[PREVIEW] Design Session #76: Devils and Development

[PREVIEW] Design Session #76: Devils and Development

From Eidolon Playtest by Audio Entropy

April 21, 2026 · 5 min · Episode 76

About this episode

The episode focuses on refining the game Threadspinner by developing artifacts and creating pitches for various types of Devils.

This month, we work on filling in some gaps that we left out of Draft 1 of Threadspinner, since making it ready for Session 0 was more important than getting every single aspect of it finished. Specifically, we further build on what it takes to develop an Artifact, and work up elevator pitches for the 22 types of Devils that players can encounter when they allow their Malaise to climb too high.

Topics covered

  • game design
  • role-playing games
  • Devils
  • Artifact development
  • Threadspinner
  • Session preparation

Keywords

  • game design
  • Threadspinner
  • Devils
  • Artifact
  • role-playing games
  • Session 0
  • Malaise

Mentioned in this episode

Organizations: Audio Entropy

Products: Devils, Malaise

Books & works: Threadspinner

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