, OC2 bodies with “minus 1 to wound” when led by a Captain/Chapter Master - Banner gives +1 Str / +1 AP once per game - Blood Surge exists, but I explain why blood surge is easier to play around at high skill levels - Twin-linked precision beatstick inside the squad - Why they start overlapping with/possibly replacing Terminators and Company Heroes in a lot of shells25:20 Are these TRUE upgrades? - New Marneus vs old Marneus: trades raw durability (no 4+++/FNP brick) for list freedom and CP utility. This is probably a win. - New Sicarius vs old Sicarius: weapon glow-up, but losing Scout + Assault and being basically glued to Victrix might be a net downgrade. - Victrix vs Terminators/Company Heroes: 4W OC2 minus-one-to-wound infantry with decent guns and melee… feels like “better Terminators” in a lot of lists.31:10 List concepts - Cheap Marneus “CP battery + mobility aura” instead of the full Gilman/Calgar/Victrix bus - Victrix + a budget Lieutenant in a Rhino to create a mobile OC brick that can reactive move / blood surge onto points - Eradicators + Marneus for advance-shoot-charge vs Combined Arms style Guard - Terminators + Marneus using 1CP -1 Damage in melee in First Company Task Force for combat mirror work / teams formats34:15 What I’m doing next - I’ll be building some prototype Ultramarines lists assuming reasonable points costs (I’m benchmarking Victrix at -40ppm and “lean Marneus” at ~110–120) - I’ll show which shells feel like real event lists vs win-more fluffIf you’ve already theorycrafted something disgusting with the new datasheets (especially Victrix bricks or Rhino-delivery ideas), drop it in the comments. If you’ve got an archetype you want me to build on video, tell me and I’ll include it.Also live right now:- Coventry recap (7-1, Raven Guard in practice, Sisters tech, Guard jail setups)- Grey Knights Warp-Bane Task Force masterclass with Innes (Stormraven abuse, macro, matchups)- Guard Combined Arms masterclass with Naim (3 terrain formats, 3 lists, role-by-role breakdown) | — | ||||||
| 9/23/25 | Who will win LGT? | 🔥 Welcome back to Fireside! In this episode, Dave and Vik dive deep into the London Grand Tournament (LGT) 2025 – now officially the largest singles Warhammer 40K tournament in history with over 1,050 players!We cover:The rise of the LGT vs. LVO as the world’s biggest singles eventMeta breakdown: most popular factions, sleeper picks & underdogsWhy World Eaters top the charts, the surprise surge of Aeldari, and the combat-heavy shakeup with Blood AngelsHow elite players like Liam, Innis, Brian, and Skari are approaching the tournament with Chaos Space Marines, Space Marines, Orks, and DrukhariOur honest predictions on who might take the crown and which “underdog” factions could overperformIf you’re curious about the current 40K competitive meta, the LGT scene, or want insights into list choices from some of the best players in the world, this is the breakdown you don’t want to miss.⚔️ Who’s your pick to win LGT 2025? Drop it in the comments!👉 Don’t forget to like, subscribe, and hit the bell for more Fireside deep dives on competitive Warhammer 40K.00:00 Introduction to the Podcast00:26 Overview of the London Grand Tournament01:50 Meta Breakdown and Popular Armies04:35 Discussion on World Eaters and Other Armies14:11 Low Representation Factions20:28 Interesting Lists and Strategies30:01 Analyzing Fuegan and Fire Dragons30:25 Black Templars Deep Dive31:22 Space Marines in the Meta32:05 Raven Guard Strategy Discussion36:54 Orks and Battle Wagons42:24 Drukhari Reaper's Wager Breakdown48:51 Tournament Predictions and Final ThoughtsCheck out our E-courses for competitive Warhammer at https://40kfireside.com | — | ||||||
| 9/19/25 | 40K Faction Tier List - Every Army Ranked | Check out our bespoke collection of Fireside Gaming Aids (shipping worldwide!): https://fatdwarf.co.uk/collections/fireside-gamesJoin YouTube Membership for access to our Members-only videos and join at the 'Discord-Level' for access to our amazing Discord community, open-coaching with top players and TTS tournaments:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinCheck out our Competitive 40K Masterclasses:https://40kfireside.com/Welcome to 40K Fireside! In this video, we deep dive into the current Warhammer 40,000 meta and rank every faction in the game in our definitive Tier List. Whether you play Space Marines, Tyranids, Adepta Sororitas, or Knights — we’ve got insights, stats, and analysis to help you understand which armies are dominating, which are viable, and which lag behind in this balance window.👉 Don’t forget to:Like & Subscribe if you enjoy content breaking down the current metaHit the notification bell so you don’t miss our future faction guides, army reviews, and strategy videos | — | ||||||
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Chart Positions
5 placements across 5 markets.
Chart Positions
5 placements across 5 markets.
