
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇦🇺AU · Video Games#1015K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2.5K to 15K🎙 Weekly cadence·3 episodes·Last published 5mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 30K🇦🇺100% - Active Followers
Loyal subscribers who consistently listen
1.5K to 9K
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Fredrik Olsson: Amnesia: The Bunker and Immersive Horror
Dec 12, 2025
Unknown duration
Vidas Salavejus: How Indie Dev Has Changed In 10 Years
Dec 5, 2025
Unknown duration
Tainted Pact: From VHS Slashers to PSX Style Survival Horror
Nov 21, 2025
Unknown duration
Post Trauma: From Mod Making to Indie Games
Nov 14, 2025
Unknown duration
Game Dev is (Not) Easy Podcast #3 - SFB Games | Crow Country, flash games, self-publishing
May 18, 2024
Unknown duration
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| Date | Episode | Description | Length | |
|---|---|---|---|---|
| 12/12/25 | ![]() Fredrik Olsson: Amnesia: The Bunker and Immersive Horror | Support the podcastAmnesia: The Bunker is one of, if not the scariest game that I've ever played. So it was only natural that we were going to have this conversation eventually.In this episode, I am joined by Fredrik Olsson, the creative lead of Amnesia: The Bunker. We talked about his game dev career, humble beginnings, and making Amnesia: The Bunker with the talented team at Frictional. Stay tuned for more Amnesia: The Bunker content as I'm working on a long form video essay about it now. Find Fredrik here: SteamTwitter/XYouTubeTwitch--------------------------------------Follow HORRORVISUALS on socials:Twitter/XInstagramBlueskyTikTokTwitch | — | |
| 12/5/25 | ![]() Vidas Salavejus: How Indie Dev Has Changed In 10 Years | Support the podcast: https://ko-fi.com/horrorvisualsIn this episode I have a chat with Vidas Salavejus, one of the first the indie developers to try their hand at horror back when the scene wasn't nowhere near as how big it is right now. We talk about the early days of indie horror, how things have changed in the past 10 or so years, how he manages to release so many games in such short time and how he accidentally came up with a surreal art style that people recognize him with nowadays.Apologies about the sound imbalance in some parts, I've been figuring out a better way to record these episodes. Find Vidas here: https://store.steampowered.com/developer/VidasGameshttps://www.patreon.com/cw/VidasGameshttps://bsky.app/profile/vidasmrtimore.bsky.socialhttps://x.com/VidasSalavejus--------------------------------------------------------------------Follow HORRORVISUALS on socials:https://x.com/horrorvisualshttps://www.instagram.com/horror_visuals/https://bsky.app/profile/horrorvisuals.comhttps://www.tiktok.com/@horrorvisualshttps://www.twitch.tv/horrorvisuals | — | |
| 11/21/25 | ![]() Tainted Pact: From VHS Slashers to PSX Style Survival Horror | Support the podcastApologies about the sound imbalance between me and Michael. I screwed up something while recording the podcast, and me constantly getting away from my microphone didn't help either. Doing these over on Discord isn't the best idea, but it's what I could afford right now.In this episode I talk with Tainted Pact, Michael Cosio, the indie developer behind games such as Suffer The Night, Terror at Oakheart, Massacre at the Mirage, and Flesh Made Fear. We discuss their path into game development, how retro inspired horror continues to grow, and what it takes to make memorable slasher stories and classic survival horror experiences as a small studio. We also explore the business side of publishing, community support, Steam numbers, and how he manages ambition while avoiding burnout. If you enjoy horror or love hearing how indie devs build their worlds, this is a great episode.Find Michael here: SteamBlueskyTwitter/X-------------------------------------------------------------------Follow HORRORVISUALS on socials:Twitter/XInstagramBlueskyTikTok | — | |
| 11/14/25 | ![]() Post Trauma: From Mod Making to Indie Games | Support the podcast hereIn this episode, we talk about Post Trauma and explore the journey behind its creation. We look at how the developer started by making Gears of War mods and maps, how that experience evolved into a full indie horror project, and what this path can teach anyone interested in game development.This conversation focuses on the creative process, learning through practice, working with publishers, and the challenges that come with bringing an indie game to life. It is an honest and supportive look at the work that goes into making something from scratch.If you enjoy horror games, indie projects, or behind the scenes game development stories, this episode will be a great listen.Find Roberto here: BlueSkyTwitter/XInstagram-----------------------------------------------------------Follow HORRORVISUALS on socials:Twitter/XInstagramBlueSkyTikTok | — | |
| 5/18/24 | ![]() Game Dev is (Not) Easy Podcast #3 - SFB Games | Crow Country, flash games, self-publishing | In the episode three of Game Dev is (Not) Easy, Adam Vian and Tom Vian from SFB Games joined me and we talked about the recently released Crow Country, their massive catalogue of flash games, self-publishing, and more. Join the Horror Games Community: Twitter Discord Instagram TikTok | — | |
| 4/27/24 | ![]() Game Dev is (Not) Easy Podcast #2 - Airdorf | Faith, New Blood, GameMaker, pricing your first game | In the episode two of Game Dev is (Not) Easy, Airdorf joined me and we talked about his inspirations, the development of Faith, Chapter 4, working with New Blood, using GameMaker, pricing your first game, and so much more. Join the Horror Games Community: https://twitter.com/horrorvisuals Twitch: https://www.twitch.tv/horrorvisuals Discord: http://discord.gg/udQjU2PN4Y Instagram: https://www.instagram.com/horror_visuals/ TikTok: https://www.tiktok.com/@horrorvisuals | — | |
| 4/27/24 | ![]() Game Dev is (Not) Easy Podcast #1 - Headware Games | Hollowbody, self-taught game dev and marketing | Welcome to Game Dev is (Not) Easy. A podcast about game development, its challenges, best practices, and personal experiences. Each episode will have a game developer as a guest and we are going to talk about topics ranging from self-funding game development to marketing, and so much more. In this first episode, Nath from Headware Games shares his experience as a self-taught game developer and talks about his best practices when it comes to development and marketing. headwaregames.com/subscribe https://www.facebook.com/headwaregames https://twitter.com/headwaregames ------------------------------------------------------- Wishlist Hollowbody: https://store.steampowered.com/app/2123640/Hollowbody ------------------------------------------------------- Join the Horror Games Community: https://twitter.com/horrorvisuals Twitch: https://www.twitch.tv/horrorvisuals Discord: http://discord.gg/udQjU2PN4Y Instagram: https://www.instagram.com/horror_visuals/ https://www.tiktok.com/@horrorvisuals | — |
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.







