
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 5 chart positions in 5 markets.
By chart position
- 🇪🇸ES · Games#1181K to 10K
- 🇮🇳IN · Games#1741K to 10K
- 🇧🇪BE · Games#107500 to 3K
- 🇭🇺HU · Games#127500 to 3K
- 🇻🇳VN · Games#150500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
1.8K to 15K🎙 Weekly cadence·38 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
3.5K to 29K🇪🇸34%🇮🇳34%🇧🇪10%+2 more - Active Followers
Loyal subscribers who consistently listen
1.1K to 8.7K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHost
Recent guests
Recent episodes
Chalice of Poison with Akar Bharadvaj
May 26, 2026
50m 08s
Love This Giant with Cole Wehrle
Apr 24, 2026
1h 17m 51s
Interview with Liz Davidson
Feb 23, 2026
57m 30s
Come Out Fighting with John Carnahan
Nov 29, 2025
27m 25s
Live from SD HistCon: Narrative in Solitaire Games
Nov 19, 2025
1h 01m 59s
Social Links & Contact
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/26/26 | ![]() Chalice of Poison with Akar Bharadvaj✨ | game designIran-Iraq War+4 | Akar Bharadvaj | GMTZenobia Award+4 | — | game designChalice of Poison+4 | — | 50m 08s | |
| 4/24/26 | ![]() Love This Giant with Cole Wehrle✨ | expansionsgame design+3 | Cole Wehrle | Buried GiantThe Scarring Party+1 | — | Cole WehrleBuried Giant+3 | — | 1h 17m 51s | |
| 2/23/26 | ![]() Interview with Liz Davidson✨ | game designinterview+3 | Liz Davidson | Leder GamesBeyond Solitaire+2 | — | Liz Davidsongame design+3 | — | 57m 30s | |
| 11/29/25 | ![]() Come Out Fighting with John Carnahan✨ | game designminiature games+3 | John Carnahan | Come Out FightingDon't Fence Me In | — | game designminiature games+3 | — | 27m 25s | |
| 11/19/25 | ![]() Live from SD HistCon: Narrative in Solitaire Games✨ | narrative designsolitaire games+3 | John ButterfieldDavid Thompson+1 | SD HistCon | — | solitairegame design+3 | — | 1h 01m 59s | |
| 9/25/25 | ![]() Radical Rulebooks with Greg Loring-Albright, PhD✨ | game designradical game design+3 | Greg Loring-Albright | Harrisburg UniversityAhoy+4 | — | game designradical rulebooks+3 | — | 46m 50s | |
| 8/22/25 | ![]() Trench Raid with Lisa Smedman✨ | tabletop wargameRPG design+3 | Lisa Smedman | Compass GamesTrench Raid+1 | — | Trench RaidLisa Smedman+5 | — | 53m 02s | |
| 7/14/25 | ![]() Interview with Fred Serval✨ | game designtabletop gaming+3 | Fred Serval | Homo LudensA Gest of Robin Hood+2 | — | game designFred Serval+3 | — | 1h 00m 42s | |
| 7/9/25 | ![]() Playing Oppression with Mary Flanagan✨ | game designcolonialism+3 | Mary Flanagan | PLAYING OPPRESSION: THE LEGACY OF CONQUEST AND EMPIRE IN COLONIALIST BOARD GAMES | — | Mary Flanagancolonialism+4 | — | 1h 06m 13s | |
| 5/5/25 | ![]() Interview with Brian Asklev✨ | game designwargames+3 | Brian Asklev | 1812: Napoleon's Fateful MarchBaltic Empires+1 | — | wargame1812: Napoleon's Fateful March+3 | — | 57m 01s | |
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| 3/7/25 | ![]() Interview with Pako Gradaille | Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more. https://gamefound.com/en/projects/saltandpepper/habemus-papam Send us Fan Mail | 59m 56s | ||||||
| 11/27/24 | ![]() Interview with Joe Schmidt | SEASON FINALE: We welcome designer and developer Joe Schmidt to discuss In the Shadows: Resistance in France 1943-1944 (a game we designed together), his Levy & Campaign game Henry, solitaire design for Gunnar Holmback's Weimar Republic (GMT), and his development work on the forthcoming game Hellraisers from Wehrlegig. Outro music: "Help Save the Youth of America" - Billy Bragg Send us Fan Mail | 1h 02m 35s | ||||||
| 10/7/24 | ![]() Interview with Talia Rosen | Today, I chat with Talia Rosen, designer of First Monday in October which is a game about the history of the US Supreme Court coming soon to Kickstarter from Fort Circle Games. We discuss what inspired Talia's first design and the challenges of modeling the supreme court. Outro music: "The Devil's Great Grandson" - Sons of the Pioneers Send us Fan Mail | 1h 00m 50s | ||||||
| 9/16/24 | ![]() Interview with John Butterfield | As a designer, John Butterfield is a bit of a troublemaker. He likes to insert friction in his designs where wargamers aren’t used to finding it. His games don’t just tell stories, they host a space for players to make their OWN stories. His titles include Ambush, RAF, Enemy Action: Ardennes & Karkov, the D-Day Series, Hell’s Highway and so many more. We discuss solitaire design, the evolution of his work, and his collaboration with Kai Jensen on Downfall. Outro music: Jessica Ackerley A... | 1h 09m 32s | ||||||
| 8/6/24 | ![]() Chicago '68 with Yoni Goldstein | For this episode, we chat with filmmaker and game designer Yoni Goldstein about his upcoming game Chicago '68 from The Dietz Foundation about the 1968 DNC protests and his journey in game design. Chicago '68 on Kickstarter: https://www.kickstarter.com/projects/dietzfoundation/chicago-68 Jean Genet in Chicago: https://vimeo.com/78486625 Outro Music: "Popular Myth and the Destruction of Sodom" by Peter Thomas Sound Orchester Send us Fan Mail | 54m 58s | ||||||
| 7/23/24 | ![]() Narrative in Boardgames with Dan Thurot | We decided to break from our usual format. Dan Thurot of Space Biff joins us for a discussion about narrative and storytelling in board games, particularly how it relates to historical boardgames. SPACE-BIFF! | Fiercely Independent. Independant? Crap. (spacebiff.com) Outro Music: Sun Ra Arkestra - Between Two Worlds Send us Fan Mail | 1h 14m 57s | ||||||
| 6/23/24 | ![]() Interview with Maurice Suckling | Maurice Suckling is a screenwriter, author, teacher of design as well as vast experience in various roles of video game production. We discuss his recent design Crisis 1914 from Worthington, the upcoming Peace 1905 from Fort Circle, and Operation Barclay (currently on Gamefound). Send us Fan Mail | 1h 19m 22s | ||||||
| 5/9/24 | ![]() Interview with Sebastian Bae | Sebastian Bae is a research scientist and senior game designer for the Center of Naval Analyses' Gaming and Integration Program as well as a faculty advisor for the Georgetown University Wargaming Society. He has two commercial designs, Littoral Commander: Indo-Pacific with Dietz Foundation and a multi-pack Crisis In Korea being released through Catastrophe Games. We discuss the challenges of designing on the topic of North Korea, the value of modeling hypothetical war, and the frontie... | 1h 14m 12s | ||||||
| 4/18/24 | ![]() Interview with Carlos Marquez Linares | Carlos Marquez Linares is the designer of TWO upcoming games, The Other Side of the Hill from NAC Wargames and Imperial Fever from GMT (currently on the P500). We discuss his controversial topics and his design approach in each of the aforementioned games. Send us Fan Mail | 1h 11m 50s | ||||||
| 12/9/23 | ![]() Interview with Natalia Wojtowicz | Natalia Wotjowicz has written an excellent book called Wargaming Experiences about approaches to professional wargame design informed by her experience with the NATO Civil-Military Cooperation Center of Excellence. Her book offers a lot of guidance relevant to both historical games and wargames, so I invited her to discuss it along with differences between professional and commercial design. Books by Natalia Wojtowicz: Wargaming Experiences (2 book series) Paperback Edition (amazon.com) Ou... | 1h 00m 42s | ||||||
| 11/22/23 | ![]() Interview with Gina Willis | Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more. A Glorious Chance (mybigcommerce.com) Send us Fan Mail | 57m 53s | ||||||
| 10/9/23 | ![]() Interview with Jo Kelly | On this episode, I chat with Jo Kelly to discuss their upcoming game Molly House which is being published by Wehrlegig (maybe you heard of it) and is coming to Backerkit on October 17th. Jo Kelly is also a Zenobia finalist. We talk about the making of Molly House, Zenobia, and much much more. Molly House - A game of queer joy and betrayal in 18th century London. (backerkit.com) Send us Fan Mail | 51m 20s | ||||||
| 9/30/23 | ![]() Interview with Domhnall Hegarty | Domhnall Hegarty and his Citog Creative have provided graphic design for a number of high profile and award-winning releases, such as Fire & Stone: Siege of Vienna, People Power, Red Flag Over Paris, The Vote, and more. We chat about the considerations that go into his work and the discussion surrounding the use of AI-generated images in games. Send us Fan Mail | 58m 04s | ||||||
| 7/31/23 | ![]() Interview with Brian Train | Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay. Send us Fan Mail | 1h 20m 47s | ||||||
| 7/26/23 | ![]() Interview with Mark Herman | Mark Herman's work is vast and influential in the world of wargaming. We narrowed our chat in May to discussing his co-design with D.B. Dokter covering the first three months of the Russia-Ukraine War, the challenges of designing the first draft of history, and how he views the moral quandary of designing for an ongoing conflict. Send us Fan Mail | 1h 04m 50s | ||||||
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Chart Positions
5 placements across 5 markets.
Chart Positions
5 placements across 5 markets.
