
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Brands & references
Total monthly reach
Estimated from 10 chart positions in 10 markets.
By chart position
- 🇩🇪DE · Film Interviews#8630K to 100K
- 🇨🇦CA · Film Interviews#1585K to 30K
- 🇳🇱NL · Film Interviews#8910K to 30K
- 🇯🇵JP · Film Interviews#1061K to 10K
- 🇲🇽MX · Film Interviews#1311K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
28K to 108K🎙 Weekly cadence·14 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
55K to 216K🇩🇪46%🇨🇦14%🇳🇱14%+7 more - Active Followers
Loyal subscribers who consistently listen
22K to 86K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHost
Recent guests
Recent episodes
Interview with Andrew Stockman and Andy Rider.
Mar 28, 2026
1h 42m 36s
Charles Poynton Interview.
Jan 31, 2026
1h 53m 39s
Interview with Richard Muller - Part 2
Oct 13, 2025
1h 32m 20s
Interview with Richard Muller - Part 1
Sep 28, 2025
1h 31m 06s
Interview with Menno Dreischor
Apr 16, 2025
2h 00m 27s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 3/28/26 | ![]() Interview with Andrew Stockman and Andy Rider.✨ | color matching functionsinvestigative eye research+4 | Andrew StockmanAndy Rider | University College LondonCIE | Taipei | color matching functionsLMS cone responses+5 | — | 1h 42m 36s | |
| 1/31/26 | ![]() Charles Poynton Interview.✨ | digital color imagingVFX/CGI+3 | Charles Poynton | IMAGODigital Video and HD, Algorithms and Interfaces | — | digital videocolor imaging+5 | — | 1h 53m 39s | |
| 10/13/25 | ![]() Interview with Richard Muller - Part 2✨ | virtual productionD.I.T. role+3 | Richard Muller | IMDBChappie+4 | — | D.I.T.virtual production+3 | — | 1h 32m 20s | |
| 9/28/25 | ![]() Interview with Richard Muller - Part 1✨ | Digital Imaging TechnicianFilm and video acquisition+4 | Richard Muller | IMDBChappie+5 | GermanySouth Africa | DITvirtual production+5 | — | 1h 31m 06s | |
| 4/16/25 | ![]() Interview with Menno Dreischor✨ | film restorationcolor matching+3 | Menno Dreischor | TIPbColor Matching Hub+1 | Amsterdam | film restorationcolor matching+5 | — | 2h 00m 27s | |
| 3/3/25 | ![]() Interview with Akiyoshi Kitaoka✨ | visual perceptioncolor theory+4 | Akiyoshi Kitaoka | Ritsumeikan UniversityColor Mentor+2 | — | visual perceptioncolor theory+6 | — | 1h 12m 46s | |
| 11/28/24 | ![]() Interview with Kevin Shaw - Part 2✨ | Colorist Societyindustry organization+3 | Kevin Shaw | Colorist SocietyIMDB | — | Colorist Societytrade unions+5 | — | 1h 17m 46s | |
| 10/30/24 | ![]() Interview with Kevin Shaw - Part 1✨ | color gradingtelecine+3 | Kevin Shaw | Davincitelecine+2 | — | coloristtelecine+6 | — | 2h 43m 13s | |
| 10/14/24 | ![]() Interview with Troy Sobotka - Part 2✨ | visual cognitionimage creation+4 | Troy Sobotka | AgxHitchhikers Guide to Digital Color | — | visual cognitionimage creation+5 | — | 2h 41m 53s | |
| 9/26/24 | ![]() Interview with Troy Sobotka - Part 1✨ | Visual CognitionImage Creation+3 | Troy Sobotka | AgxHitchhikers Guide to Digital Color+1 | Vancouver | lightingrendering+3 | — | 1h 57m 26s | |
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| 9/13/24 | ![]() Interview with Jason Iversen | On this episode I must apologize in advance for having way too much fun.My guest is Jason Iversen he is a Visual Effects Technical Supervisor who has worked at Digital Domain, Rythm and Hues and now is at Weta in New Zealand.We have known each other since high school and worked together many years ago in South Africa.He was the co-founder of the Odforce.net chat forum. And he has worked on more block buster films than I’ve had blocked noses.We talk about visual effects, color pipelines and rendering techniques through the ages and discuss where things are heading with the merging of Weta with Unity games.We discuss:(00:00) - Intro (01:32) - Interview starts (01:39) - Let's talk about the (03:06) - Lord of the Rings (03:48) - New (04:31) - Starting (05:23) - Early virtual reality (10:05) - Cybershark (12:24) - Odforce.net origins (17:23) - Digital Domain (19:16) - DD company culture (21:49) - Titanic water simulations (25:19) - Specialization (27:31) - Pipeline development (30:12) - What color management? (30:46) - Film outs (32:01) - Look mom, no LUT! (32:18) - sRGB / Linear mashup (33:20) - Compositors bearing the brunt (35:03) - Isn't it always just painting? (36:59) - WYSI not WYG (38:33) - Jackass landlord (40:13) - Rythm and Hues (40:51) - South African attractor (42:05) - Effects and Lighting supervisor (42:50) - Software development (43:45) - Developing into a product (46:13) - Color management arrives (50:00) - SDR to HDR rendering (50:18) - RGBE (51:34) - Open EXR (52:28) - OCIO (54:00) - Life of Pi bankruptcy (56:11) - Polishing the car (57:22) - Pressure to go international (57:41) - Production technology supervisor (01:00:01) - Moving to Weta (01:01:39) - Spectral rendering (01:02:51) - Less fictitious (01:05:21) - Spectral resolution (01:06:31) - Simulate everything (01:09:07) - Avatar 3 (01:10:25) - Planet of the Apes (01:12:58) - Optical effects (01:14:20) - Phosphorescence (01:15:19) - Uplifting textures (01:17:23) - Machine learning in Manuka (01:18:58) - Image based lighting (01:23:28) - Types of Renderers (01:27:08) - Manuka's render method (01:28:25) - Coherence (01:29:39) - Wave striding (01:31:30) - Spectral rendered emulates film? (01:32:02) - www.youtube.com/watch?v=YE9rEQAGpLw (01:32:33) - Light sources in Manuka (01:34:50) - Caustics (01:37:41) - Shade before hit (01:39:26) - Photogrammetry (01:40:38) - 2D vs 3D and deep rendering (01:43:51) - Merging of film and games (01:44:42) - Gausian Splatting (01:45:12) - gsplat.tech website (01:47:50) - Splat drawn flying points (01:50:03) - Immersion (01:50:59) - Splat funeral (01:51:55) - R&D lifecycle (01:53:28) - Gemini Man (01:55:46) - Pure research (01:58:00) - Heat haze (02:00:41) - Confluence of Games and Film (02:03:09) - Unreal as renderer (02:04:04) - Crossover content (02:07:32) - Boring detail (02:09:17) - Atlas and VR stages (02:11:50) - Outro (02:12:19) - End Check out www.patreon.com/ColorMentor/ for colorist training. ★ Support this podcast on Patreon ★ | 2h 12m 20s | ||||||
| 8/28/24 | ![]() Interview with Steve Shaw | Today’s guest will probably be familiar to many of you.Steve Shaw and his company Light Illusion are well known in the world of calibration and color grading.I chatted to him about his work with Quantel and other companies in the past. Also, film emulation over the years and the current products and services that Light Illusion offers.We discuss:(00:00) - Intro (01:13) - Interview starts (01:36) - Starting at Quantel (06:08) - Quantel as pioneers (12:38) - Quantel IQ and Pablo (16:03) - DI and film emulation (20:46) - Film Lab Profiling Service (24:53) - Light Illusion's film profiles (27:21) - Origins of Lightspace (34:35) - Film emulation vs film looks (39:20) - Film meets HDR and HDR limitations (41:35) - Image vs reality. Marketing bollocks! (42:06) - Resolution (45:59) - Why we calibrate (48:04) - Compounding error (59:32) - Calibration interval (50:14) - Client education and support (53:39) - Calibration process (58:47) - Manufacturer auto-calibration (01:00:37) - Display linearity (01:01:50) - Probe calibration and probe matching (01:04:54) - Checking linearity (00:01) - 06:03 Heat stability (01:09:30) - Video and full levels (01:11:58) - System delay (01:15:43) - Signal path and system setup (01:19:55) - Custom patch sets (01:23:56) - Linear and log data compression (01:26:11) - Visualizations in Colorspace (01:28:31) - Zero-1 range and negative values (01:30:44) - Six Primary color systems (01:32:57) - Colorspace for color science (01:35:06) - Image sequence probe and virtual studios (01:36:21) - Broad spectrum white LED’s for virtual studios (01:38:23) - Multi language interface (01:39:53) - P-generator (01:42:08) - Third-party software development (01:43:37) - Manufacturer integrations (01:46:36) - Viewing angle (01:49:14) - Sign-off (01:49:35) - End logo Check out www.patreon.com/ColorMentor/ for colorist training. ★ Support this podcast on Patreon ★ | 1h 49m 42s | ||||||
| 8/14/24 | ![]() Interview with Kaur Hendrikson | This episode I’ll be speaking to Kaur Hendrikson a colorist based in Tallinn Estonia. Any of you who use DCTL’s will be familiar with his name.In the last few years, he has setup up a successful DCTL store and is constantly developing new tools for freelancer and large facilities alike.He does DCTL and Python scripting training for Black Magic and platforms like Mixing Light.We spoke about this and a lot more.We discuss: (00:00) - Intro (01:18) - Interview starts (02:04) - Starting out (06:01) - Estonia (08:36) - Hockey Stick (13:13) - The DCTL store (15:49) - Vision mixing automation (21:41) - Coding to solve problems (22:58) - Black Magic teaching (25:22) - Resolve Certification (26:42) - Teaching (28:51) - Python Scripting (30:53) - Product Design (34:28) - Future of DCTL library (37:52) - Current limitations of DCTL (42:19) - Panel Mods (45:42) - Color management (51:16) - Issues with color management (52:45) - Maths in DCTLS (54:32) - Color models (56:03) - Functions and smoothness (59:13) - DCTL bad practices (01:03:25) - Problem solving (01:04:44) - Highlight Modes (01:11:29) - Recent grades (01:13:06) - The future (01:14:26) - Node tree (01:15:40) - What young colorists need (01:19:02) - Project Archives (01:20:41) - Open-Source vs for profit (01:26:32) - Interacting on forums (01:28:32) - Forum theatre (01:32:49) - Finding work (01:36:33) - Current interests (01:42:47) - End sign off (01:43:08) - END LOGO Check out www.patreon.com/ColorMentor/ for colorist training. ★ Support this podcast on Patreon ★ | 1h 43m 15s | ||||||
| 7/20/24 | ![]() Interview with Thatcher Freeman | In this episode, I'll be talking to Thatcher Freeman. He's a California-based colorist and software engineer. For his day job, he's an actual AI specialist. He's made great contributions to the color grading and software coding communities. He's also a filmmaker, so I wanted to talk to him to find out what makes him tick.We discuss: (00:00) - Intro (01:10) - Interview starts (01:57) - Thatcher's background in film making. (05:01) - The difficulties on finding resources on color theory. (06:41) - Current industry trends. (09:14) - A colorist's value. (10:21) - The combination of art and technology. (13:14) - Freelance pressures. (29:14) - Subtle vs Pushed graded. (33:00) - Things that break the signal. (54:29) - Personal taste in films and watching as a professional. (01:08:19) - Thatcher's DCTL library. (01:15:22) - Advice for DCTL coding. (01:36:23) - Current Research. (01:41:27) - Outro (01:41:49) - End logo Check out www.patreon.com/ColorMentor/ for colorist training. ★ Support this podcast on Patreon ★ | 1h 41m 56s | ||||||
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Chart Positions
10 placements across 10 markets.
Chart Positions
10 placements across 10 markets.
