
Episode 13 - In My PJs - Resident Evil Requiem
From Describing The Skybox by Describing The Skybox
April 18, 2026 · 1h 36m · Episode 13
About this episode
The episode discusses the mechanics and character dynamics of Resident Evil Requiem, highlighting its dual protagonist setup and the balance between survival horror and action gameplay.
The silent treatment, I hope. Welcome back to the podcast! Today, we’re going to be talking about Resident Evil Requiem, the ninth mainline Resident Evil game and one that mechanically resembles the RE Engine games. Like, all of them, because this game is both a first person survival horror title as well as a third person action game at different points, and the balance between them and how you approach each is going to be the ultimate deciding factor if this game really works for you. Grace’s segments are slow and focused on enemy avoidance and puzzle solving, while Leon has a giant inventory and much more effective weaponry. Both are given their time to shine, with large sections dedicated to each (and a few to both, which I think is where the dual protagonist setup really sings), but I would be lying if I said it didn’t feel like one half was given a little more attention in development than the other. Visuals and sound are incredible in the way most AAA titles are like these days, with this games strengths lying in gruesome enemy art direction as well as punchy firearm sound effects. Unfortunately, as is usually the case with Resident Evil games, the narrative is a little…
Topics covered
- Resident Evil Requiem
- first person survival horror
- third person action
- game mechanics
- character divide
- combat
- boss fights
Keywords
- game design
- AAA titles
- enemy art direction
- narrative
Mentioned in this episode
Products: Resident Evil Requiem, Resident Evil, RE Engine, Terminator, Resident Evil 9, RE7, RE4, Super Mario World
Books & works: In My PJs -, Resident Evil Requiem
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