Insights from recent episode analysis
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Podcast Focus
Publishing Consistency
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇮🇳IN · Leisure#1331K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
500 to 5K🎙 Weekly cadence·85 episodes·Last published 2w ago - Monthly Reach
Unique listeners across all episodes (30 days)
1K to 10K🇮🇳100% - Active Followers
Loyal subscribers who consistently listen
300 to 3K
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Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 12 epsHosts
Recent guests
Recent episodes
Season 5 Episode 13 - Mass Effect 3 (Part 4)
Jun 8, 2026
50m 24s
Season 5 Episode 12 - Mass Effect 3 (Part 3)
May 1, 2026
56m 05s
Season 5 Episode 11 - Mass Effect 3 (Part 2)
Mar 2, 2026
1h 10m 18s
Season 5 Episode 10 - Mass Effect 3 (Part 1)
Feb 1, 2026
1h 07m 28s
Season 5 Episode 9 - Games of the Year, 2025
Dec 31, 2025
1h 20m 35s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/8/26 | Season 5 Episode 13 - Mass Effect 3 (Part 4)✨ | Mass Effect 3Ardat-Yakshi Monastery+4 | Hamilton | Mass Effect 3Ardat-Yakshi Monastery | — | Mass Effect 3Ardat-Yakshi Monastery+5 | — | 50m 24s | |
| 5/1/26 | Season 5 Episode 12 - Mass Effect 3 (Part 3)✨ | Mass Effect 3video game+3 | — | Mass Effect 3 | TuchankaCitadel | Mass Effect 3Javik+5 | — | 56m 05s | |
| 3/2/26 | Season 5 Episode 11 - Mass Effect 3 (Part 2)✨ | Mass Effect 3Commander Shepard+3 | — | Mass Effect 3 | EarthSur'Kesh | AndersonJack+5 | — | 1h 10m 18s | |
| 2/1/26 | Season 5 Episode 10 - Mass Effect 3 (Part 1)✨ | Mass Effect 3game development+3 | — | Mass Effect 3Mass Effect 2+2 | — | video gamesgaming discussion+1 | — | 1h 07m 28s | |
| 12/31/25 | Season 5 Episode 9 - Games of the Year, 2025✨ | The Seance at Blake ManorThe Roottrees Are Dead+10 | — | The Seance at Blake ManorThe Roottrees Are Dead+11 | Hawaii | — | — | 1h 20m 35s | |
| 10/1/25 | Season 5 Episode 8 - Mass Effect 2 (Part 5)✨ | Mass Effect 2Lair of the Shadow Broker+2 | — | LegionMass Effect 2 | — | — | — | 1h 21m 35s | |
| 9/5/25 | Season 5 Episode 7 - Mass Effect 2 (Part 4)✨ | Mass Effect 2loyalty missions+1 | Lily | CollectorMass Effect 2+1 | — | video game discussionCollector vessel+1 | — | 1h 24m 29s | |
| 8/1/25 | Season 5 Episode 6 - Mass Effect 2 (Part 3)✨ | Mass Effect 2video games+2 | Lily Bones | Mass Effect 2The Avocado's+1 | — | SamaraThane+3 | — | 1h 02m 37s | |
| 7/1/25 | Season 5 Episode 5 - Mass Effect 2 (Part 2)✨ | Mass Effect 2video games+2 | — | HorizonMass Effect 2 | — | gamingplot discussion+2 | — | 1h 33m 37s | |
| 5/1/25 | Season 5 Episode 4 - Mass Effect 2 (Part 1)✨ | Mass Effect 2video games+3 | Matt Storm | Mass Effect 2 | — | gamingpodcast+1 | — | 1h 21m 25s | |
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| 4/1/25 | Season 5 Episode 3 - Mass Effect (Part 3)✨ | Mass Effectvideo games+1 | — | Mass EffectMass Effect's | — | gamingstorytelling+2 | — | 1h 18m 59s | |
| 3/1/25 | Season 5 Episode 2 - Mass Effect (Part 2)✨ | Mass Effectvideo games+4 | — | Asteroid X57Mass Effect+1 | — | gamingstorytelling+1 | — | 1h 41m 38s | |
| 2/1/25 | Season 5 Episode 1 - Mass Effect (Part 1) | Chris, Spencer, and Hamilton discuss the development, gameplay, and background lore of Mass Effect (2007). Come for the BioWare history, stay to find out which alien species is the biggest bunch of nerds. Sources/Links: The Art of the Mass Effect Trilogy: Expanded Edition "Mass Effect is Inspired by...Final Fantasy?" - Luke Plunkett for Kotaku Turians (Mass Effect Wiki) NASA Stanford torus (Wikipedia) | — | ||||||
| 1/1/25 | Season 4 Episode 13 - Last Thoughts on Mega Man | We close the book on Season 4 with a round-up of topics on Capcom's Mega Man, including: personal histories with the series, favorite entries, least favorite entries, biggest surprises, and more! | — | ||||||
| 12/1/24 | Season 4 Episode 12 - Mega Man 11 | Chris and Hamilton discuss the development, gameplay, stages, and bosses of Mega Man 11 (2018). | — | ||||||
| 11/1/24 | Season 4 Episode 11 - Mega Man ZX | Hamilton and Chris discuss Inti Creates' Mega Man ZX, including its origins as a potential Mega Man Zero 5 and its awkward (yet admirable) efforts to infuse the Mega Man formula with Metroidvania mechanics. Along the way, we uncover surprising connections to Shantae and Ace Attorney. Sources IGN interview with producer Ken Horinouchi Capcom Unity Blog interview with character designer and scenario writer Makoto Yabe | — | ||||||
| 10/1/24 | Season 4 Episode 10 - Mega Man Zero | Chris and Hamilton are joined by special guest Patrick of the Boss Rush Network to discuss Inti Creates' first entry in the Mega Man series: Mega Man Zero (2002). Be sure to support Patrick's work by visiting https://bossrush.net/, following him on Twitter using the handle @Auditor415, and backing the network on Patreon. Sources Jeremy Parish - “Companions Through Life and Death: The Story of Inti Creates and Mega Man” (US Gamer/VG247) Mega Man Zero: Official Complete Works | — | ||||||
| 9/1/24 | Season 4 Episode 9 - Mega Man Battle Network (Part 2) | Hamilton and Chris conclude their coverage of Capcom's Mega Man Battle Network (2001) with a close look at the game's plot. Even as the level design grows tedious and the story meanders, boss fights remain a highlight. | — | ||||||
| 8/1/24 | Season 4 Episode 8 - Mega Man Battle Network (Part 1) | Chris and Hamilton tackle the development, gameplay, and early hours of Mega Man Battle Network (2001). Along the way, they lavish praise on the deckbuilder format and uncover the startling commonality between Capcom's abandoned IPs. Sources: Interview - "Mega Man Battle Network Started Out As A Horror Game" (Inside Games, via MMBN3D and Rockman Corner) Mega Man Battle Network Complete Works | — | ||||||
| 7/1/24 | Season 4 Episode 7 - Mega Man X4 | Chris, Hamilton, and Spencer discuss Mega Man X4 (1997), the first Mega Man X game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula? Development Sources: Mega Man X4 – 1997 Developer Interview (Sega Saturn Magazine, via Shmuplations) Mega Man X: Official Complete Works Book | — | ||||||
| 6/1/24 | Season 4 Episode 6 - Mega Man Legends | Chris and Spencer discuss the development, gameplay, and plot of 1997's Mega Man Legends (Nintendo loyalists may know it as Mega Man 64). If our show piques your interest, don't miss the great development team interviews available on shmuplations. | — | ||||||
| 5/1/24 | Season 4 Episode 5 - Mega Man 8 | Hamilton and Chris go in-depth with Capcom's first 32-bit Mega Man game: Mega Man 8! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique. | — | ||||||
| 4/4/24 | Season 4 Episode 4 - Mega Man X | Chris and Hamilton are joined by special guest Nadia Oxford, author of the Maverick Hunter's Field Guide, to talk about Mega Man X (1993). Along the way, they learn about Capcom's difficulty growing Mega Man past its 8-bit roots, discuss changes between the original and its 2006 remake, and let listeners in on Dr. Cain's secret weakness. Be sure to support Nadia's work over at Axe of the Blood God! | — | ||||||
| 3/1/24 | Season 4 Episode 3 - Mega Man 3 | Chris, Hamilton, and Spencer talk about the first Mega Man game developed after the departure of creator Akira Kitamura: Mega Man 3! Along the way, your hosts discuss yet another troubled development period, a bewildering localization, and what happens when you build a tower out of snakes. | — | ||||||
| 2/1/24 | Season 4 Episode 2 - Mega Man 2 | Chris, Hamilton, Spencer and special guest Eddie V (@thatretrocode) discuss the development, gameplay, and stage design of Capcom's Mega Man 2. Don't miss Eddie's work over on The Boss Rush Network! | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
