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On the show
Recent episodes
Breaking the Pattern - Casey Muratori Part 4
Jun 7, 2024
58m 19s
Experimental Gameplay - Marc ten Bosch Part 1
May 31, 2024
1h 17m 53s
The "Aha" Moment - Casey Muratori Part 3
May 17, 2024
1h 30m 02s
Starting the Art - David Hellman Part 1
May 10, 2024
41m 11s
Getting the Game Going - Casey Muratori Part 2
May 3, 2024
1h 32m 35s
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| Date | Episode | Description | Length | |
|---|---|---|---|---|
| 6/7/24 | Breaking the Pattern - Casey Muratori Part 4 | Casey and Jon continue their discussion of the origins of Braid: its final mechanics, the ending, structural pattern breaks, and the "biggest mistake" in the game!Why are there puzzle pieces in the game? Where did the idea of the slow-down ring come from? How did Paula Abdul inspire the game?Braid, Anniversary Edition has launched! You can pick it up on Steam, PlayStation, Nintendo Switch, Xbox, or play it via Netflix on mobile devices—maybe the one you're using now!Host: Jonathan BlowGuest: Casey MuratoriProducer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel) | 58m 19s | |
| 5/31/24 | Experimental Gameplay - Marc ten Bosch Part 1 | This week's guest interviewer is Marc ten Bosch, an independent developer known for Miegakure, a 4D puzzle-platforming game. Jon and Marc have presented together at IndieCade and NYU Game Center and are working together on Thekla's next puzzle game. Here, the two discuss the puzzle design philosophy of Braid: minimalism, pattern breaks, literary influences, and more. Next: the ramifications of the game's rewind mechanic—both as a way to correct difficulty in execution but also providing advanced puzzle-solving techniques.Braid, Anniversary Edition is out now! Buy it on platforms of your choice: Steam, PlayStation 4 and 5, Nintendo Switch, Xbox One and Xbox Series, iOS (for Netflix subscribers), Android (for Netflix subscribers).Host: Jonathan BlowGuest: Marc ten Bosch Producer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel) | 1h 17m 53s | |
| 5/17/24 | The "Aha" Moment - Casey Muratori Part 3 | Jon and Casey continue their discussion about the early design of Braid: specifically how Jon arrived at the design identity of Braid, and how developer design perspectives affect the player experience.Braid, Anniversary Edition has launched! You can pick it up on Steam, PlayStation, Nintendo Switch, Xbox, or play it via Netflix on mobile devices—maybe the one you're using now!Host: Jonathan BlowGuest: Casey MuratoriProducer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel) | 1h 30m 02s | |
| 5/10/24 | Starting the Art - David Hellman Part 1 | Braid's lead visual artist David Hellman is interviewed by Frank Cifaldi of the Video Game History Foundation about getting started on Braid: David's background and artistic process. We start by discussing David's webcomic "A Lesson Is Learned But the Damage Is Irreversible," which inspired Braid in more ways than one.Braid, Anniversary Edition releases on May 14, 2024. Pre-order it now on Steam, or stay tuned to play it via Netflix on mobile devices—maybe the one you're using now!Host: Frank CifaldiGuest: David HellmanProducer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel) | 41m 11s | |
| 5/3/24 | Getting the Game Going - Casey Muratori Part 2 | Casey and Jon continue their conversation about the early days of designing and programming Braid. We talk about scrapped gameplay ideas, technical challenges, and artistic inspirations, including the 1986 text adventure game "Trinity."Host: Jonathan BlowGuest: Casey MuratoriProducer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel) | 1h 32m 35s | |
| 4/26/24 | The Origins of Braid - Casey Muratori Part 1 | Hello and welcome to the inaugural episode of the Braid, Anniversary Edition Podcast! Braid, Anniversary Edition is an updated version of the classic game Braid that came out way back in 2008. The update has improved graphics and sound, new puzzles and developer commentary. Over 15 hours of commentary survived the editing and selection process to make it into the game, but this came from over 60 hours of initially recorded audio. Thus, this podcast.Our first interviewer is Casey Muratori, who some of you may know as the author of the Substack Computer, Enhance!, where he teaches programming. He's also the creator of the widely-appreciated YouTube series Handmade Hero. One lesser known fact is that Casey helped inspire Braid originally, and we'll be discussing his contributions throughout this podcast.Host: Jonathan BlowGuest: Casey MuratoriProducer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel) | 33m 53s |
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1 placement across 1 market.
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