
Narrative Devices
From Back Seat Designers by Troels Pleimert
December 9, 2025 · 1h 3m · Season 666 · Episode 7
About this episode
The episode explores various narrative techniques used in adventure games, comparing classic and modern approaches.
The lads discuss different approaches to narration in adventure games, from the tried-and-true "describe everything out loud" approach from classic LucasArts games to the "internal film-noir-ish monologue" of the Tex Murphy series. Which work best and which are a bit weird when you think about them?
People in this episode
Host: Troels Pleimert
Topics covered
- narration
- adventure games
- game design
- storytelling
- narrative devices
Keywords
- narration
- adventure games
- LucasArts
- Tex Murphy
- storytelling
- game design
Mentioned in this episode
Books & works: LucasArts games, Tex Murphy series
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