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On the show
From 10 epsHosts
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Recent episodes
World building in a spatial era: an Interview with Erin Reilly
May 21, 2026
Unknown duration
A Future View of Virtual and Surround Experience: An Interview with Arthur Earnest
May 7, 2026
Unknown duration
Storytelling and Immersive Media: An Interview With Eric Williams
May 1, 2026
19m 22s
Analog art in a digital world: An interview with Sean Hallowell
Apr 23, 2026
52m 59s
Beyond Learning Outcomes: Marti Louw talks about Designing for the Human Experience
Apr 9, 2026
28m 12s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/21/26 | ![]() World building in a spatial era: an Interview with Erin Reilly | Show Notes Erin Reilly Erin Reilly - LinkedIn Texas Immersive Institute Sona Festival | — | ||||||
| 5/7/26 | ![]() A Future View of Virtual and Surround Experience: An Interview with Arthur Earnest | Show Notes Arthur Earnest - LinkedIn Arthur Earnest - Instagram Arthur Earnest - Blog | — | ||||||
| 5/1/26 | ![]() Storytelling and Immersive Media: An Interview With Eric Williams✨ | storytellingimmersive media+3 | Eric R. Williams | Cine-VRSona Festival+1 | — | storytellingimmersive media+3 | — | 19m 22s | |
| 4/23/26 | ![]() Analog art in a digital world: An interview with Sean Hallowell✨ | analog artdigital art+3 | Sean Hallowell | Sean Hallowell's WebsiteSean Hallowell's Instagram | — | analog artdigital world+3 | — | 52m 59s | |
| 4/9/26 | ![]() Beyond Learning Outcomes: Marti Louw talks about Designing for the Human Experience✨ | human experiencedesign+3 | Marti Louw | IDeATeGoogle Scholar | — | human experiencedesign+3 | — | 28m 12s | |
| 3/19/26 | ![]() How Can Creatives Manage a World with AI✨ | AIcreativity+3 | — | Kevin Stein's BlogA Guide to Which AI to Use in the Agentic Era+4 | — | AIcreatives+3 | — | 33m 16s | |
| 3/12/26 | ![]() Crystal Manich: Artistry, Opera, and Grandiosity✨ | operaartistry+3 | Crystal Manich | InstagramIMDb+2 | — | Crystal Manichopera+5 | — | 29m 07s | |
| 2/11/26 | ![]() From Dystopia to Utopia, an interview with Sarah Turner, New Media artist✨ | new mediaart+4 | Sarah Turner | Arts Management and Technology Lab | — | new mediaart+4 | — | 35m 11s | |
| 2/6/26 | ![]() Free Press, Bad Press, and the Muscogee Nation: A Conversation with Filmmakers✨ | press censorshiptribal sovereignty+4 | Rebecca Lansberry-BakerJoe Peeler+1 | Muscogee NationBad Press+4 | — | Muscogee NationBad Press+6 | — | 25m 09s | |
| 12/4/25 | ![]() The Algorithms in Your Ears: Looking Into the making of your music feeds✨ | music streaming algorithmsdata privacy+4 | — | SpotifyApple Music+2 | — | music feedsstreaming platforms+6 | — | 14m 14s | |
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| 11/21/25 | ![]() Ludus: a Ticket Selling Platform Changing the Game✨ | ticketingnonprofit+4 | Zachary Collins | Ludus | — | ticket sellingnonprofit ticketing+4 | — | 31m 08s | |
| 11/15/25 | ![]() Michael Cioni on Ingenuity and the Future of Entertainment✨ | technologycreativity+4 | Michael Cioni | StradaNAB+2 | — | Emmy-winningremote collaboration+3 | — | 41m 05s | |
| 10/30/25 | ![]() The Art of Language: Daniel Temkin Reveals The Inner Workings of Esolangs | In this episode of the Arts Management and Technology Lab, Daniel Temkin and Luna Lu discussed the artistic possibilities of code, focusing on esoteric programming languages (esolangs) and how they can function as a medium for art and human expression. Temkin explained that his interest began with experimenting in existing esolangs (like Brainfuck) around 2007-2008, leading him to create his own and document them conceptually, moving away from overly technical documentation. The conversation highlighted how giving up on the idea that programming must be practical allows for artistic exploration, connecting esolangs to idea art, constraint-based work (such as the Oulipo Group), and performance art. Temkin detailed the structure of his book, which presents programming languages as idea-based art, containing both realized works and conceptual prompts inspired by artists like Yoko Ono, and described how his languages — such as Fat Finger, which inspired code poetry, and Folders, which manipulates file system hierarchy — explore themes of collaboration, human irrationality, and the extreme constraints of logical systems. Listeners were also encouraged to explore existing esolangs on the Esolang Wiki before trying to design their own. See AMT Lab Website for transcript SHOW NOTES Book: Forty-Four Esolangs—The Art of Esoteric Code Website: https://danieltemkin.com/About Instagram: https://www.instagram.com/danieltemkin_/?hl=en | — | ||||||
| 10/28/25 | ![]() Politics and Portrayal: The Impact of AI and Our Lives | In this episode of the Arts Management and Technology Lab, Melida Hernandez and Christine Rivera dive into the intersections of technology, identity, and representation in digital spaces and media. Melida explores how AI-based recognition systems, often trained on biased datasets, misclassify transgender and non-binary individuals, which impacts their self-presentation, psychological well-being, and digital agency. Melida also discusses how these technologies replicate real-world prejudices, limiting the fluidity of gender expression online, and highlights the lack of diversity in AI research teams, where women make up only 10–15% of staff. Christine's research, on the other hand, focuses on how scripted and streaming television depicts motherhood and women's reproductive choices, connecting these portrayals to broader issues such as policy, workplace inequality, and the "motherhood penalty." Together, they unpack how media archetypes, algorithmic bias, and social platforms shape public perception and reinforce gender roles, calling for more inclusive storytelling, equitable AI design, and better systemic support for women and marginalized communities. See https://amt-lab.org/podcasts-interviews for transcript Show Notes The Politics of Portrayal: Motherhood Narratives on Television During Policy Transformation Christine Rivera Melida Hernandez | — | ||||||
| 8/21/25 | ![]() The Future of Technology in the Performing Arts: VR versus Broadcast | Alexann Sharp and Lehan Xu discuss the impact of technology on performance industries, particularly VR concerts and broadcast theater. They note that COVID-19 accelerated the adoption of VR concerts, initially by smaller artists due to cost and uncertainty. Examples include Sabrina Carpenter and Kid Leroy's Meta collaborations. They highlight technical challenges like audio quality and headset comfort. In broadcast theater, historical examples date back to the 1930s, with modern initiatives like the Met Opera's "Live in HD" and National Theater Live. Both discuss the balance between accessibility and maintaining the authenticity of live performances. SHOW NOTES: National Theatre Live/ Met Opera "Live in HD" Amaze VR Transcript available at the Arts Management and Technology Lab: Podcasts | — | ||||||
| 7/10/25 | ![]() Ethics, AI, and Sustainability in the Arts | In this episode of the Arts Management and Technology Lab, Hannah Brainard and Anuja Uppuluri explore two significant threats to artists and cultural institutions: the ethical and legal implications of Artificial Intelligence (AI), specifically its pre-training practices, and the impact of climate change on art and cultural heritage. They discuss how AI models often exploit artists' work without consent or compensation, leading to calls for dynamic consent systems, robust attribution, and fair compensation models. Concurrently, they examine how climate change amplifies natural disasters, posing existential threats to museums and collections, particularly impacting under-resourced and historically marginalized communities. The conversation emphasizes the urgent need for systemic change and equitable allocation of resources to ensure the long-term sustainability and preservation of creative works and cultural heritage in both domains. Transcsript and show notes can be found at https://amt-lab.org/podcasts-interviews/2025/7/ethics-ai-sustainability | — | ||||||
| 6/12/25 | ![]() Digital Marketing in the Age of AI: Insights From Grapeseed Media's Bill Updegraff | In this episode of Tech in the Arts, Dr. Brett Ashley Crawford of the Arts Management and interviews Bill Updegraff, founder and CEO of Grapeseed Media, a programmatic digital advertising firm. Grapeseed Media, established in 2013, has grown into a trusted partner for brands and agencies in digital advertising, earning recognition on Inc.'s 5000 list of fastest-growing private companies. In this episode, Updegraff explains that Grapeseed Media's initial goal was to provide arts organizations with access to programmatic advertising, a concept he once thought was exclusive to larger corporations. The company's role has since evolved from introducing programmatic advertising to guiding clients through its complexities. He highlights three approaches to programmatic advertising: in-house management, managed service partnerships, or working with a single, agnostic programmatic partner like Grapeseed Media, which provides unbiased access to all programmatic channels and consolidated reporting. Updegraff also differentiates programmatic advertising from search and paid social media, noting that programmatic is more "open market" compared to the "walled gardens" of platforms like Google and Meta. He also discusses the growing integration of programmatic into digital out-of-home advertising, offering hyper-targeting and data collection capabilities. Of course, they also discuss the ethical uses of AI in marketing, particularly in data analysis and creative ideation. Show Notes Grapeseed Media Programmatic Marketing (Video) Bill Updegraff Brett Ashley Crawford, PhD Read the transcript at amt-lab.org. | — | ||||||
| 6/6/25 | ![]() The Impacts of Big Data and AI on the Arts, Our Culture and Society | What are the implications of AI and algorithmic governance on culture and creative industries? To answer these and other questions, the Arts Management and Technology Laboratory gathered a panel of experts on campus at Carnegie Mellon University. Working across arts, media, data, and technology, panelists discuss frameworks for understanding how power flows within and between these industries. This episode of the Tech in the Arts podcast is a recording from the program, held in April. The discussion is moderated by Lead Researcher Ian Hawthorne, and features Eleanor Mattern, Director of the Sara Fine Institute and a teaching assistant professor at the University of Pittsburgh's School of Computing and Information. Her teaching and research interests include archives and digital curation, community-centered information work, civic engagement, and information policy and ethics. Emma Slayton, Data Education Librarian at the Carnegie Mellon University Libraries. Emma is an expert in data and AI literacies, GIS, and data visualization, she helps researchers and students develop their own data stories for publication and sharing. As a social scientist, she focuses on using computer modelling to analyze big data. Samantha Shorey, Visiting Assistant Professor at the University of Pittsburgh. Samantha is a design researcher who studies automated technologies — such as AI and robots — in the workplace. In her research, she seeks to highlight the labor and innovation of people who are often overlooked in media narratives about new technologies. See more at amt-lab.org | — | ||||||
| 5/16/25 | ![]() Cinematic VR for Public Service with Eric Williams and Jordan Herron | Eric R. Williams is a Professor at Ohio University and the director of the cinematic virtual reality (Cine-VR) initiatives at the Game Research and Immersive Design (GRID) Lab. His work spans award-winning film, television, and interactive media, including screenplays for Universal Studios, Fox Online, and American Movie Classics, as well as numerous published books and podcast series on storytelling. Jordan Herron is an Immersive Media & Audio Producer at GRID Lab. Jordan began working at GRID Lab in 2018 as a student employee and now specializes in audio storytelling, immersive sound design, and Spatial Audio Production. At SONA, Eric and Jordan presented a series of cinematic VR projects designed to support public service training. Using 360° filmmaking, they aimed to evoke empathy and create shared, memorable experiences. See more at amt-lab.org | — | ||||||
| 4/24/25 | ![]() Crafting Immersive Art with Amber Johnson at SONA Festival | Amber Johnson is an Associate Professor of Simulation and Game Development at Wake Tech Community College. She has worked in the game industry as an artist and level designer since 2007. She began teaching at Wake Tech in 2014, developing a curriculum that utilizes modern game asset creation techniques. She currently teaches courses in digital art, game programming, photogrammetry, tech art, and VR. On top of teaching, she does freelance work in photogrammetry and 3d renderings. At SONA, Amber presented her project "Crafting the Unreal", which reimagines Edgar Allan Poe's Ligeia as an immersive surrealist stop-motion VR experience by combining the tactile, dreamlike aesthetics of traditional stop-motion animation with the interactivity of VR. see more at amt-lab.org | — | ||||||
| 4/11/25 | ![]() DAF Strategies and Community Funds - A Talk with CharityVest | Donor advised funds - what are they? How are they being used? And what innovations are these peculiar giving vehicles introducing to the field of philanthropy? In this episode of Tech in the Arts, Lead Research Ian Hawthorne sits down with Rebecca Jacobs, head of community funds at CharityVest, a young, digitally native DAF sponsor. See more at amt-lab.org | — | ||||||
| 4/2/25 | ![]() Let's Talk: SXSW Shake-Up and the Future of Festivals | A shocking headline about SXSW's music portion set the internet buzzing. Are big festivals on the decline, or are they simply evolving? Tune in as we break down the changes. See more at amt-lab.org | — | ||||||
| 3/21/25 | ![]() Building Embodied Experience in the Arts and Design with Stephen Neely | In this episode of Tech in the Arts, Dr. Stephen Neely, associate professor at Carnegie Mellon University's School of Music, discusses eurhythmics, a century-old practice focusing on the bodily engagement of music, and extends these principles to modern interaction design. The conversation delves into the evolution of design practices and the need for a more holistic, user-centric approach in the digital age. Dr. Stephen Neely is an associate professor of Dalcroze Eurhythmics and Dalcroze license at Carnegie Mellon University School of Music, who also presents hands-on workshops in the US and around the globe focusing on the overlaps between music, design, body aesthetics, performance, and experience. See more at amt-lab.org | — | ||||||
| 2/27/25 | ![]() Let's Talk: Streaming 2.0, the Music Industry, and Culture Shifts | How will Spotify's new "Streaming 2.0" deal with Universal Music Group reshape the music industry? How have music streaming platforms impacted culture and its artists? In this "Let's Talk" episode of AMT Lab's Tech in the Arts podcast, Podcast Producer Jinghong Gong and Lead Researcher Ian Hawthorne discuss the latest headlines and newly released books that are shaping the music landscape. see more at amt-lab.org | — | ||||||
| 1/30/25 | ![]() Let's Talk: Tech Disruptions and New Policies in the Media Industry | As we step into a new year and new presidential administration, the media and technology landscape faces some significant shifts. While AI companies partner with major media outlets to train their models, social media platforms make changes that leave users in seeking decentralized platforms. In this Let's Talk episode of the Tech in the Arts Podcast, AMT Lab's Lead Researcher, Ian Hawthorne, and Chief Editor, Hannah Brainard, dive into the latest headlines. see more at amt-lab.org | — | ||||||
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