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From 12 epsHosts
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Recent episodes
AppleVis Extra 117: Blind Developer Showcase: Rocco Fiorentino of FloType
Aug 22, 2026
AppleVis Extra 116: Blind Developer Showcase: Yannick Plassiard of aGram, aCapture, aScan, and More
Aug 8, 2026
Deyesfree : An Accessible Dice Roller for iPhone and Apple Watch
Aug 5, 2026
AppleVis Extra 115: Blind Developer Showcase: A Chat with Quinton Williams of VAL: Voice, Alarm & Chimes
Jul 31, 2026
AppleVis Extra 114: Blind Developer Showcase: A Chat with Ashley Cox of Simulcast
Jul 25, 2026
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 8/22/26 | AppleVis Extra 117: Blind Developer Showcase: Rocco Fiorentino of FloType | In this episode of the AppleVis Extra, David Nason speaks with Rocco Fiorentino, developer of FloType, an upcoming VoiceOver-first keyboard for blind and low-vision users. If you remember the speed and simplicity offered by Fleksy and later FlickType, FloType will feel immediately familiar. Rocco explains how his background as an audio engineer and producer gradually led him into development, first through scripting tools designed to make Pro Tools more efficient with VoiceOver, and eventually to building a keyboard intended to solve one of the persistent frustrations of touchscreen devices: typing quickly without needing to hit every virtual key precisely.FloType takes a very different approach from Apple's conventional onscreen keyboard. Rather than requiring you to locate individual letters accurately, you tap approximately where you believe the letters would be on a QWERTY keyboard. FloType analyzes the pattern of those taps and predicts the word you intended. Swipe right to accept the suggestion, swipe up or down to move through alternatives, and continue typing without having to find a spacebar. In the episode, Rocco gives a hands-on demonstration showing just how quickly this can work, including entering words, correcting an incorrect prediction, adding punctuation and emoji, deleting text, and switching to manual character entry when a word isn't in FloType's dictionary.There is considerably more going on than word prediction. FloType can be used system-wide through an iOS keyboard extension, while gestures provide access to editing commands that would otherwise require finding controls on the screen. Rocco discusses cursor navigation, manual entry, customizable sounds and haptics, key size and contrast options for low-vision users, and plans for a self-voicing experience. He also talks about an Apple Watch version currently being tested, where limitations in watchOS gesture handling present some interesting accessibility challenges. Multi-language support is another major goal, with English and Spanish planned as the initial languages when FloType reaches the App Store.The conversation also offers an interesting look behind the scenes at accessible app development. Rocco is totally blind and discusses using Swift and Xcode, AI-assisted development, sighted feedback for visual design, and extensive input from blind and low-vision beta testers. He explains why supporting another language involves far more than translating an interface: FloType needs to understand the vocabulary, grammar, keyboard layout, and patterns of each language well enough for its prediction system to remain useful. The pair also discuss FloType's eventual business model, the realities of maintaining an accessibility-focused app as Apple changes VoiceOver and its operating systems, and Rocco's commitment to ensuring the project can continue even if he is someday unable to maintain it himself.This episode should be particularly interesting to anyone who misses Fleksy or FlickType, finds conventional touchscreen typing cumbersome, doesn't use Braille Screen Input, or simply wants another fast way to enter text on an iPhone or iPad. It is also well worth hearing for blind developers and anyone curious about how a VoiceOver-first application moves from an idea to a working product. FloType remains in active beta at the time of writing rather than being a publicly released App Store app, but its… | — | ||||||
| 8/8/26 | AppleVis Extra 116: Blind Developer Showcase: Yannick Plassiard of aGram, aCapture, aScan, and More | In this episode of the AppleVis Extra, David Nason is joined by blind software developer Yannick Plassiard for a fascinating conversation about accessibility, software development, and what happens when the person building an accessible app is also someone who relies on accessibility every day. Yannick is the developer behind App-Suite, a growing collection of accessibility-focused applications that includes aGram, aScan, aCapture, and other projects spanning MacOS, iOS, Windows, and Android.Yannick takes us back to his earliest experiences with computers, learning to program on MS-DOS and working primarily with Braille at a time when screen readers and assistive technology looked very different from what we use today. From there, he discusses a career that has taken him through accessibility, Braille technology, healthcare, financial systems, and backend development. That varied background has given him an interesting perspective on accessible software design: techniques developed to solve problems in one industry can often prove surprisingly valuable when applied somewhere else.The conversation then turns to App-Suite and the accessibility problems that inspired Yannick to start building his own applications. We hear about aScan, his approach to making document scanning and understanding easier for blind users; aCapture, which grew from his frustration with the complexity of recording and streaming audio on the Mac; and aGram, an alternative Telegram client designed with accessibility firmly in mind. Yannick also shares some of the lessons learned while developing aGram, including why newer technology isn't necessarily the best technology for every job and how performance problems led him to reconsider an initially SwiftUI-heavy approach.One of the most intriguing parts of the discussion concerns Talk Forward, Yannick's Android screen reader project. Built from the open-source foundations of TalkBack, Talk Forward explores what an Android screen reader might feel like if some of the interaction techniques familiar to VoiceOver users were brought across to Google's platform. Yannick discusses adding concepts such as rotor-style navigation, improving responsiveness, experimenting with AI-powered dictation and image descriptions, and even developing a custom keyboard in an effort to make typing more predictable and efficient. For anyone who has considered trying Android but found the transition from VoiceOver difficult, it's an especially interesting glimpse at another approach to accessible mobile interaction.David and Yannick also explore the rapidly changing relationship between artificial intelligence and software development. Yannick explains how AI tools have changed his workflow, allowing him to spend less time writing routine code and more time reviewing, testing, debugging, and thinking about how an application should actually behave. Just as importantly, he makes the distinction between making an interface technically accessible and making it genuinely pleasant and efficient to use with a screen reader. Whether you're a developer, a VoiceOver user curious about how accessible apps are made, an Android user interested in Talk Forward, or simply someone who enjoys hearing how accessibility challenges can inspire new software, there's plenty in this conversation worth hearing.Thinking About Giving It a Try?If Yannick's approach to accessibility sounds appealing, App… | — | ||||||
| 8/5/26 | Deyesfree : An Accessible Dice Roller for iPhone and Apple Watch | Harrison introduces **Deyesfree **, an accessible dice rolling app built specifically with VoiceOver users in mind. Rather than adapting a traditional visual interface, the app was designed from the ground up to provide a fast, intuitive experience for blind and low vision users while remaining equally enjoyable for anyone looking for a simple digital dice roller. Throughout the introduction, Harrison shares the story behind the app, the inspiration for creating it, and the accessibility decisions that shaped its development.The demonstration begins with a guided tour of the app's interface before moving into practical examples of rolling dice for games such as Monopoly, Yahtzee, and Dungeons & Dragons. Harrison shows how to create custom dice rolls, save frequently used presets, hold individual dice while re-rolling the rest, review previous rolls using the history feature, sort dice, and customize the app's speech and sound settings. Along the way, he explains how each feature helps make tabletop gaming faster and more enjoyable without requiring users to work around a sighted interface.As the episode continues, Harrison explores several of the app's advanced capabilities, including Bluetooth keyboard support, configurable voice speed, optional ambient sound effects, multilingual support, and integration with Siri Shortcuts. He also demonstrates the Apple Watch companion, showing how players can quickly roll common dice directly from their wrist or access synchronized presets from the iPhone app. These features work together to create an experience that is both accessible and efficient whether you're playing a casual board game or a lengthy tabletop role-playing campaign.Whether you're an experienced tabletop gamer, new to role-playing games, or simply interested in thoughtfully designed accessible software, this episode provides an excellent look at how accessibility can enhance—not limit—the user experience. Harrison's walkthrough highlights both the practical features of Deyesfree and the design philosophy behind creating an app that feels truly native for VoiceOver users.Thinking About Giving It a Try?If Deyesfree sounds like something you'd enjoy, it's available as a free download from the App Store. The app is developed by Harrison Tu and is designed to make rolling dice quick, intuitive, and fully accessible for VoiceOver users while remaining just as useful for low vision and sighted players. According to the current App Store listing, the app is available at no cost and falls under the Entertainment category. ([App Store][1])You can learn more or download the app using the following resources:App Store:DeyesFree on the App StoreAppleVis App Directory:DeyesFree on AppleVisTranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.Harrison: Hello everyone. Um hello Apple Vis. My name is Harrison2, and I am… | — | ||||||
| 7/31/26 | AppleVis Extra 115: Blind Developer Showcase: A Chat with Quinton Williams of VAL: Voice, Alarm & Chimes | In this episode of the AppleVis Extra podcast, David Nason is joined by Quinton Williams, the developer of VAL: Voice, Alarm & Chimes. Quintin shares the story behind creating the app, how a personal interest in accessible talking clocks inspired the project, and how an idea that began as a simple experiment quickly evolved into a feature-rich app for iPhone and Mac.The conversation explores Quintin's unconventional path into software development. Rather than following a traditional programming background, Quinton discusses how he is using modern AI tools alongside Swift development to learn by building real-world projects. He talks candidly about the benefits and challenges of AI-assisted development, emphasizing the importance of understanding the code rather than relying on AI-generated solutions without learning from them.Listeners will also hear about the design philosophy behind VAL, including its extensive customization options, support for Apple's new AlarmKit framework, compatibility with Steve's Talking Clock, and plans for an online library where users will be able to share custom clocks and sound packs. Quintin also discusses the realities of independent app development, including beta testing, accessibility, App Store approval, automation tools like Fastlane, and balancing development across multiple Apple platforms.Whether you're interested in accessibility, app development, or simply enjoy hearing how members of the AppleVis community are creating innovative software, this episode offers an engaging look behind the scenes of an ambitious accessibility-focused project. Be sure to listen to the full conversation to hear Quintin's experiences, future plans for VAL, and his insights into building apps with today's development tools.Resources & LinksAppleVis – Announcing AnonyMouse's App Pick of the Month for May 2026: VAL: Voice, Alarm & Chimeshttps://applevis.com/blog/announcing-anonymouses-app-pick-month-may-2026-val-voice-alarm-chimesDownload VAL: Voice, Alarm & Chimes on the App Storehttps://apps.apple.com/us/app/val-voice-alarm-chimes/id6760596283Join the Conversation: Preorders for my clock app are live!For the latest updates, beta testing opportunities, and community discussion about VAL, be sure to visit the AppleVis pages linked above.Thanks for listening to the AppleVis Extra podcast.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.David: Hi there, and welcome to the AppleViz Extra podcast. My name is Dave Nason. I'm delighted to be with you again with another episode in our mini-series talking to blind and low vision developers. We thought it would be really cool to put a bit of focus on people from within our community who are coding and creating great apps for us and… | — | ||||||
| 7/25/26 | AppleVis Extra 114: Blind Developer Showcase: A Chat with Ashley Cox of Simulcast | In this episode of the AppleVis Extra podcast, David Nason is joined by Ashley Cox, a blind software developer who is building native apps for Apple's platforms with a strong focus on accessibility, usability, and thoughtful design.Ashley shares his journey into software development—from teaching himself HTML in the early days of the web to developing sophisticated Swift applications for iPhone, iPad, Mac, Apple Watch, Apple TV, and Apple Vision Pro. Along the way, he discusses how personal needs often inspire his projects and why creating software for yourself can lead to better experiences for everyone.The conversation takes an in-depth look at Simulcast, Ashley's upcoming podcast application that combines podcast playback, internet radio, Apple Music integration, iCloud syncing, Siri support, and a host of accessibility-focused features into one native Apple experience. Ashley also discusses two additional projects currently in development: Levelly, a precision spirit level for iPhone; and Audit, a modern single-track audio editor designed specifically for macOS.David and Ashley also explore:Learning Swift as a blind developerWhy native apps still matterCross-platform versus native developmentBuilding accessible interfaces from the ground upVoiceOver customization, rotor support, and real-world testingWorking with hundreds of beta testersUsing Apple APIs such as Siri, Apple Intelligence, ShazamKit, and iCloudThe realities—and frustrations—of publishing software on the App StorePricing apps without relying solely on subscriptionsHow AI is changing modern software developmentWhy blind developers bring unique perspectives to software designWhether you're interested in Apple development, accessibility, podcast apps, or hearing from developers within the blind community, this conversation offers an honest look behind the scenes of modern app development and the passion required to bring quality software to life.Resources & Links:Ashley CoxThe Blind Man's WorkshopAppleVis discussion: Seeking Testers for my new iOS and macOS Podcast AppIf you're interested in following the development of Simulcast, joining the beta, or reading feedback from early testers, be sure to visit the AppleVis discussion thread linked above. It includes feature updates, development news, and information on participating in the TestFlight beta.Thanks for listening to the AppleVis Extra podcast.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.David: welcome to the Appoviz Extra podcast. David Nason here, delighted to be with you for another episode. On today's podcast, really excited to be joined by a developer called Ashley Cox. This is the first in a mini-series of podcasts we're doing to showcase blind and low vision developers. So people from within our community, who… | — | ||||||
| 7/17/26 | Be My EyesMac applications+3 | — | Be My Eyes for MacBe My AI+3 | — | Be My EyesBe My AI+4 | — | — | ||
| 6/12/26 | WWDC 2026accessibility+4 | Thomas DomvilleTyler Stephen | SiriApple | — | WWDC 2026accessibility+7 | — | — | ||
| 4/23/26 | battery healthMac settings+3 | — | MacmacOS 26.4+1 | — | battery charge limitMac battery+3 | — | — | ||
| 3/12/26 | iPhone 17eunboxing+4 | — | iPhone 17eA19 series processor+6 | — | iPhone 17eunboxing+6 | — | — | ||
| 3/6/26 | accessible gamingiOS games+3 | — | Adventure To Fate: DungeonsDungeon Scoundrel+5 | — | accessible gamesiOS gaming+3 | — | — | ||
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 2/26/26 | macOSHot Corners+3 | — | — | — | disable Hot CornersmacOS settings+3 | — | — | ||
| 2/19/26 | VoiceOver accessibilitylocation-based audio guide+3 | — | WikiTrip – Travel Audio GuideBjörn Schefzyk | Branson, Missouri | WikiTripVoiceOver+5 | — | — | ||
| 2/10/26 | smart glassesaccessibility+4 | Xiaoran WangBuddy Brannan | EchoVisionAgiga | — | EchoVisionsmart glasses+6 | — | — | ||
| 1/19/26 | macOSlogin items+3 | — | macOSSystem Settings+1 | — | login itemsmacOS+3 | — | — | ||
| 1/8/26 | AppleVis community awardsApp Store recognitions+4 | — | AppleVisPixieBot+8 | — | AppleVisGolden Apples Awards+8 | — | — | ||
| 1/2/26 | iOS gamesdungeon crawler+3 | — | Dungeon Scoundrel | — | Dungeon ScoundreliOS game+3 | — | — | ||
| 12/19/25 | visual accessibilityAI technology+4 | Stephen Lovely | Vision AI Assistant | — | accessibilityVision AI Assistant+6 | — | — | ||
| 12/5/25 | Apple Crunch November 2025: Siri Gets a New Brain, iOS Takes a Breather, and the Air Takes a Dive | In this November edition of Apple Crunch, Thomas, John, and Desiree dig into a surprisingly busy month for Apple. We start with the iPhone Air’s underwhelming debut and why Apple may be rethinking its strategy after weak sales and confusing pricing. Next, we explore Apple’s ongoing talks to bring a Gemini-powered core to Siri—what that means for privacy, how it blends with Apple Intelligence, and how it may finally close the gap with today’s leading AI assistants.We also look ahead to iOS 27, which is shaping up to be a major stability-focused update across all Apple platforms—echoing the beloved Snow Leopard era—with an emphasis on fixing long-standing issues including Braille bugs and Personal Voice quirks.From there, we move into Apple’s evolving 2026 roadmap, including new release schedules for iPhones and Macs, the long-rumored foldable iPhone, a next-generation smart home device, and early hints of Apple smart glasses. We also discuss a promising Vision AI web app offering detailed grid-based image exploration and real-time scene updates. Finally, we wrap up with our App Pick of the Month, Ramblio, a social audio platform reminiscent of Clubhouse and Vorail.Hosted ByThomas Domville (AnonyMouse)John GassmanDesiree ReneeCrunchy ChaptersAir Turbulence — The iPhone Air Stalls on the RunwayWe examine the disappointing performance of the iPhone Air: weak launch-day demand, pricing too close to the Pro lineup, and confusion around where the device fits. We explore whether the Air should even be a yearly release and what Apple may adjust for the next version.The Siri Shake-Up — Gemini Steps Into the SpotlightWe unpack Apple’s potential plan to integrate a Gemini-powered model into Siri. The team discusses privacy protections, how this pairs with Apple Intelligence, and how this hybrid approach may finally bring Siri up to modern AI standards.Stability Surge — iOS 27 Aims to Smooth Out the Rough EdgesReports suggest iOS 27 and all major Apple OS updates next year will focus heavily on stability and bug fixes rather than new features. We discuss the need for accessibility fixes—including Braille reliability and Personal Voice issues—and why a Snow Leopard–style year is long overdue.Future Shock — Apple’s 2026 Roadmap Promises a Wild Ride)Apple is restructuring its entire release calendar. We highlight the new E-series iPhones coming early in the year, delayed base-model iPhones, refreshed MacBook Air and Pro models, the pricey foldable iPhone, and an upcoming smart home display. Early signs of Apple smart glasses also enter the conversation.Eyes Forward — A New Wave of Vision AI Assistance)We explore a powerful new Vision AI web app featuring a 6-grid photo mode, zoomable image analysis, real-time live view with two-second refreshes, and smart duplicate filtering—all designed to give blind and low-vision users richer environmental insights.AnonyMouse App Pick of the Month — RamblioRamblio is a simple, audio-based social networking app blending asynchronous rambling with real-time hangouts. Fully accessible and VoiceOver-friendly, it offers a clean, clutter-free… | — | ||||||
| 12/2/25 | How to Customize the Control Center and Menu Bar on macOS | In this episode, Tyler demonstrates how to customize the Control Center and menu bar on macOS.With macOS Tahoe, the Mac's Control Center and menu bar have become more customizable, with the ability to add, remove, and reorder a greater variety of items.To add an item to the Control Center or menu bar, click the “Edit controls” button at the bottom of the Control Center dialog, focus on the item you want to add either in the list of suggestions or the “More controls” grid, and choose "Add to Control Center" or "add to menu bar" from the Actions menu (accessed by pressing VO-Command-Space). Note that you can use the search field, or click a category in the “Available controls” group to narrow down what’s shown in the “more controls” grid.To remove an item from Control Center, focus on it and choose "Remove" from the context menu (accessed by pressing VO-Shift-M). To remove an item from the menu bar, focus on it and choose "Remove" from the Actions menu.To move an item in Control Center, press VO-Shift-F3 to turn cursor tracking off, focus on the item, route the mouse pointer to it by pressing VO-Command-F5, and mouse down on it by pressing VO-Command-Shift-Space. Then, move to where you want to move the item to, route the mouse pointer by pressing VO-Command-F5, and mouse up by pressing VO-Command-Shift-Space. Note that this may not always work reliably, depending on the positions of controls being reordered.To reset Control Center to its default layout, go to System Settings > Menu bar, and click Reset Control Center.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.Tyler: Hey AppleVisors, Tyler here with a quick tip for how to customize the Control Center and Menu Bar on macOS. With macOS Tahoe, the Mac's Control Center and Menu Bar have become much more customizable with the ability to add, remove, and reorder a greater variety of items. To do this, you'd go into the Control Center and hit the Edit Controls button at the bottom of the dialog. You can also find this button in System Settings by selecting the Menu Bar category and clicking the Edit Controls button in the scroll area. To demonstrate, I'm going to go into Control Center on my Mac with VL Shift O. VL Globe Right, jump to the bottom.VoiceOver: Edit controls. System dialogue. In system dialogue, content is empty. Drag the controls to place in the control center or menu bar. System has new system dialogue.Tyler: Okay, so here we are in the edit controls dialog. At the top we have the search field. We can search for a control.VoiceOver: Available controls groupTyler/VoiceOver: this is where you can categorize what you see in this dialog. For some reason it jumps down to vision accessibility at the bottom, so I'm going to jump to the top with VL Globe left. All controls selected. Battery, Connectivity, Desktop and Finder, Display and Brightness, etc. Suggestions will depend on what macOS thinks will be helpful based on how you use your Mac.VoiceOver: Scene or accessory toggle button. Actions available. Alarm… | — | ||||||
| 10/28/25 | iPhone Air: Unboxing and First Impressions | In this episode, David Nason unboxes an iPhone Air and gives his first impressions of the device. Apple’s thinnest phone to date, the iPhone Air was released alongside the iPhone 17, 17 Pro and 17 Pro Max in September 2025. Our thanks to Apple for providing this device for review. This and future reviews of the device are entirely independent with no editorial input from Apple.Key Points:Despite the coverage I’ve seen and heard, I was still somewhat blown away by just how thin this device is.It is significantly thinner than the iPhone 15 Pro.While the screen is slightly larger, it doesn’t immediately feel like a much larger device due to the thin build.Set up went smoothly, including transfer from physical SIM card on my existing phone to the eSIM on the Air.During set up and initial use, the fact that it has only a single speaker does not appear to be problematic. This is only navigating the phone with VoiceOver, and in a quiet environment however, so more real world use is needed in order to make a full judgement.Seems nice and responsive, but of course it’s only a very first impression. Battery too will be an important aspect to test in the coming weeks.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.Dave: Hey there, David Nason here. I hope you are keeping well. I am with you today to take a look at the new iPhone Air which came out in September 2025. Apple have kindly sent me one to review. The one they sent me is the space black model with 512 gigabytes of storage.Dave: The phone I am coming from myself is an iPhone 15 Pro so I'll quickly compare the two as well in terms of their size and weight and that kind of thing so firstly let's take a look at the box that they came in so you can see that the iPhone 15 Pro box is significantly higher um or thicker than the Air so the Air is in a much thinner box the Air is in a slightly longer box but that makes perfect sense as well because it is a bigger screen size as well so that's how the two compare but now I'm going to move the old one aside and open up the iPhone Air box so just do the tabs at the back and off the lid.Dave: And the phone is sitting on top and there are very little things in the box. So we have the phone sitting on top, which I'll come back to in a second. And then we have a USB-C cable and a few little pieces of paper, that kind of thing. As with previous models in recent years, there's no charger, but we do have the USB cable and that is all that is in the box. It's a nice threaded cable as well.Dave: Good so let's move the box aside and the phone as soon as I picked it up I'd say straight away and I it's it's lighter and thinner than I even expected it to be coming from the 15 Pro which you know compared to a Max I can see how with the Pro Max I could see how it'd be significantly thinner and feel significantly smaller but even compared to the regular Pro the regular 15 Pro in my case this really does feel a lighter but just really really thin it's incredible so I'm going… | — | ||||||
| 10/27/25 | How to Opt Out of Offers and Promotions in the Wallet App on iOS | In this episode, Tyler demonstrates how to opt out of notifications for offers and promotions in the Wallet app on iOS.The Wallet app, responsible for managing payments, orders, passes, and more, often sends important notifications related to users' financial activity. However, notifications from the Wallet app can also be used to deliver ads, like Apple's advertising of discounted "F1: The Movie" tickets. To ensure you don't receive such notifications in the future, open the Wallet app, double-tap the "More" button near the top right of the screen, select "notifications" from the menu, and toggle the "offers & promotions" switch off.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.Tyler: Hey Apple visitors, Tyler here, with a quick tip for how to opt out of offers and promotions in the Wallet app on iOS. As the Wallet app is used to manage payments, passes, orders, and other things, you may want to be able to receive notifications from it to stay on top of pertinent activity. However, the Wallet app has also been known to send ads as notifications, like the time Apple used it to promote a discount on tickets to F1 the Movie in early 2025. If you'd rather not receive such notifications, you can turn them off by opening the Wallet app, double-tapping the More button, selecting Notifications, and turning the Offers and Promotions switch off. And I'm going to demonstrate that now on my iPhone.VoiceOver: camera weather camera wallet walletTyler: and since the more button is located near the top right of the screen i'm going to put my finger thereVoiceOver: more button more orders buttonTyler: and touch my finger toward the bottomVoiceOver: dismiss context menu button notifications notifications close buttonTyler: and since the setting is the last one on this screen i'm gonna tap with four fingers near the bottom of the screenVoiceOver: offers and promotions switch button off offers and promotionsTyler: this is off for me if it's on for you and you want to turn it off just double tap if you swipe leftVoiceOver: new features and updates switch button onTyler: you have new features and updates that's on for me because the wallet app is constantly improving and new features are rolling out as time passes and i like to be aware of when a new feature rolls out to decide whether i want to take advantage of it or not but if you don't want to be alerted of such things just turn that off when you're done changing these settings and making them what you want Double tap theVoiceOver: close buttonTyler: near the top left of the screen. And here you are back on the main screen of the Wallet app. So that's a quick tip for opting out of offers and promotions in the Wallet app. It's a very set it and forget it procedure. And I hope you found it helpful. Peace. | — | ||||||
| 10/12/25 | Bridging Access to Braille: An In-Depth Look at Braille Access on iOS 26 | In this episode, Scott Davert gives us an in-depth demonstration of Braille Access. New in iOS 26, Braille Access aims to offer an experience similar to dedicated braille note takers.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers' names, voices, or content.An AppleVis Orriginal Thanks for checking out the AppleViz podcast. I'm Scott Davert, and on this podcast, I'm going to cover Braille Access, a brand new set of features available in iOS 26.My apologies, by the way, for getting this out kind of late. I know it's been pretty much a month at this point, but I had a lot of things going on, including being sick twice last month. And the bulk of everything I'm going to talk about here today is available in the article I published on September 13th.So if you're someone who prefers blog posts to podcasts, that is also available to you. What is Braille Access? Braille Access provides access to Braille. That's the podcast. Hope you enjoyed. This podcast was brought to you by the community at AppleBiz.com. No, I'm kidding. Braille Access isA set of tools, I would call them. I don't know if we're supposed to refer to Braille access as a feature and these other things as sub-features or as an app. I don't know. Whatever it is, it has a lot to offer. We have a few functions in it that... We're already available on previous versions of iOS that have been put into this suite of applications or tools, we'll call them. And you have some newcomers. Like anything that is brand new, it does suffer with some challenges, but we'll talk about that as we go along.The idea behind this is to essentially address the needs of Braille users. For a long time, we've, of course, been able to connect Bluetooth displays to iOS devices, but we haven't had any real major features built in specifically for Braille display users, and that changes with iOS 26.If you're familiar with the old note takers like the Braille Lite, the Braille and Speak, the BrailleNote, the BrailleNote Empower, the BrailleNote Apex,The Braille Sense 6 has some of this as well. It's probably the most modern example of this type of environment. But this one brings a lot of these features to your iOS and iPadOS devices. So, for example, you have the ability to take notes. That one's called Braille Notes.I don't know how humanware feels about that, but that's what it's called. And then you have BRF files. So if you have files that you have created on notetakers or things that you have downloaded from Bookshare, NLS barred,CELA, I know, has BRF content, RNIB does, and so on and so forth. You'll be able to read. You can also create and edit BRF documents through Braille access. There's also a calculator application that allows you to use Nemeth code, which is still, I think, what a lot of schools are using here in the States, as well as UEB math.which is starting to spread across the U.S., but who knows how that one will come out. We also have live captions. I can't really demonstrate those. It's kind of difficult to do in a podcast, but I'll definitely talk about that and how they are used and some of the limitations. And we also have the ability to tell the time in… | — | ||||||
| 10/2/25 | Apple Crunch September 2025: The Thin, the Bold, and the Crunchy | September 2025 Edition Hosted by Thomas Domville, Dave Nason, and John GassmanWelcome to the September 2025 edition of Apple Crunch, where we break down the biggest Apple stories and explore what they mean for the blind and low-vision community. This month, we dive into a wide range of updates—from AppleVis itself getting a major facelift, to a critical VoiceOver bug fix in iOS 26.0.1, to Apple’s highly anticipated September hardware event with its mix of bold moves and controversial compromises.We also take a closer look at rumors of a new budget-friendly MacBook that could redefine Apple’s entry-level lineup, while across the tech landscape Meta is making aggressive plays in AR, VR, and AI that may shape the competition for years to come. Rounding things out, we announce the launch of two exciting new AppleVis series: Gamers Corner, a podcast dedicated to accessible play, and AnonyMouse’s App Pick of the Month, a blog feature highlighting standout apps.There’s a lot happening this fall, and we’re here to make sure you don’t miss the updates that matter most.Mentions in This Show: The Crunchy ChaptersA Fresh Look for AppleVis The redesigned AppleVis website brings a cleaner interface, smoother navigation, and a better mobile experience for the accessibility community. Early feedback highlights easier movement across devices, though some longtime users are already looking ahead to future refinements like personalization and faster forums.Apple’s Quick Save: VoiceOver Users Get Relief in iOS 26.0.1 Apple wasted no time releasing iOS 26.0.1, a vital patch that fixed a critical VoiceOver bug. For blind and low-vision users who rely on consistency, the update restores confidence and underlines Apple’s responsiveness when accessibility issues arise.Apple’s Big Reveal: Hits, Misses, and Maybes The September event delivered the lightweight iPhone Air, the redesigned iPhone 17 Pro with its shift from titanium to aluminum, and the upgraded AirPods Pro 3. While innovation was on display, compromises in display, materials, and battery life sparked spirited debates about Apple’s direction.The Ghost MacBook: Hiding in Plain Sight? Rumors of a budget-friendly MacBook powered by Apple’s upcoming A18 chip hint at a big play for students and first-time Mac buyers. History, however, shows Apple’s “affordable” MacBooks often struggle to last. Could this be the one that sticks—or another ghost in the product vault?Meta Moves In: Beyond the Headset At Meta Connect 2025, new Ray-Ban and Oakley smart glasses, expanded AI companions, and mixed reality initiatives showed the company doubling down on mainstream wearables. The contrast with Apple’s high-end Vision Pro is striking: Apple pursues polish, while Meta races for ubiquity.Announcing Gamers Corner: A Podcast for Accessible Play We’re thrilled to introduce Gamers Corner, a new AppleVis podcast dedicated to the world of gaming and accessibility. Hosted by passionate gamers from within the community, this show brings together reviews, insights, and discussions about the latest accessible titles, platforms, and trends. It’s designed as a space for blind and low-vision players to stay informed, share experiences, and celebrate how far accessible… | — | ||||||
| 9/29/25 | Gamers Corner: May to August 2025 Edition | Welcome to Gamers CornerWelcome to the very first edition of Gamers Corner, a brand-new show from AppleVis hosted by Thomas Domville (AnonyMouse), with co-hosts Aaron Spelker and Jesse Anderson. This inaugural episode marks the beginning of a seasonal series that will run three or four times a year, depending on the pace of major game releases.Gamers Corner was created to provide blind and low vision gamers with a dedicated space to discover new titles, revisit hidden gems, and explore accessibility in mainstream and indie games alike. Each edition will highlight standout iOS games, feature community-driven insights, and showcase accessible titles across other platforms. Our goal is to capture the excitement of gaming while maintaining a critical eye on design, accessibility, and overall player experience.In this debut issue, we dive into two ambitious iOS games that generated plenty of discussion, explore Aaron’s “Vault Treasure” pick from the past, and finish with Jesse’s console recommendation that proves accessibility is expanding beyond mobile platforms.Glory FrontlinePlatform: iOS (Free, with in-app purchases) Genre: Strategy and Action HybridGlory Frontline isn’t content to play it safe. Instead, it pushes the boundaries of what blind-accessible iOS gaming can be, throwing players headfirst into the chaos of battle. In single-player mode, it feels like a tower defense game where enemies swarm down lanes, demanding that you shift quickly between positions to survive. Switch to multiplayer, however, and the world opens up into a full 360-degree battlefield more reminiscent of mainstream first-person shooters.The ambition is undeniable, and the sound design is equally striking, immersing players in frantic combat with clear audio cues for threats at every range. Yet with great ambition comes some missteps. The lack of a proper tutorial makes onboarding overwhelming, leaving many players confused about mechanics and progression. Microtransactions and skill regressions can also frustrate those unwilling to commit daily playtime.Still, for the dedicated gamer, Glory Frontline represents one of the boldest and most console-like experiences available on iOS. It’s complex, sometimes punishing, but undeniably groundbreaking.Joker Poker: Texas FrenzyPlatform: iOS (Free, optional in-app purchase to remove ads) Genre: Roguelike PokerAt first glance, Joker Poker: Texas Frenzy might sound like just another card game. But this clever roguelike flips expectations on their head. Here, poker hands become puzzles, shaped by modifiers, celestial cards, and relentless boss battles. It’s not about chasing the perfect flush — it’s about leveraging multipliers and bending the rules of poker to survive another round.The replay value is immense. Every run feels different, and every choice carries weight, from what jokers to buy in the shop to how you approach the final boss’s brutal debuffs. What looks like a familiar round of poker quickly turns into a strategic tug-of-war, where two pairs may outperform a full house thanks to well-stacked modifiers.Accessibility is generally solid, though a few unlabeled elements and interface quirks make the learning curve steeper than it should be. Fortunately,… | — | ||||||
| 9/22/25 | Quick Tip: Assigning a braille display command to tell the time on iOS | In this short AppleVis episode, host Scott Davert walks through how to bind a custom braille display command that instantly announces and brailles the current date and time on an iPhone. The motivation is simple: while the lock screen shows the time, that isn’t always convenient; a dedicated braille command lets you check the time anywhere without leaving what you’re doing.The conversation centers on VoiceOver’s braille command customization inside iOS. Scott explains that, as of this recording, iOS does not offer an equivalent mapping for a connected QWERTY keyboard or a native touchscreen gesture; he hopes Apple adds those options later. He also points out a brief “silent” behavior in one of the command menus where speech may stop speaking; there’s a quick recovery keystroke for that. Finally, he clarifies that longer braille displays can show the entire date and time on one line, while shorter displays (like 20-cell units) may require a single pan forward to reveal all details.Step-by-step: Assign a braille display command to announce the time on iOSOpen Settings on your iPhone with VoiceOver enabled.Go to Accessibility → VoiceOver → Braille.Select your connected braille display (e.g., Braille Edge) to open its command categories.Open the section for assigning Braille button commands.If speech goes quiet on this screen, press Space + dot 4 once to restore speech.Press Space + F to use Find, type time, and navigate to the Time action.Activate Assign New Braille Keys.When prompted, press your desired chord (example: Enter + T for “time”). If it doesn’t register, activate Assign again and retry promptly.Test your new binding: press the chord and confirm VoiceOver speaks—and your display shows—the current date and time.On 20-cell displays, pan forward once if the full string doesn’t fit.Press Space + Backspace (dots 7–8) to back out when finished.Tip: To jump quickly to the Assign New Braille Keys control when it’s at the bottom of the list, try Space + dots 4-5-6.Key details and tips surfaced in the episode include that this workflow is specific to braille displays attached to iOS with VoiceOver enabled, that QWERTY keyboard mapping for the Time action isn’t available yet, and that using space with dots 4-5-6 is a quick way to jump to the “Assign New Braille Keys” control if it’s at the bottom of the list. Scott’s suggested binding—Enter with T—keeps the command memorable and fast. The end result is a friction-free way to check the time from anywhere in iOS, without unlocking or navigating away from your current task.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers’ names, voices, or content.Scott: Hey, everybody. It's Scott Devert back for a podcast, this time covering a quick tip, which is how to set up a Braille display command to access the time and date on your iOS device.… | — | ||||||
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Chart history for AppleVis Podcast
Peaked at #57 in PE, currently #57 in PE.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| PE | — | #57 | #57 | — |
| IS | — | #153 | #153 | — |
Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.