
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 12 chart positions in 12 markets.
By chart position
- 🇨🇦CA · Design#20300K to 1M
- 🇺🇸US · Design#1815K to 30K
- 🇩🇪DE · Design#1985K to 30K
- 🇳🇱NL · Design#7010K to 30K
- 🇸🇪SE · Design#1281K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
113K to 384K🎙 Daily cadence·103 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
376K to 1.3M🇨🇦78%🇵🇱8%🇺🇸2%+9 more - Active Followers
Loyal subscribers who consistently listen
150K to 512K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 14 epsHost
Recent guests
Recent episodes
Deckbuilding (Signs of the Sojourner) with Lady Tabletop
May 26, 2026
41m 03s
Minigames (Firebrands) with Viditya Voleti
May 19, 2026
52m 22s
John Wick (2014) and Genre Emulation with Sam Roberts
May 12, 2026
1h 05m 01s
Character Nonmonogamy (Space Post) with Sidney Icarus
May 5, 2026
1h 04m 45s
Calling Cards (Band-Aids & Bullet Holes) with Lady Tabletop and Seraphina
Apr 28, 2026
32m 50s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/26/26 | ![]() Deckbuilding (Signs of the Sojourner) with Lady Tabletop✨ | deckbuildinggame design+3 | Lady Tabletop | Echo Dog GamesMega Crit+7 | — | deckbuildingSigns of the Sojourner+3 | — | 41m 03s | |
| 5/19/26 | ![]() Minigames (Firebrands) with Viditya Voleti✨ | minigamesFirebrands+3 | Viditya Voleti | diceexploder.comDice Exploder+4 | — | minigamesFirebrands+3 | — | 52m 22s | |
| 5/12/26 | ![]() John Wick (2014) and Genre Emulation with Sam Roberts✨ | genre emulationJohn Wick+3 | Sam Roberts | Band-Aids & Bullet HolesKickstarter+6 | — | John WickBand-Aids & Bullet Holes+3 | — | 1h 05m 01s | |
| 5/5/26 | ![]() Character Nonmonogamy (Space Post) with Sidney Icarus✨ | character nonmonogamygame mechanics+4 | Sidney Icarus | diceexploder.comKickstarter+10 | — | character nonmonogamySpace Post+5 | — | 1h 04m 45s | |
| 4/28/26 | ![]() Calling Cards (Band-Aids & Bullet Holes) with Lady Tabletop and Seraphina✨ | game designcard games+3 | Lady TabletopSeraphina Garcia Ramirez | Band-Aids & Bullet HolesKickstarter+7 | — | Band-Aids & Bullet Holesgame mechanics+3 | — | 32m 50s | |
| 4/21/26 | ![]() Keys (Lady Blackbird) with Whitney Delaglio✨ | pregenerated charactersrole-playing games+3 | Whitney Delaglio | The Old, The Cold, The BoldLady Blackbird+1 | — | Lady BlackbirdKeys+5 | — | 30m 22s | |
| 4/14/26 | ![]() Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker✨ | indie RPGsgame mechanics+5 | Austin Walker | RealisDice Exploder+2 | — | RealisDream Askew+6 | — | 57m 42s | |
| 4/7/26 | ![]() The Awards 2024 with Nico MacDougall✨ | RPG awardsindie games+3 | Nico MacDougall | Band-Aids & Bullet HolesDice Exploder+4 | — | RPG awardsindie games+3 | — | 32m 22s | |
| 3/31/26 | ![]() Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander✨ | tabletop gamesbelonging outside belonging+3 | Barclay TravisBee Alexander | Begin AgainTabletop Book Club+3 | — | luresHeaven in the Dust+4 | — | 27m 54s | |
| 3/17/26 | ![]() Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman✨ | GUMSHOERPGs+3 | Tristan Zimmerman | Ballad HuntersGUMSHOE+1 | — | GUMSHOEBallad Hunters+3 | — | 36m 46s | |
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| 3/10/26 | ![]() The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez✨ | Triangle Agencygame design+3 | Seraphina Garcia Ramirez | Triangle AgencyDice Exploder+7 | 2025 | Triangle Agencygame design+3 | — | 1h 57m 31s | |
| 3/3/26 | ![]() Draw Maps, Leave Blanks (Dungeon World) with Tim Denee✨ | game mechanicsindie games+3 | Tim Denee | diceexploder.comBlades '68+2 | — | game designfiction+3 | — | 48m 07s | |
| 2/24/26 | ![]() Doskvol's Lightning Barriers (Blades in the Dark) with Nova✨ | Blades in the Darkgame mechanics+4 | Nova | Dice ExploderBluesky+5 | — | Blades in the DarkDoskvol+5 | — | 46m 50s | |
| 2/17/26 | ![]() Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga✨ | RPG authorityBelonging Outside Belonging+4 | Kodi Gonzaga | Extra OrdinaryKickstarter+3 | — | RPGgame design+5 | — | 43m 09s | |
| 1/28/26 | ![]() Afterimage: The Experimental Role-Playing Laboratory | Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It's how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?Written, edited, and performed by Sam DunnewoldTristan Zimmerman at the Molten Sulfur blogSteven’s newsletter and novels. Try Black Velvet to start.Transcript available at www.diceexploder.comMusic by Blue Dot Sessions: https://app.sessions.blue/My games: sdunnewold.itch.ioFollow me on Bluesky: https://bsky.app/profile/diceexploder.com | 36m 32s | ||||||
| 12/22/25 | ![]() 2025 Year End Bonanza | Transcripts available at diceexploder.comIt's the Dice Exploder 2025 year end bonanza! This year I'm joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.Further ReadingMythic Bastionland by Chris McDowallPraise the Hawkmoth King by Sage the AnagogueI want to fight my friends in the back of a moving truck by Seraphina Garcia RamirezTraffic Lights Are Communication Tools by Meguey BakerDaggerheartDraw SteelThe One Ring starter setSam Sorensen’s overview of Over/Under and one of Lin’s pieces on the aftermathApocalypse World 3e Kickstarter (now finished)SocialsRascal.newsWeird Games and Weirder PeopleLin and Diogo on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 46m 13s | ||||||
| 11/18/25 | ![]() Inventory Tetris (Mausritter) with Quinns | Transcripts available at diceexploder.comMausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.Further ReadingMausritter by Isaac WilliamsThe Lonely Oak by Victor LaneCairn by Yochai GalBlades in the Dark by John HarperQuinns Quest on youtube and patreon.SocialsQuinns on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 59m 06s | ||||||
| 11/11/25 | ![]() The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers | Transcripts available at diceexploder.comApocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.Further ReadingApocalypse World: Burned Over 3e on Kickstarter and a preview of The Brain-PickerApocalypse World 2e handouts, including the BrainerDesigning a seduce or manipulate replacement on the Dice Exploder PatreonPreview the Bakers’ seduce or manipulate replacement on their PatreonSocialsMeguey and Vincent on Bluesky.The Baker House BlogSam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 1h 12m 30s | ||||||
| 11/4/25 | ![]() Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery | Transcripts available at diceexploder.comTo close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you're done, you can send it to the game's creator (this week's cohost Ken Lowery), and he'll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).Obviously it feels different to play the game knowing it's going to go out on air. But I think it feels different even just knowing that it could go out on air. And while most actual play feels first and foremost like an act of performance, Ken's broadcasts feel more like an extension of gameplay and an act of community building. How's it feel to be inside all that? Come take a listen.Further ReadingVoid 1680 AM by Ken LoweryVoid 1680 AM Community Broadcasts archives on YouTubeSam’s Void Community BroadcastChinese larp of Void on InstagramCharacters Without Stories featuring SamSocialsKen on Bluesky and itch. You can purchase physical copies from his imprint Bannerless Games.Sam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 49m 18s | ||||||
| 10/28/25 | ![]() Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell | Transcripts available at diceexploder.comLast Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It's also probably my favorite actual play full stop. Why? I think because it leans into what I'm most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction. It's excited at least as much about its nonfiction story as its fictional one.Today I've invited Linnie Schell, one of the main creatives behind Last Train to Bremen, to come give me a beat by beat director's commentary on everything that went into it, all building to the moment I really wanted to highlight: its ending.Further ReadingTwice Rolled TalesThe RuPaul videos Linnie mentionsComedy Book by Jesse David FoxLast Train to Bremen by Caro AsercionSocialsMaia on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 1h 06m 32s | ||||||
| 10/21/25 | ![]() Actual Play: An Uncomfortable Offer (Maia's Game Room: The Electric State) with Maia Wilson | Transcripts available at diceexploder.comOne of my favorite parts about these episodes where I'm highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia's Game Room in which one character, in desperate straights, is pressured by an NPC to pay for his help with sex.It's an intense moment. It may not be for you (and this episode may not be, either). But I think there's no better way to learn about how to establish good communication and try to keep people safe at the table than by breaking down a specific example. Plus, when you get this right like I think Maia and her table do, the results can be cathartic and compelling. Let's get into it.Further ReadingMaia's Game Room: Electric State, episode 5 The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity by Jonaya KemperThe Electric State rpgThe Electric State art bookSocialsMaia on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 48m 35s | ||||||
| 10/14/25 | ![]() Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis | Transcripts available at diceexploder.comIn The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today's co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this moment blends together preproduction, production at the table, and post production in a bunch of compelling ways. We also get to see some lessons on display about how to pace a campaign and how when you know you can trust your fellow players, you can take more risky creative swings. Take a listen!Further ReadingThe Wildsea by Felix IsaacsMy First Dungeon: The Wildsea episode 5Talk of the Table podcastSocialsBrian on BlueskyElliot on Bluesky and his gamesSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 56m 31s | ||||||
| 10/7/25 | ![]() Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli | Transcripts available at diceexploder.comIt's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. And to kick things off, I'm joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and the current state of the scene, we dig deep into the fine line this medium walks between fiction and nonfiction, and then we get to our moment: the very beginning of My First Dungeon's six episode miniseries on Orbital Blues. How can you make the most of those precious opening moments when there's so much to establish?Further ReadingOrbital Blues by Sam Sleney, Joshua Clark, and Zachary CoxMy First Dungeon: Orbital Blues episode 1Em Friedman on PatreonSocialsRowan on Bluesky and Rascal NewsSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 48m 57s | ||||||
| 9/30/25 | ![]() You Will Die In This Place with Merrilee Bufkin and Jay Dragon | Transcripts available at diceexploder.comLast summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and Jay Dragon did. So I invited the two of them to take over the show for a special bonus episode where they talk all things, or at least some things, You Will Die In This Place. It’s a dense text. They get into House of Leaves, gender, autism, misogyny, the state of the games industry, and a ton more. Take a listen.Further ReadingYou Will Die In This Place by Elizabeth LittleYWDITP on GamefoundSocialsJay on Bluesky and Possum Creek Games on itch and Warehouse 23Merrilee on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on PatreonAP season "reading" list:My First Dungeon: Orbital Blues, session 1My First Dungeon: Wildsea, episode 5Maia's Game Room: Electric State, episode 5 - CW: sexual coercionLast Train to BrooklynVoid 1680 AM broadcasts | 48m 55s | ||||||
| 9/9/25 | ![]() Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam | Transcripts available at diceexploder.comToday we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game. Further ReadingWill That Be All? by Graham WhalmsleyBreaking the Ice, and The Romance Trilogy, by Emily Care BossRosenstrasse by Jessica Hammer and Moyra TurkingtonDownton AbbeySocialsK Lam on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon | 45m 50s | ||||||
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Chart Positions
13 placements across 12 markets.
Chart Positions
13 placements across 12 markets.
