
Insights from recent episode analysis
Audience Interest
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Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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- Per-Episode Audience
Est. listeners per new episode within ~30 days
25,001 - 50,000 - Monthly Reach
Unique listeners across all episodes (30 days)
75,001 - 150,000 - Active Followers
Loyal subscribers who consistently listen
15,001 - 40,000
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Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 11 epsHosts
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Recent guests
Recent episodes
Etinosa Agbonlahor: Behavioral economist on why pricing belongs in the design process
Apr 29, 2026
48m 26s
Paul Dichter: Stranger Things writer on why the writers’ room isn’t so different from the design studio
Apr 22, 2026
32m 22s
Tessa Forshaw and Rich Braden: "Innovation-ish" and why most innovation doesn’t have to be a moonshot
Apr 16, 2026
46m 18s
Luis Mendo: Designer turned illustrator on making things that could only come from you
Apr 8, 2026
32m 17s
David Shim and Rachana Rele: Read AI CEO and VP of Product Design for AI-native products at Adobe on amplifying creative work — not replacing it
Apr 1, 2026
35m 30s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 4/29/26 | ![]() Etinosa Agbonlahor: Behavioral economist on why pricing belongs in the design process✨ | pricingbehavioral economics+3 | Etinosa Agbonlahor | Decision AlphaFidelity+1 | — | pricingbehavioral economics+3 | Wix Studio | 48m 26s | |
| 4/22/26 | ![]() Paul Dichter: Stranger Things writer on why the writers’ room isn’t so different from the design studio✨ | Stranger Thingswriters' room+3 | Paul Dichter | Design BetterThe Roundup+3 | — | creativitystory structure+2 | — | 32m 22s | |
| 4/16/26 | ![]() Tessa Forshaw and Rich Braden: "Innovation-ish" and why most innovation doesn’t have to be a moonshot✨ | innovationcreativity+2 | Tessa ForshawRich Braden | the Design Better ToolkitInnovation-ish+21 | Silicon ValleySan Francisco+1 | moonshotneuroscience+2 | — | 46m 18s | |
| 4/8/26 | ![]() Luis Mendo: Designer turned illustrator on making things that could only come from you✨ | illustrationdesign+3 | Luis Mendo | the Design Better Toolkitmembership site+6 | NaganoJapan+2 | human touchshokunin ethic+3 | — | 32m 17s | |
| 4/1/26 | ![]() David Shim and Rachana Rele: Read AI CEO and VP of Product Design for AI-native products at Adobe on amplifying creative work — not replacing it✨ | AIcreative work+2 | David ShimRachana Rele | the Digital TwinRead AI+17 | — | AI-native productscollaboration+3 | — | 35m 30s | |
| 3/25/26 | ![]() Leonardo Giusti: Archetype AI's co-founder on physical AI and the limits of the chatbot✨ | AIdesign+2 | Leonardo Giusti | Project SoliProject Jacquard+18 | — | Archetype AIProject Soli+2 | — | 28m 44s | |
| 3/18/26 | ![]() Brooke Hopper: Adobe's machine intelligence design lead on what AI can't touch✨ | AI in designdesign education+2 | Brooke Hopper | CursorFirefly+7 | — | AdobeFirefly+3 | Wix Studio | 47m 07s | |
| 3/12/26 | ![]() Daisy Fancourt: Epidemiologist on how creativity rewrites your biology and extends your lifespan✨ | creativityhealth+3 | Daisy Fancourt | the Design Better ToolkitArt Cure+9 | — | Art Curebiological aging+3 | — | 46m 45s | |
| 3/4/26 | ![]() Fiona Crombie: Academy Award-nominated production designer on storytelling without words✨ | production designstorytelling+3 | Fiona Crombie | the Design Better ToolkitHamnet+12 | AdelaideSydney | Academy AwardThe Favourite+3 | — | 22m 10s | |
| 2/27/26 | ![]() Sam Beam of Iron & Wine: Grammy-nominated musician on creativity, collaboration, and why a good day is finding one great lyric✨ | creativitycollaboration+3 | Sam Beam | 4-track recorderIron & Wine+3 | AustraliaMidwest+2 | Grammy-nominatedIron & Wine+2 | — | 22m 54s | |
| 2/20/26 | ![]() George Newman: Cognitive scientist on why creativity is more like archaeology than magic✨ | creativitycognitive science+3 | George Newman | the Design Better ToolkitHow Great Ideas Happen+5 | Silicon Valley’s | creative archaeologyhot streaks+2 | — | 25m 07s |
Showing 11 of 11
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Chart Positions
26 placements across 23 markets.
Chart Positions
26 placements across 23 markets.











