
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇦🇺AU · Video Games#1265K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
3.5K to 21K🎙 Biweekly cadence·22 episodes·Long inactive - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 30K🇦🇺100% - Active Followers
Loyal subscribers who consistently listen
1.5K to 9K
Market Insights
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Reach across major podcast platforms, updated hourly
Total Followers
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
BONUS: Final Fantasy 7 Remake - Too easy, or not too easy, that is the question.
Apr 13, 2020
Unknown duration
Ian Hamilton - What does the future of accessibility look like?
Apr 6, 2020
Unknown duration
Cherry Thompson - What does it mean to consult with a studio about accessibility?
Mar 23, 2020
Unknown duration
Bryce Johnson - Co-Inventor of the Xbox Adaptive Controller
Mar 9, 2020
Unknown duration
Steve Spohn - COO of Able Gamers
Feb 24, 2020
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 4/13/20 | ![]() BONUS: Final Fantasy 7 Remake - Too easy, or not too easy, that is the question. | In this BONUS episode of Access Granted. Cherry Thompson, Grant Stoner, John Phipps and myself sit down to discuss a Kotaku article that was recently posted about Final Fantasy 7's Remake's Easy mode and it was too easy and was a joke. We discuss accessibility, difficulty modes, and so much more! | — | ||||||
| 4/6/20 | ![]() Ian Hamilton - What does the future of accessibility look like? | In this episode of Access Granted, I talk to Ian Hamilton. Ian is the one most well known in the accessibility community as one of the few specialists who has been working in gaming accessibility for over 12 years. We chat about his work, his project gameaccessibilityguidelines.com, the subject of text size in games and the future of accessibility in gaming in 2020 and beyond. | — | ||||||
| 3/23/20 | ![]() Cherry Thompson - What does it mean to consult with a studio about accessibility? | In this episode of Access Granted, I welcome my friend and mentor Cherry Thompson. Cherry is an accessibility specialist who has worked on making games accessible for studios like Guerilla Games, Bungie, Media Molecule, Ubisoft and many more. | — | ||||||
| 3/9/20 | ![]() Bryce Johnson - Co-Inventor of the Xbox Adaptive Controller | In this episode of Access Granted, I welcome my guest Bryce Johnson. Bryce works as the Inclusive Lead at Microsoft. He is also the co-inventor of the Xbox Adaptive Controller and is an ambassador for Accessibility within Microsoft and Xbox. | — | ||||||
| 2/24/20 | ![]() Steve Spohn - COO of Able Gamers | In this episode of Access Granted, I welcome my guest Steve Spohn. Steve is the COO of Able Gamers. He's the recipient of the Global Gaming Citizen Award at The Gamer Awards in 2018, has helped collaborate on the Xbox Adaptive Controller and so much more. | — | ||||||
| 2/21/20 | ![]() Trailer | Welcome to Access Granted. The podcast of conversations about accessibility in Video Games. Brand new episode launches 02/24/20! | — | ||||||
| 1/6/20 | ![]() Red Dead Redemption 2 SPOILERCAST | Hi, I'm Steve Saylor. I am blind and I play video games. In today's podcast episode I do a Spoilercast of the game Red Dead Redemption 2. I talk about my thoughts on the accessibility of the game. Why I came back to this game over a year later. Also, my thoughts on the story and did Arthur Morgan receive the redemption he was seeking. | — | ||||||
| 12/31/19 | ![]() As one chapter closes... | Hi, I'm Steve Saylor. I'm blind and in today's podcast episode it's the last day of the 2010's and I wanted to reflect on the past decade of my life. Where I've started and where I'm going. As one chapter of my life that filled the entire decade is closing another one is just beginning in 2020. Have a Happy New Year and I will see you soon. | — | ||||||
| 11/27/19 | ![]() STAR WARS Jedi: Fallen Order - Accessibility Review | Hi, I'm Steve Saylor. I'm blind and today I'm reviewing STAR WARS Jedi: Fallen Order from an accessibility standpoint. I focus mostly on the Low Vision accessibility of the game and give my general thoughts on accessibility for the game. | — | ||||||
| 5/16/19 | ![]() Global Accessibility Awareness Day 2019 | Today's episode is more of a off the cuff type chat about what I've been playing, cool accessibility features I've been experimenting with and also reflecting on Accessibility for Global Accessibility Awareness Day! | — | ||||||
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| 4/5/19 | ![]() Games I played at PAX East 2019 | I was able to attend PAX East 2019 and I got to play some amazing games on the show floor. In today's episode I talk about all what I played there! | — | ||||||
| 2/26/19 | ![]() How Destiny 2 made me better at FPS | Hi, I'm Steve Saylor. I'm blind and in today's episode of The BLIND GAMER Podcast I'm talking about how I came to enjoy Destiny 2 and how it has made me better at FPS! | — | ||||||
| 2/12/19 | ![]() Tale Of Two Demos - Anthem vs. The Division 2 | Hi, I'm Steve, I'm blind and in today's episode I talk about two recent demos of Anthem and The Division 2. I talk about the accessibility features of both, what I liked and didn't like about them and which demo I enjoyed more. | — | ||||||
| 1/14/19 | ![]() Games I'm looking forward to in 2019 | In today's episode I talk about games I'm currently playing and give a brief overview of the games I'm looking forward to or interested in 2019. | — | ||||||
| 1/7/19 | ![]() MAGFest 2019 (with special guests Tee Morris, Nick & Brandon Kelly) | This week's episode I head all the way to Washington D.C. to MAGFest hanging out with an old friend, Tee Morris and new friends Nick and Brandon Kelly. This is a tangent heavy episode haha but we do chat about what we saw and did at MAGFest. | — | ||||||
| 12/31/18 | ![]() BLIND GAMER Game Of The Year 2018 | It's the end of 2018 so let's discuss my first ever BLIND GAMER Game Of The Year list for 2018! | — | ||||||
| 5/4/18 | ![]() God Of War Accessibility Review | Hi, I'm Steve. I'm blind and this is my accessibility review of God Of War. | — | ||||||
| 3/26/18 | ![]() Accessibility at GDC 2018 w/ Jason Canam | Jason Canam from Household Games calls in to give a report on Accessibility at the Game Developers Conference 2018. | — | ||||||
| 3/19/18 | ![]() Cassie Chui - Developer/Designer @ Drinkbox Studios - Part 1 | In this episode, Steve talks about the upcoming GAConf at GDC as well as chat with Cassie Chui, Designer at Drinkbox Studios and formally Level Designer/Artist for the game Electronic Super Joy by Michael Todd Games. | — | ||||||
| 3/12/18 | ![]() What is it like being a Playtester? | In this episode, Steve talks about how recently he was involved in a playtest for an upcoming game. He talks about how it happened, what his experience was like and more! | — | ||||||
| 2/26/18 | ![]() Jason Canam on how he made Way Of The Passive Fist accessible - Part 2 | In this episode, Steve talks about how EA's Karen Stevens made EA's Sports franchises accessible, Monster Hunter: World has made a fan for life with it's accessibility. As well as continue his conversation with Jason Canam from Household Games and how he made Way Of The Passive Fist accessible from the ground up. | — | ||||||
| 2/15/18 | ![]() How Jason Canam from Household Games became a Game Developer - Part 1 | In this episode, Steve talks about how Intel is creating a new set of Smart Glasses, Fortnite is bigger than PUBG and how Jason Canam from Household Games became a Game Developer. This is Part 1 of a 2 Part interview. | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
