
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Est. Listeners
Based on iTunes & Spotify (publisher stats).
- Per-Episode Audience
Est. listeners per new episode within ~30 days
1 - 1,000 - Monthly Reach
Unique listeners across all episodes (30 days)
1 - 5,000 - Active Followers
Loyal subscribers who consistently listen
1 - 500
Market Insights
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Reach across major podcast platforms, updated hourly
Total Followers
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Total Plays
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Game Over
Sep 4, 2025
Unknown duration
Memory
Dec 12, 2022
Unknown duration
Work
Mar 20, 2013
Unknown duration
ALWW update: Eternal Life Vol 2
Mar 20, 2012
Unknown duration
ALWW update: Eternal Life Vol 1
Jul 11, 2011
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 9/4/25 | Game Over | Robert Ashley catches up with a former guest of the show, gets some layoff numbers from the current downturn in the games industry, and talks to several developers who worked on what might be the biggest flop in video game history about what it was like to spend years making something that no longer exists. | — | ||||||
| 12/12/22 | Memory | Robert Ashley finds out what it takes to speedrun games in a blindfold, visits a museum in Moscow dedicated to Soviet-era arcade machines, and talks to a group of friends about a childhood summer spent dreaming up a game of their own. | — | ||||||
| 3/20/13 | Work | Robert Ashley talks to a developer at a big game studio about his strange trip from blue collar work to video game work, gets a lesson in work ethic from legendary game designer John Romero, finds out what can happen when you give your work away for free, and profiles Nick Smith (aka Ulillillia), whose body of work includes one of the Internet's most monumental--and strange--personal websites. | — | ||||||
| 3/20/12 | ALWW update: Eternal Life Vol 2 | Robert Ashley returns from the mysterious deep with another musical offering that won't satisfy your desire for more episodes of A Life Well Wasted, but might hold you off for a while longer. | — | ||||||
| 7/11/11 | ALWW update: Eternal Life Vol 1 | Robert Ashley checks in with you to see how you've been. Oh, did you hear that he has a new album coming out? Want to hear it? | — | ||||||
| 6/23/10 | Big Ideas | Robert Ashley edits listener-submitted game ideas into one big, crazy game, talks to the guy who owns the rights to Tetris about his plans to save the world, gets a lecture on the future of games from a New York University professor, and meets a struggling game blogger who happens to possess freakishly enormous genitalia. | — | ||||||
| 11/25/09 | Help | Robert Ashley helps people in videogames instead of helping people in real life, meets a comedy group who spend hundreds of hours every year playing the most boring videogame ever created, talks to a guy who quit playing games for a year, and profiles the best selling pinball designer of all time. | — | ||||||
| 8/31/09 | Artists, Fans and Engineers | Robert Ashley visits a cosplay enthusiast, talks to the founder of an art show about videogames, discovers the strange world of fan fiction radio plays, and profiles a self-taught computer chip designer racecar driver/roller derby bruiser. | — | ||||||
| 5/28/09 | B-Side: Why Game? | Listeners tell stories about why they play videogames. | — | ||||||
| 4/29/09 | Why Game? | Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it's like to work on terrible games (and what it's like to get terrible reviews) from an anonymous game developer. | — | ||||||
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| 3/11/09 | B-Side: The Henry Lowood Interview | Pretty much the opposite of A Life Well Wasted, this is the unedited, full interview with Stanford University gaming curator Henry Lowood, as partly heard in Episode 2. | — | ||||||
| 3/3/09 | Gotta Catch 'em All | Robert Ashley explores the world of collectors and archivists, visiting a massive underground collection of videogames, a vintage pinball museum, and a program at Stanford University that hopes to save the history of online gaming. | — | ||||||
| 1/27/09 | The Death of EGM | Robert Ashley talks to former Electronic Gaming Monthly writers and editors about their experiences at the long running magazine. | — | ||||||
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Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.
