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On the show
From 10 epsHost
Recent guests
Recent episodes
How SFMOMA Built a 15-Year Game-Based Arts Program From the Inside Out
May 13, 2026
47m 36s
How Tribeca Made Space For Games
Apr 30, 2026
32m 56s
What Tribeca Games Built—And What Most Institutions Still Miss
Apr 22, 2026
32m 56s
How the V&A Built a Games Program From the Inside Out
Feb 28, 2026
46m 22s
Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art
Feb 10, 2026
36m 10s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/13/26 | ![]() How SFMOMA Built a 15-Year Game-Based Arts Program From the Inside Out✨ | game-based programmingcultural institutions+5 | Erika Gangsei | SFMOMAPlay SFMOMA | — | SFMOMAgame-based programming+6 | — | 47m 36s | |
| 4/30/26 | ![]() How Tribeca Made Space For Games✨ | game festivalscultural institutions+3 | Casey Baltes | Tribeca Games FestivalGameplayarts+4 | — | Tribeca Games FestivalCasey Baltes+5 | — | 32m 56s | |
| 4/22/26 | ![]() What Tribeca Games Built—And What Most Institutions Still Miss✨ | game-based programscultural institutions+4 | Casey Baltes | Tribeca EnterprisesGameplayarts+3 | — | Tribeca Gamescultural sector+5 | — | 32m 56s | |
| 2/28/26 | ![]() How the V&A Built a Games Program From the Inside Out✨ | cultural institutionsgame design+4 | Kristian Volsing | V&ANational Gallery of Art+2 | — | cultural institutionsgames program+6 | — | 46m 22s | |
| 2/10/26 | ![]() Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art✨ | game-based artexhibiting art+3 | Theo Triantafyllidis | Whitney MuseumCentre Pompidou+2 | — | game-based artexhibition+3 | — | 36m 10s | |
| 7/9/25 | ![]() Fandom as Ocean: Building Authentic Communities for Art-Forward Games (w/ Bria Davis)✨ | community buildingexperimental games+3 | Bria Davis | Young Horses | — | gaming communitiescommunity strategy+3 | — | 32m 06s | |
| 8/23/23 | ![]() Creating Positive Gaming Spaces✨ | positive gaming spacessocial interactions in video games+4 | Chris Norris | Electronic ArtsGameplayarts+4 | — | gamingpositive play+6 | — | 26m 01s | |
| 11/13/20 | ![]() How Games Marketing Affects Social Change with Ad Council's Rebecca Mir✨ | games marketingsocial change+3 | Rebecca Mir | Guild Wars 2Ad Council+5 | — | social changegames marketing+3 | — | 25m 08s | |
| 9/9/20 | ![]() How Video Game Fundraisers Create Big Opportunity for Charities w/ Twitch's Alyssa Sweetman✨ | charity fundraisersvideo games+4 | Alyssa Sweetman | TwitchUnited Nations Foundation+3 | — | charityfundraising+5 | — | 18m 56s | |
| 9/6/19 | ![]() Netflix’s narrative designer on making interactive stories more accessible✨ | interactive storytellingnarrative design+3 | Juan Vaca | Netflix | — | interactive storiesnarrative designer+3 | — | 16m 23s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 9/4/19 | ![]() Why is The New York Times making games? | Did you know The New York Times makes games? Our first guest is Sam Von Ehren, a game designer at The New York Times. We speak with him about why The New York Times makes games, how his game fits in with the rest of The Times' news coverage, common misconceptions about what a New York Times game looks like, and who he's trying to reach. | 12m 50s | ||||||
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