
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 6 chart positions in 6 markets.
By chart position
- 🇮🇳IN · Games#6610K to 30K
- 🇲🇽MX · Games#1771K to 10K
- 🇰🇪KE · Games#1830K to 100K
- 🇵🇱PL · Games#613K to 10K
- 🇨🇿CZ · Games#156500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
23K to 78K🎙 ~2x weekly·28 episodes·Last published 3w ago - Monthly Reach
Unique listeners across all episodes (30 days)
45K to 156K🇰🇪64%🇮🇳19%🇲🇽6%+3 more - Active Followers
Loyal subscribers who consistently listen
14K to 47K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 11 epsHosts
Recent guests
Recent episodes
#029: Capturing Movement: Performance and Motion Capture
May 28, 2026
1h 06m 55s
#028: More Than Testing: The Truth About Game QA
Apr 23, 2026
1h 09m 41s
#027: From Feedback to Fun: UX Research in Game Development
Mar 26, 2026
1h 11m 28s
#026: Every Frame Tells a Story: Game Animation
Feb 26, 2026
1h 25m 51s
#025: Beyond the Concept: Giving Life to Characters and Monsters
Jan 22, 2026
1h 12m 26s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/28/26 | ![]() #029: Capturing Movement: Performance and Motion Capture✨ | motion capturegame development+3 | — | CDPRCD PROJEKT RED | — | mocapmotion capture+3 | — | 1h 06m 55s | |
| 4/23/26 | ![]() #028: More Than Testing: The Truth About Game QA✨ | Game QAQuality Assurance+4 | Monika RokitaPiotr Tyszko | CD PROJEKT RED | — | game testingQA+5 | — | 1h 09m 41s | |
| 3/26/26 | ![]() #027: From Feedback to Fun: UX Research in Game Development✨ | UX researchgame development+3 | Joshua MarchandDawid Zalewski | CD PROJEKT RED | — | UX researchgame development+3 | — | 1h 11m 28s | |
| 2/26/26 | ![]() #026: Every Frame Tells a Story: Game Animation✨ | game animationgameplay vs cinematic animation+2 | Dominika StaniaszekMaciej Pietras | CD PROJEKT RED | — | game animationcinematic animation+3 | — | 1h 25m 51s | |
| 1/22/26 | ![]() #025: Beyond the Concept: Giving Life to Characters and Monsters✨ | character designmonster design+3 | Natalia KosonowskaMarcin Klicki | CD PROJEKT REDThe Witcher | — | character artistsmonster design+3 | — | 1h 12m 26s | |
| 11/27/25 | ![]() #024: Behind Game Dev Hiring — and a New Podcast Host✨ | game developmentrecruitment+3 | Anna FronckielPaweł Mielniczuk | CD PROJEKT REDProject Hadar | — | game developmentrecruitment+3 | — | 1h 07m 39s | |
| 10/23/25 | ![]() #023: From Monuments to Video Games: Sculpting Legacy and Inspiration✨ | sculptingvideo games+4 | Tomasz Radziewicz | CD PROJEKT REDPlatige Image | — | sculptorfine art+5 | — | 1h 09m 37s | |
| 9/25/25 | ![]() #022: The Spider-Verse, VFX Mastery, and the Future of Animation✨ | VFXanimation+3 | Pav Grochola | Sony Pictures ImageworksSpider-Man: Into the Spider-Verse | — | VFXanimation+4 | — | 41m 38s | |
| 8/28/25 | ![]() #021: Exploring Unreal Engine and Game Innovation✨ | Unreal Enginegame innovation+3 | Ari Arnbjörnsson | Epic Games | — | Unreal Enginegame development+3 | — | 50m 28s | |
| 7/24/25 | ![]() #020: Animating Creativity: 'Alike’, Blender, and Teaching the Future✨ | 3D animationcreative freedom+4 | Daniel Martínez Lara | Pepe School Land | Barcelona | animation3D+5 | — | 47m 18s | |
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| 6/26/25 | ![]() #019: Crafting Worlds and Spectacles: Art, VFX, and the Future of Film✨ | visual effectsart direction+4 | Alyssa ZarateAlbert Szostkiewicz | CD PROJEKT RED | — | visual effectsart direction+6 | — | 1h 00m 23s | |
| 5/29/25 | ![]() #018: Celebrating 10 years of The Witcher 3: Wild Hunt | In our special The Witcher 3: Wild Hunt 10th anniversary episode of AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Marcin Iwiński, co-founder of CD PROJEKT RED and Adam Badowski, Joint CEO and long-time creative force behind our games. On a sentimental journey back to the Continent, they discuss the most challenging aspects of production, how The Witcher 3: Wild Hunt inspired future projects, the make-or-break moments, what makes Adam and Marcin proud 10 years after the premiere, and much more! | 1h 06m 09s | ||||||
| 4/24/25 | ![]() #017: Crafting Worlds and Characters: Art Direction for Baldur's Gate 3 and Batman | In the 17th episode of AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Alena Dubrovina, Art Director at Larian Studios and Émilie Beauchamp, Associate Art Director at WB Games Montréal. Not only did we hear about their professional experience working on projects like Baldur’s Gate 3 or Gotham Knights, but also about the role of an Art Director in the game dev industry. | 53m 02s | ||||||
| 3/27/25 | ![]() #016: From Worldbuilding to Immersion: Crafting Universes in Games | In the 16th episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by our Environment Art Director, Michał Janiszewski and Engineering Production Manager (Acting), Jan Hermanowicz. They will take you behind the scenes of what it really takes to create immersive, believable game worlds. | 1h 01m 04s | ||||||
| 2/27/25 | ![]() #015: Crafting Emotions: Collaborating with Platige for The Witcher 4 Reveal Trailer | The 15th episode of AnsweRED Podcast is dedicated to the collaboration between CDPR and Platige Image on the making of The Witcher 4 trailer. Our hosts Sebastian Kalemba and Paweł Burza are joined by guests from Platige — Producer Magdalena Rudnicka and Writer/Director Tomek Suwalski. In this episode, we dive into the inspiration behind The Witcher 4 trailer, how the collaboration between the studios worked, our guests’ favorite moments, and much more! | 1h 10m 48s | ||||||
| 1/23/25 | ![]() #014: Game Production: Insights from The Witcher 4 and Cyberpunk 2077 Producers | Dive into the latest episode of the AnsweRED Podcast! In the 14th episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by our experts Anna Kalinowska, Acting Lead Producer and Małgorzata Mitręga, VP and Executive Producer. In this episode, we dive into the reality of being a producer in the game dev industry. Discover how to control the chaos and not kill creativity, the production stages of a game and how to jump between them as a producer, the best way to become a game producer, and much more! | 1h 06m 03s | ||||||
| 12/19/24 | ![]() #013: AI vs Fine Arts: Exploring the Relationship Between Technology and Creativity | Dive into the latest episode of the AnsweRED Podcast! Another episode from Promised Land Art Festival, where Sebastian Kalemba and Paweł Burza hosted Björn Hurri, freelance Concept Artist/Art Director and Grzegorz Rutkowski, freelance Illustrator. Both artists shared their professional experience, opinions on using AI in the art industry, and advice for those developing their own style. | 54m 45s | ||||||
| 11/28/24 | ![]() #012: The Intersection of 2D Animation and 3D Worlds | Dive into the latest episode of the AnsweRED Podcast! This one comes from Promised Land Art Festival, where Sebastian Kalemba and Paweł Burza hosted a special guest, Polish-Canadian 2D animator Tina Nawrocki. Best known for her stunning work on “Cuphead”, Tina is a passionate advocate for 2D animation in a world where 3D rules. Not only has she lent her work to video games, but she is also currently working on her very first short film — all about Warsaw’s iconic mermaid. Learn all about that and more in this episode! | 1h 01m 41s | ||||||
| 10/24/24 | ![]() #011: Navigating the World of Freelance and Big Industry Names | The 11th episode of the AnsweRED Podcast just dropped! This time, we met again at Promised Land Art Festival with our unstoppable hosts, Sebastian Kalemba and Paweł Burza, who were joined by Concept Artist Karla Ortiz and Concept Artist/Illustrator Even Amundsen. Not only did we hear about their professional experience working on projects like Marvel movies or tabletop games, but also about the perks of freelancing versus working in-house and much more. | 56m 37s | ||||||
| 9/26/24 | ![]() #010: Creating Promised Land Art Festival | The AnsweRED podcast moved to Łódź for the one and only Promised Land Art Festival! We’ve lined up a special series of episodes to spotlight the incredible talents attending this event. But what better way to kick things off than by chatting with the visionaries who brought this festival to life? Welcome to the 10th episode, featuring our Festival Directors — Paweł Mielniczuk, Małgorzata Sawnor, and Sebastian Kalemba, who’s both our guest and host this time! They all sat down with Paweł Burza to dive into the inspiring | 48m 46s | ||||||
| 8/29/24 | ![]() #009: The Lore of Two Worlds:Cyberpunk vs. Witcher | IIn the ninth episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by our experts Patrick Mills, Franchise Content Strategy Lead, and Cian Maher, Franchise & Lore Designer. In this episode, we dive into how our Franchise and Lore team came together and explore the diverse backgrounds of our members. Discover which team member knows The Witcher almost as well as Andrzej Sapkowski, who initially struggled with The Witcher 2 but eventually came back to it, and what it’s like to work with Mike Pondsmith. Plus, we’ve got plenty more insights and passion to share! | 1h 05m 39s | ||||||
| 7/25/24 | ![]() #008: The Power of Audio in Video Games | In the eight episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by P.T. Adamczyk, Senior Composer - Coordinator and Mateusz Szymański, Lead Sound Designer. This episode is packed with insights into the composing and sound design process, including a look at how we made the sounds for GWENT, The Witcher, and Cyberpunk 2077, career tips for those aspiring to work in game dev, conversations about the creative process, and much, much more! | 1h 12m 10s | ||||||
| 6/27/24 | ![]() #007: CD PROJEKT RED in Boston | In the seventh episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Paweł Sasko, our Associate Game Director and Dan Hernberg, Acting Executive Producer. This episode is packed with insights, advice, and much more, including conversations about differences in communication styles between Americans and Poles, setting up Project Orion in Boston, book recommendations, and much more! | 1h 24m 56s | ||||||
| 5/23/24 | ![]() #006: Games as an Art Form | In the sixth episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by our Art Directors Paweł Mielniczuk and Lucjan Więcek. Our hosts sat down with Paweł and Lucjan to discuss what comes first: story or art, what are their sources of inspiration, how is an Art Director similar to an orchestra conductor, how do they balance the real world with the world of fantasy, what is the significance of the Promised Land Art Festival and our commitment to unity in art, and much more. | 53m 45s | ||||||
| 4/25/24 | ![]() #005: Creative Adaptation in Games | In the fifth episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by English Adaptation Director Borys Pugacz-Muraszkiewicz and Localization Director Mikołaj Szwed. Our hosts sat down with Borys and Mikołaj to discuss what separates adaptation and localization from translation, how they created the language of Cyberpunk 2077, their thought processes during casting and recording, and much more. | 1h 07m 24s | ||||||
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Chart Positions
7 placements across 6 markets.
Chart Positions
7 placements across 6 markets.

























