Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 26 chart positions in 26 markets.
By chart position
- 🇩🇪DE · Video Games#7330K to 100K
- 🇦🇺AU · Video Games#8630K to 100K
- 🇺🇸US · Video Games#1545K to 30K
- 🇳🇱NL · Video Games#8410K to 30K
- 🇸🇪SE · Video Games#1131K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
77K to 281K🎙 Weekly cadence·92 episodes·Last published 2w ago - Monthly Reach
Unique listeners across all episodes (30 days)
155K to 561K🇩🇪18%🇦🇺18%🇷🇴18%+23 more - Active Followers
Loyal subscribers who consistently listen
46K to 168K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 12 epsHosts
Recent guests
Recent episodes
Designer Notes 95: Seth Sivak
Jun 6, 2026
2h 59m 27s
Designer Notes 94: Charles Cecil - Part 2
May 4, 2026
3h 33m 36s
Designer Notes 93: Charles Cecil - Part 1
Apr 20, 2026
1h 56m 49s
Designer Notes 92: Paul Kilduff-Taylor
Dec 26, 2025
3h 08m 39s
Designer Notes 91: Tomislav Uzelac
Nov 18, 2025
2h 27m 46s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/6/26 | Designer Notes 95: Seth Sivak✨ | game developmententrepreneurship+3 | Seth Sivak | World ZombinationSpellbreak+1 | — | Seth SivakProletariat+5 | — | 2h 59m 27s | |
| 5/4/26 | Designer Notes 94: Charles Cecil - Part 2✨ | game developmentdigital distribution+3 | Charles Cecil | Revolution SoftwareBeneath a Steel Sky+1 | — | game developerdigital distribution+3 | — | 3h 33m 36s | |
| 4/20/26 | Designer Notes 93: Charles Cecil - Part 1✨ | game developmentadventure games+3 | Charles Cecil | Revolution SoftwareBeneath a Steel Sky+1 | — | Charles Cecilgame developer+6 | — | 1h 56m 49s | |
| 12/26/25 | Designer Notes 92: Paul Kilduff-Taylor✨ | game designindie games+3 | Paul Kilduff-Taylor | Frozen CortexFrozen Synapse | — | Paul Kilduff-TaylorFrozen Cortex+3 | — | 3h 08m 39s | |
| 11/18/25 | Designer Notes 91: Tomislav Uzelac✨ | game developmentinterview+4 | Tomislav Uzelac | Unity of Command | — | Tomislav UzelacUnity of Command+4 | — | 2h 27m 46s | |
| 7/25/25 | Designer Notes 90: Patrice Desilets - Part 2✨ | game designinterview+3 | Patrice Desilets | Prince of Persia: The Sands of TimeAssassin’s Creed+1 | — | game designAssassin's Creed+3 | — | 1h 42m 00s | |
| 7/3/25 | Designer Notes 89: Patrice Desilets - Part 1✨ | game designinterview+4 | Patrice Desilets | Ubisoft MontrealPrince of Persia: The Sands of Time+2 | — | game designPatrice Desilets+5 | — | 1h 44m 27s | |
| 5/17/25 | Designer Notes 88: Caroline Marchal - Part 2✨ | game designnarrative games+3 | Caroline Marchal | Heavy RainBeyond Two Souls+1 | — | game designnarrative games+5 | — | 2h 02m 19s | |
| 4/19/25 | Designer Notes 87: Caroline Marchal - Part 1✨ | game designnarrative games+3 | Caroline Marchal | Heavy RainBeyond Two Souls+1 | — | game designnarrative games+3 | — | 1h 53m 00s | |
| 11/4/24 | Designer Notes 86: Anton Strenger✨ | game developmentCivilization series+3 | Anton Strenger | FiraxisCivilization 5+2 | Carnegie Mellon | Anton StrengerCivilization 5+5 | — | 3h 06m 23s | |
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| 9/29/24 | Designer Notes 85: Zach Barth - Part 2✨ | game developmentpuzzle games+3 | Zach Barth | SpaceChemInfinifactory+3 | — | Zach Barthpuzzle games+3 | — | 2h 30m 32s | |
| 8/31/24 | Designer Notes 84: Zach Barth - Part 1✨ | independent game developmentpuzzle games+3 | Zach Barth | SpaceChemInfinifactory+3 | — | Zach Barthpuzzle games+6 | — | 2h 39m 32s | |
| 6/6/24 | Designer Notes 83: Mitch Lasky - Part 2 | In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023. | — | ||||||
| 5/6/24 | Designer Notes 82: Mitch Lasky - Part 1 | In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile. This episode was recorded on October 23, 2023. | — | ||||||
| 4/11/24 | Designer Notes 81: Jake Solomon - Part 2 | In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023. | — | ||||||
| 12/5/23 | Designer Notes 80: Jake Solomon - Part 1 | In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023. | — | ||||||
| 10/9/23 | Designer Notes 79: Trent Kusters - Part 2 | In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023. | — | ||||||
| 9/25/23 | Designer Notes 78: Trent Kusters - Part 1 | In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023. | — | ||||||
| 8/14/23 | Designer Notes 77: Cole Wehrle | In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023. | — | ||||||
| 6/23/23 | Designer Notes 76: Tanya Short | In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023. | — | ||||||
| 5/3/23 | Designer Notes 75: Moonbreaker | In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023. | — | ||||||
| 4/13/23 | Designer Notes 74: Charlie Cleveland | In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022. | — | ||||||
| 3/15/23 | Designer Notes 73: Liz England | In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022. | — | ||||||
| 1/10/23 | Designer Notes 72: Harvey Smith | In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022. | — | ||||||
| 11/29/22 | Designer Notes 71: Matthew Davis | In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022. | — | ||||||
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Chart Positions
30 placements across 26 markets.
Chart Positions
30 placements across 26 markets.
