
Insights from recent episode analysis
Audience Interest
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Publishing Consistency
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Est. Listeners
Based on iTunes & Spotify (publisher stats).
- Per-Episode Audience
Est. listeners per new episode within ~30 days
1 - 1,000 - Monthly Reach
Unique listeners across all episodes (30 days)
1 - 5,000 - Active Followers
Loyal subscribers who consistently listen
1 - 500
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Content marketing trends to watch in 2022
Jan 25, 2022
Unknown duration
What’s in a meme?
Dec 21, 2021
Unknown duration
Why you should consider gamifying your content
Oct 26, 2021
Unknown duration
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| Date | Episode | Description | Length | |
|---|---|---|---|---|
| 1/25/22 | Content marketing trends to watch in 2022 | 2022 is set to be a year where technology and media have an outsize impact on content marketing. What will it all mean for marketers, companies and consumers of content? Listen as Spoon Finland’s Craig Houston, Payal Bhattar and Sini-Maria Melanen join Context Matters host Denise Wall to pick apart the major trends that will shape content marketing in the year ahead. | — | |
| 12/21/21 | What’s in a meme? | Memes have the potential of going viral – spreading a message far and wide. With platforms like Facebook increasingly becoming a pay to play channel for companies, should more firms be considering memefying their content? Context Matters discusses the pros and cons of using memes in content marketing with Joel Willans, creator of the popular Very Finnish Problems meme series. | — | |
| 10/26/21 | Why you should consider gamifying your content | The global gaming market is set to reach USD 250 billion by 2025. Big corporations like Microsoft and Salesforce are getting into enterprise gaming to train and engage teams. Join Spoon’s Context Matters podcast as game studio founder and developer Natasha Skult explains how gamification can give content an engagement boost. | — |
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Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.



