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On the show
From 10 epsHosts
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Recent episodes
AP Table Talk: Tug of War
Jun 28, 2026
54m 56s
What are Military Simulations?
Jun 14, 2026
11m 50s
Escape Rooms for Learning
May 31, 2026
9m 22s
Victoria Ichizli-Bartels on Be Your Best Game Master
May 17, 2026
20m 25s
Raul Mora on Understanding Second Language Users as Gamers
May 3, 2026
26m 35s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/28/26 | ![]() AP Table Talk: Tug of War | AP Table Talk: Tug of War In this episode of AP Table Talk, Brian and Dave dig into the tug-of-war mechanic, where a shared marker moves back and forth along a track toward opposing ends, creating a zero-sum struggle in which one player's gain is the other's loss. From minimalist gems like Hanamikoji to heavyweight political thrillers like Twilight Struggle and Watergate, to modern two-player favorites like 7 Wonders Duel, King of Tokyo: Duel, Star Wars: The Deckbuilding Game, Blitzkrieg!: Wo... | 54m 56s | ||||||
| 6/14/26 | ![]() What are Military Simulations? | What are Military Simulations? Some of the most well-known games - chess, checkers, and Go - can all trace their lineage to battles, warfare, and general conflict. These games are related, at least in some way, to how humans have waged war against one another for millennia. But if these games are based on warfare, then what was their original purpose? Why recreate battles and tactics in this format? To answer that, we need to look at military simulations. If you liked this episode pleas... | 11m 50s | ||||||
| 5/31/26 | ![]() Escape Rooms for Learning✨ | escape roomslearning+3 | — | — | — | escape roomslearning+3 | — | 9m 22s | |
| 5/17/26 | ![]() Victoria Ichizli-Bartels on Be Your Best Game Master✨ | self-gamificationrole-playing+3 | Victoria Ichizli-Bartels | — | — | self-gamificationjoy+5 | — | 20m 25s | |
| 5/3/26 | ![]() Raul Mora on Understanding Second Language Users as Gamers✨ | second language acquisitiongaming+4 | Raul Alberto Mora | Understanding Second Language Users as Gamers: Language as Victory | — | second language usersgamers+3 | — | 26m 35s | |
| 4/19/26 | ![]() Jon Spike on Games as Creative Constraint✨ | game designcreative constraint+3 | Jon Spike | GamestormersDoomscroll+2 | — | game designcreative constraint+5 | — | 26m 03s | |
| 4/5/26 | ![]() AP Table Talk: Race✨ | race mechanicsgame design+3 | Brian | Chutes and LaddersCandy Land+4 | — | race mechanicgame design+5 | — | 1h 19m 02s | |
| 3/22/26 | ![]() Katrin Becker on Learning through Playful Experiences✨ | gamified learningstudent agency+3 | Katrin Becker | — | — | gamificationlearning+3 | — | 28m 11s | |
| 3/8/26 | ![]() Hostile Players✨ | hostile playersgaming negativity+4 | — | — | — | hostile playersgaming+5 | — | 8m 40s | |
| 2/22/26 | ![]() Meghan Gardner on Gamification for Emotional Engagement✨ | gamificationemotional engagement+4 | Meghan Gardner | — | — | gamificationemotional engagement+5 | — | 25m 00s | |
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| 2/8/26 | ![]() Mary-Ellen Fimbel on Game Design Principles for Education✨ | game designeducation+4 | Mary-Ellen Fimbel | — | — | game designeducation+4 | — | 22m 49s | |
| 1/25/26 | ![]() What are Role-Playing Games?✨ | Role-Playing Gamesinteractive play+3 | — | Role-Playing Games | — | RPGsinteractive play+4 | — | 11m 36s | |
| 1/11/26 | ![]() Amber Sewell on Games as Information Literacy | Amber Sewell on Games as Information Literacy In this episode of Experience Points, Dave Eng talks with Amber Sewell, a Teaching and Learning Librarian at UNLV, about using games to teach information literacy. Amber shares how her classroom activity Authority Argle Bargle turns debates about academic majors into playful, critical discussions on credibility and source evaluation. She also reflects on how games and podcasting—like her own LibParlor Podcast—help make scholarship more accessible ... | 25m 22s | ||||||
| 12/28/25 | ![]() Victoria Banks on Dungeons, Dragons, and Discourse | Victoria Banks on Dungeons, Dragons, and Discourse In this episode of Experience Points, Dave Eng interviews Victoria Banks, a Clemson University PhD student and video game scriptwriter, on using Dungeons & Dragons–inspired course design to engage students. She explains how mechanics like levels, boss battles, and character creation boost motivation and agency, while linking game rhetoric to classroom design. Sharing stories of students tickling dragons or exploiting overpowered abilities... | 16m 19s | ||||||
| 12/14/25 | ![]() AP Table Talk: Variable Player Powers | AP Table Talk: Variable Player Powers In this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling. If you liked this episode please consider commenting, sharing, and subscr... | 1h 18m 48s | ||||||
| 11/30/25 | ![]() Richard Durham on Learning through Engaging Gameplay | Richard Durham on Learning through Engaging Gameplay In this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty, backwards” design approach, using laddering questions to unc... | 30m 19s | ||||||
| 11/16/25 | ![]() Game Design Constraints and Scope Creep | Game Design Constraints and Scope Creep Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a... | 8m 44s | ||||||
| 11/2/25 | ![]() Designing the Core Dynamics | Designing the Core Dynamics Today, we’re diving deep into a concept that sits right at the heart of game design: core dynamics. What makes a game engaging? Why do some games pull us in and keep us coming back? It’s not just the artwork or the theme. It's not even the mechanics alone. It’s something deeper. It’s the dynamic that drives player action, interaction, and emotion. Today’s episode is all about identifying, designing, and testing core dynamics. Whether you're a designer, educator, or... | 8m 22s | ||||||
| 10/19/25 | ![]() Josefine Schwarzer Applied Games and Mental Health | Josefine Schwarzer Applied Games and Mental Health In this episode of Experience Points, Dave Eng interviews Josefine Schwarzer, a German occupational therapist exploring how tabletop RPGs and LARPs support mental health. Josefine shares how role-play creates safe, expressive spaces that boost self-esteem and break from anxiety. She recounts clients using fantasy roles to assert themselves and even physical rehab sessions transformed into Minecraft sword battles. Together, they discuss “bleed... | 23m 04s | ||||||
| 10/5/25 | ![]() Michael Low and Luna Uni: A New World of RPG Writing Instruction | Michael Low and Luna Uni: A New World of RPG Writing Instruction In this episode of Experience Points, host Dave Eng welcomes Michael Low—educator, game designer, and creator of Stories RPG. Michael shares the powerful story behind Luna Uni, a tabletop role-playing curriculum that transforms writing instruction through collaborative storytelling. From 100% student writing gains to building emotionally resonant classrooms, Michael explains how play, character-driven narratives, and East Asian ... | 27m 25s | ||||||
| 9/21/25 | ![]() Shaun McMillan on Turning Lectures into Games | Shaun McMillan on Turning Lectures into Games In this episode of Experience Points, host Dave Eng interviews educational game designer Shaun McMillan about transforming traditional lectures into interactive, game-like experiences. Shaun shares his framework for designing lectures around a single compelling multiple-choice scenario, enabling students to engage deeply with content by making critical decisions. He discusses integrating game mechanics such as voting, uncertainty, and narrative ou... | 29m 14s | ||||||
| 9/7/25 | ![]() AP Table Talk: Take That | AP Table Talk: Take That In this episode of AP Table Talk, Brian and Dave dig into the “Take That” game mechanic. From classics like UNO, Sorry!, and Risk to modern favorites like Munchkin, Blood Rage, and King of Tokyo: Duel, they explore how denial, betrayal, and revenge fuel tension, drama, and unforgettable tabletop stories. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode delivered ... | 57m 58s | ||||||
| 8/24/25 | ![]() Types of Games | Types of Games Today, we’re diving into something that might seem simple on the surface, but as it turns out, it's anything but. In this episode, we’re going to be talking about game types, and not just your usual categories like board games or video games. We’re digging deeper: into the psychology, the structure, and the social impact of how we play. So let’s get ready to explore the worlds of competitive, cooperative, and hybrid games—and why defining different game types isn’t nearly as st... | 6m 28s | ||||||
| 8/10/25 | ![]() Ercan Altug Yilmaz Gamification in Action The TOY Framework | Ercan Altug Yilmaz Gamification in Action The TOY Framework In this episode, Dave Eng interviews Ercan Altuğ Yilmaz, a leading gamification expert and creator of the TOY Framework—an evolution of existing models like Werbach’s D6 and Octalysis. Drawing from over a decade of experience and 100+ projects, Yilmaz explains how TOY’s ten-step structure blends theory with practical business needs, emphasizing behavior change beyond badges and rewards. He discusses the importance of human- and compa... | 21m 02s | ||||||
| 7/27/25 | ![]() Games as Mediums for Interactions | Games as Mediums for Interactions In today’s episode, we’re diving into how games function as mediums for interaction: as art, as social spaces, and as powerful tools for learning. We’ll explore everything from virtual worlds to tabletop classics and even some of the more unexpected ways games impact real life. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points d... | 8m 53s | ||||||
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