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Recent episodes
The Physical Magazine Sorcery Needed — The Ruby Core-ier
May 5, 2026
Unknown duration
We Broke Magician… (Immortal Throne Combo Is REAL)
Apr 28, 2026
Unknown duration
Does Sorcery Need a Second Set Each Year?
Apr 23, 2026
Unknown duration
Sorcery Just Got REAL Tournament Support
Apr 20, 2026
Unknown duration
Why Competitive Play Matters (Even If You Hate It)
Apr 16, 2026
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5/5/26 | The Physical Magazine Sorcery Needed — The Ruby Core-ier | What if TCG content wasn’t just videos, tweets, and Discord posts… but something you could actually hold?In this episode, we sit down with Jack (Electric Sorcerer), creator of The Ruby Courier—a fully physical magazine dedicated to Sorcery: Contested Realm. Inspired by classic Magic publications like The Dojo, this project brings back something the game has been missing for decades: written, collectible, analog content.We talk about:• Why he chose a magazine over YouTube or podcasts• The inspiration from old-school Magic media• How the Ruby Courier is made (DIY → professional print)• The kinds of articles inside (strategy, lore, interviews)• Expanding Sorcery’s world through writing and design• Why physical media still matters in modern TCGsThis is one of the coolest community-driven projects in Sorcery—and a reminder of what made card games special in the first place.👉 Check out The Ruby Courier (link below)👉 Support the channel: Patreon.com/EternalDurdleshttps://www.patreon.com/therubycoreier | — | ||||||
| 4/28/26 | We Broke Magician… (Immortal Throne Combo Is REAL) | www.patreon.com/EternaldurdlesChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryEveryone says Magician is a meme but Phil built a combo deck around Immortal Throne to a recent 3-0 at his local scene.In this episode, we break down the first real Magician combo deck in Sorcery and how it wins. An explainer on its engine with multiple lines to sit atop the throne:• The core combo pieces• How Chaoswish and Dhol Chants generate faster The Immortal Throne wins• Why Magician is uniquely suited for combo strategies like this• The “only play cards that advance the plan” philosophy• Ways Phil has won games with obscure lines• Where the deck is fragile and how it is beatable if you want to beat itPhil also walks through how the list evolved from his early builds with Fire Harpoons! to a fully streamlined combo shell, and what still needs to be solved.Riverside Partner Link: https://riverside.sjv.io/KB0E07 | — | ||||||
| 4/23/26 | Does Sorcery Need a Second Set Each Year? | Sorcery was built on a boldOne set per year. No burnout. No overload.But as the game grows… cracks might be starting to show.In this episode, we sit down with CJ (SorceryCon Champion) to tackle a big question:👉 Should Sorcery move to two sets per year?We break down:• Why metas risk becoming solved and stagnant• The tension between collectors, casuals, and competitive players• How small “mini-sets” could fix balance issues• Why current event timing might hurt the game’s growth• The risk of repeating Magic’s biggest mistakes• How organized play and set cadence are deeply connectedWe also discuss:• Why “healthy metas” matter more than who wins• The importance of surprise, innovation, and upsets• How LGS support depends on product flow• Why Sorcery’s slow model is both its strength and its biggest riskSorcery is doing a lot right.But the question is…👉 Can it evolve without losing what makes it special? in terms of support Grand contestWhy for Grand Contestsis Why entrance value and clout matter so much to the competitive sphereearly negative feedback loopany TCG’sThis is a constructive critique who want Sorcery to succeed long-term. | — | ||||||
| 4/20/26 | Sorcery Just Got REAL Tournament Support | Big news for competitive Sorcery players…Excalibur Events is hosting TWO full weekends of Sorcery: Contested Realm tournaments—and this is a HUGE step forward for the game.📍 Pittsburgh – July 11–12📍 Columbus – July 25–26Each weekend features:🔥 TWO separate $2K events (Saturday + Sunday)🔥 $800 to 1st place (per event)🔥 Scaling prizing with attendance🔥 Community + artist involvement (TBD based on turnout)This is more than just another event—this is our chance as a community to prove that Sorcery deserves a place at major tournament circuits.👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelIn this episode we cover:• Why this is a massive moment for Sorcery• How these events came together• Why showing up matters for the future of the game• The importance of more large-scale data + competition• What this means for the meta and community growthIf you’ve been waiting for bigger events… this is it.Let’s show up. Let’s prove it. Let’s contest the realm. | — | ||||||
| 4/16/26 | Why Competitive Play Matters (Even If You Hate It) | Everyone’s hyped about the next big Kickstarter TCG…But we’ve seen this before.In this episode, we break down why so many collectible card games fail—and what separates the ones that survive from the ones that disappear after 1–2 years.Using Sorcery as a case study, we dig into:• Why competitive play is ESSENTIAL for long-term success• The balance between casual and “sweaty” environments• Why most Kickstarter TCGs burn out after launch• The importance of a real event structure (not just vibes)• Why set cadence matters more than you think• How to build a game people actually stick withWe also explore:🔥 What “Avatar of the Realm” NEEDS to be🔥 Why production value and storytelling matter🔥 The role of LGS support and grassroots play🔥 Why chasing the dream is critical to a game’s identityIf you care about Sorcery—or ANY new TCG—this is a conversation you need to hear. | — | ||||||
| 4/14/26 | Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) | Everyone’s hyped about the next big Kickstarter TCG…But we’ve seen this before.In this episode, we break down why IP-driven card games and Kickstarter TCGs consistently fail, and what separates games that survive (like Magic, Pokémon, and Sorcery) from the ones that disappear after 1–2 years.We cover:• Why IP-based games struggle long-term• The Kickstarter speculation bubble problem• How scalpers distort early success• Why second sets determine survival• The real cost of making a TCG (it’s NOT what you think)• Why Sorcery’s slow growth might be the winning formulaIf you’re thinking about getting into a new TCG—or backing one—this is a conversation you need to hear. | — | ||||||
| 4/9/26 | Grand Contests Feel… Less than GRAND | Are Sorcery’s Grand Contests missing the mark?In this episode, we dive into the controversy around prize support and what it means for the future of competitive Sorcery.We cover:• Why current prize support feels underwhelming• The importance of EV vs “clout” incentives• Lessons from Magic: The Gathering’s competitive ecosystem• How poor incentives can create a negative feedback loop• Why competitive players are the game’s BEST marketing tool• What Sorcery could do better (original art? better promos?)This isn’t a hate piece — it’s a constructive critique from players who want the game to succeed long-term. | — | ||||||
| 4/7/26 | Mono Earth Archimago Is REAL (And It’s Winning) | Everyone thought Earth was dead.Then this Mono Earth Archimago deck showed up at SCG Richmond and proved otherwise.In this episode, we break down:• The full Mono Earth Archimago list from SCG Richmond• Why NOT splashing is actually a strength• How Gift of the Wolf changes deck construction• Mulligans, sequencing, and early game priorities• Mid-game resource management (and avoiding mana traps)• How the deck actually wins (hint: it’s not just Craterize)• Why sites like Wizard’s Den and Imperial Road are secretly bustedThis deck flips the current Sorcery meta on its head — and might be the blueprint for beating Water. https://curiosa.io/decks/cmlzbbn4800s204kvt2h1i6kv | — | ||||||
| 3/31/26 | Is Sorcery Following Magic’s Path? (Future Predictions) | Sorcery might be heading toward something BIG…In this episode, we break down what a reprint set (“Revised”) could mean for the future of Sorcery Contested Realm — and why it may lead to multiple formats, just like Magic.We dig into:• What a reprint set means for the game long-term• Whether Sorcery is intentionally following Magic’s early set structure• How Alpha → Arthurian → Gothic mirrors early MTG history• What the NEXT set could look like (Antiquities? Fallen Empires vibes?)• Why Sorcery’s slow growth might actually be its biggest strength• The difference between IP-driven games vs gameplay-driven gamesAnd most importantly…👉 Where is Sorcery actually going next?If you care about the long-term future of the game, this is the episode.📺 Full discussion referenced here: | — | ||||||
| 3/27/26 | EXTRA Sense: Channel UPDATE/Our AI stance | AI is everywhere and we’ve been accused of using it. In this episode, we talk through why we don’t use AI for creative content and explain our views on when AI as a tool is valuable.We also chat channel updates, including content schedule, personal health goals, and the new artists creating our assets. | — | ||||||
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| 3/26/26 | How Do You Beat Mono Water? With CJ | Is Water unbeatable? SorceryCon champion CJ joins to break down why Mono Water / Dank Magic dominated, why mono-Water is the easiest deck to win with, and what its exploitable weaknesses are. some options to combat it include Enchantress, Archimago, and Geomancer. 💎 Support the channel:https://www.patreon.com/eternaldurdles📝 Want to write for us or share your deck? Reach out to Phil on socials or Discord | — | ||||||
| 3/24/26 | GOTHIC STORE KIT: Sorcery Is Doing It RIGHT | Sorcery shared how they aim to build the game at local level!In this episode, we break down the Gothic Store Kit announcement and what it means for you, your LGS, and the future of the game.We cover what’s in the Gothic Store Kit, what it means for local game stores and its community,, and why it’ll boon deck innovation.We also talk about why Sorcery’s system is better than traditional tournament ladders, and Why it lowers the risk for store owners.Send the to Gothic Store Kits to your LGS and get games started. | — | ||||||
| 3/19/26 | The TRUE Power Nine of Sorcery | www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryWhat are the most powerful cards in Sorcery?In this episode, we each build our own version of the Power Nine of Sorcery — and things get… heated.We break down:🔥 The #1 card in the game (is it really Erik's Curiosa?)💍 Why Ring of Morrigan is in every deck🐸 The insanity of Plague of Frogs🧠 Card selection power like Browse🌊 The format-warping impact of Atlantean Fate⚔️ And whether Whirling Blades is secretly brokenPlus…• A massive argument about whether Toolbox belongs in the Power Nine• Why Phil thinks the cores are mandatory• Why Zac thinks power over nostalgia• Honorable mentions like Courtesan Thias, Tithe, and moreIf you love Sorcery, this is one of those episodes where you WILL have an opinion.Riverside Partner Link: https://riverside.sjv.io/KB0E07 | — | ||||||
| 3/18/26 | 80% Water?! Sorcerer’s Summit Data Explained | www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryThe data is in… and Water is dominating Sorcery.In this episode, we break down the Sorcerer’s Summit Season 1 data, provided by CJ and Bruce, and take a deep dive into:💧 Why Water decks make up 80% of the top meta🌪️ Why Air is the best support element🧠 The most played avatars (Pathfinder, Impostor, Necromancer)📊 The most played cards across every element⚔️ What decks are actually winningWe also explore:• Why Atlantean Fate might be Sorcery’s “Power 9” level card• How Whirling Blades became a format staple• Why Ward is warping deckbuilding• Whether Earth is actually down… or just adaptingPlus, we dig into real decklists including:• Necromancer (the deck to beat)• Pathfinder variants• Avatar of Air aggro• A wild Spellslinger Top 4 finishIf you're preparing for competitive Sorcery—or just want to understand the meta—this is the clearest snapshot of the format right now. | — | ||||||
| 3/13/26 | Sorcery Is Finally Supporting Competitive Play | Erik’s Curiosa has revealed the first look at competitive play structure for Sorcery: Contested Realm!In this episode, we break down the new organized play ecosystem comprising four tiers:Store Kits — Foundation of Local PlayCornerstone Championships — Annual Store-level Flagship EventsGrand Contests — Regional Travel EventsAvatar of the Realm — World ChampionshipHow Erik’s Curiosa detailed their design philosophy via three categories:CreativityWonderMasteryAnd dive deep into:Why local store support is most importantExpectations for Grand Contests as the Crossroads replacementsAppreciation for the communication from Erik’s Curiosa and why it mattersSorcery is growing into a long-term competitive powerhouse, and we are witnessing its first steps.Let us know in the comments:👉 What would you want to see from Sorcery’s competitive scene? | — | ||||||
| 3/12/26 | Upgrading Sorcery Precons for ONLY $10 | We’ve been talking about doing this for a while… so here it is.In this episode we upgrade the Sorcery: Contested Realm Prophets of Doom preconstructed decks with a strict $10 budget.Rules for the challenge:• $10 in singles only• Ordinaries (commons) are free• Nothing can be removed from the deck• All upgrades are additive onlyThe goal is simple:If someone just bought the precon box and wants to upgrade their deck as cheaply as possible, what should they add?Zac and Phil each built their own versions without looking at the other’s list — and the results are very different.We break down upgrades for:Zac• Harbinger https://curiosa.io/decks/cmmgq9vnq00at04i5xgqxravr• Persecutor https://curiosa.io/decks/cmmgq9lu6010f04jn3id1vsg4• Savior https://curiosa.io/decks/cmmgq6gc1014204l8v50dqpfm• Necromancer https://curiosa.io/decks/cmmgq98mw009104i5p9hvwp1sPhil Harbinger https://curiosa.io/decks/cmmm9t3qo00rt04l1zu1ahnau• Persecutor https://curiosa.io/decks/cmmm98w2401up04l4hy8qwlhw• Savior https://curiosa.io/decks/cmmm8aq4e008b04l1u2308m51 • Necromancer https://curiosa.io/decks/cmmm8ty1o00dn04l18pdibxb8Some decks got token upgrades, some got demon upgrades, and some became surprisingly competitive.If you're new to Sorcery and want to improve your precon decks without spending much money, this is the video for you. | — | ||||||
| 3/10/26 | How Mike Herbig Won the SorceryCon Limited Championship | Mike Herbig joins the show after winning the SorceryCon Limited Championship, and we break down exactly how he did it.We talk about:• The Gothic Limited format• Why 3-drop minions define Sorcery Limited• Draft strategies that actually win games• Why tempo matters more than bombs• The biggest mistakes players make in draft and sealedWe also discuss avatars in limited, the evolving rules of Sorcery, and how the game compares to Magic’s limited environments.If you want to improve at Sorcery: Contested Realm Limited, this episode is packed with insights from the champion himself. | — | ||||||
| 3/3/26 | Why I Registered Enchantress at SorceryCon | www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryhttps://eternaldurdles.com/2026/03/02/elevating-enchantress-at-sorcerycon-2026/SorceryCon is in the books.I registered Enchantress — again.https://curiosa.io/decks/cmlvofe7a004z04l10rid66rsBut the real question is:Did Gothic actually make Enchantress better…or did we just convince ourselves that it did?In this episode I break down:• My 7–1 pre-Gothic list• Every single Gothic aura (all nine of them)• Why most of them don’t move the needle• Why Falling Star is the real pivot• The math behind “hits”• Why I rejected the conservative builds• The aggressive adjustments I made• And the exact list I registeredEnchantress isn’t explosive.She’s inevitable.And if you understand threat geometry and aura positioning, you can farm decks that don’t respect her.If you want:– The full 20-page written breakdown– Updated post-SorceryCon list changes– Match results and lessons learnedCheck out the Enchantress tier on Patreon and the full write-up at eternaldurdles.com.Let me know in the comments:Did Gothic help Enchantress — or are we forcing it? | — | ||||||
| 2/26/26 | SorceryCon PANEL: Magician, Enchantress & Spicy Brews | www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryPhil is locked in on Magician and refining a Sunken Treasure engine that might be the cleanest opener in the format.Zac is torn between:Falling Star Enchantress“Secret” EnchantressSmoke Impostor Big-Range midrangeOr something even spicierWe break down:The Croaking Swap → Shelly Coat → Sunken Treasure curveWhy Shelly is secretly one of the best defensive tools in WaterHow Impostor sequencing changes your entire deck planRectangle theory and avatar transformationsCommunity brews from the floorAnywhere But Subsurface (Harbinger grief build)Avatar of Earth ranged techAir/Water Harbinger void aggressionThe realities of testing live at an eventThis episode is less theory lab, more battlefield journal.There’s something special about learning tech in real time, getting bodied by mesmerism, discovering you misunderstood range, and realizing half your deck needs to change before round one.Sorcery is at its best when people are in the room.Main event next.Keep contesting the realm. | — | ||||||
| 2/24/26 | 2026 SorceryCon Champion CEEJ Breaks Down His Deck | www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryCJ from Old Fashioned Nerd is your 2026 SorceryCon Champion.After multiple close calls and second-place finishes, CJ finally takes it down — and in this episode he walks us through the exact deck, decisions, and meta calls that led to the win.We break down:Why he moved off Blue MagicThe Impostor deck that almost made the cutHow this build handles Fire AggroThe role of Abaddon Succubus, Coy Nixie, and Thin Ice in the removal suiteWhy Dormant Monstrosity and Gnarled Wendigo are so important right nowThe key sideboard and Atlas decisionsWhat he’d change (and what he wouldn’t)From snowstorm travel chaos… to hoisting the trophy.If you’re preparing for the current Sorcery meta, this is required listening. | — | ||||||
| 2/17/26 | Water Control vs Tempo | The Case Nobody Makes | Phil and I think the community might be wrong about Water.Phil'shttps://curiosa.io/decks/cmlphw1ov008104jx9h4j8ajjZac'shttps://curiosa.io/decks/cmlmwdkuu002l04jvz1ny51efMost players treat Water as a tempo color — bouncing threats, repositioning minions, creating small advantages. But after testing mono-water Magician builds built around Return to Nature, we believe Water is fundamentally a control color.In this episode we break down:• Why inevitability defines Water• How Return to Nature functions as a control engine• Why obfuscating removal matters in best-of-one• The case for Fail Mutation as a control speed bump• Realm control vs tempo positioning• How this deck actually winsWater isn’t about racing. It’s about surviving long enough that your opponent runs out of relevant cards.We walk through both builds, debate card choices (Island Leviathan, shuffle effects, Torch & Pitchfork, Lady of the Lake), and explore what true inevitability looks like in Sorcery.What do you think — is Water tempo… or control?Comment below. | — | ||||||
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Chart Positions
5 placements across 4 markets.
Chart Positions
5 placements across 4 markets.
