Narrative Devices

Narrative Devices

From Back Seat Designers by Troels Pleimert

December 9, 2025 · 1h 3m · Season 666 · Episode 7

About this episode

The episode explores various narrative techniques used in adventure games, comparing classic and modern approaches.

The lads discuss different approaches to narration in adventure games, from the tried-and-true "describe everything out loud" approach from classic LucasArts games to the "internal film-noir-ish monologue" of the Tex Murphy series. Which work best and which are a bit weird when you think about them?

People in this episode

Host: Troels Pleimert

Topics covered

  • narration
  • adventure games
  • game design
  • storytelling
  • narrative devices

Keywords

  • narration
  • adventure games
  • LucasArts
  • Tex Murphy
  • storytelling
  • game design

Mentioned in this episode

Books & works: LucasArts games, Tex Murphy series

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