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[PREVIEW] Design Session #76: Devils and Development
From Eidolon Playtest by Audio Entropy
April 21, 2026 · 5 min · Episode 76
About this episode
The episode focuses on refining the game Threadspinner by developing artifacts and creating pitches for various types of Devils.
This month, we work on filling in some gaps that we left out of Draft 1 of Threadspinner, since making it ready for Session 0 was more important than getting every single aspect of it finished. Specifically, we further build on what it takes to develop an Artifact, and work up elevator pitches for the 22 types of Devils that players can encounter when they allow their Malaise to climb too high.
Topics covered
- game design
- role-playing games
- Devils
- Artifact development
- Threadspinner
- Session preparation
Keywords
- game design
- Threadspinner
- Devils
- Artifact
- role-playing games
- Session 0
- Malaise
Mentioned in this episode
Organizations: Audio Entropy
Products: Devils, Malaise
Books & works: Threadspinner
More episodes of Eidolon Playtest
- Threadspinner SPARK #0: Threading Ritual · June 1, 2026 · 1h 30m
- [PREVIEW] Undertow Media Club: Bring It On · May 29, 2026 · 5 min
- [PREVIEW] Design Session #77: Tweaking Numbers · May 27, 2026 · 5 min
- Threadspinner FLAME #0: Threading Ritual · May 25, 2026 · 1h 55m
- [PREVIEW] Eidolon Playlist #51: The Protomen Act II · May 21, 2026 · 5 min
- Threadspinner GLOW premieres June 8! · May 20, 2026 · 3 min
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