
Gaming Tech Brief By HackerNoon
by HackerNoon
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇧🇷BR · Video Games#1931K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
500 to 5K🎙 Weekly cadence·100 episodes·Last published 2mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
1K to 10K🇧🇷100% - Active Followers
Loyal subscribers who consistently listen
300 to 3K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 24 epsHost
Recent guests
Recent episodes
Building Neon Rush 3D for Mobile and Desktop as a Solo Indie Developer
Jul 4, 2026
6m 03s
Grand Outlaws Launches Globally in Late Summer 2026 — Open Beta Already Live On Android
Jul 2, 2026
4m 02s
Can a Product Designer Become a Game UX/UI Designer?
Jul 1, 2026
4m 09s
Mortal Kombat 2 or Injustice 3: Which One Is Next?
Jun 28, 2026
6m 22s
Why Cross-Platform Development Is Mostly a Production Problem
Jun 25, 2026
6m 46s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 7/4/26 | game developmentindie game development+3 | — | Neon Rush 3DHackerNoon+1 | — | Neon Rush 3Dindie developer+5 | — | 6m 03s | ||
| 7/2/26 | gamingvideo games+3 | — | Grand OutlawsHardbit+1 | Android | Grand OutlawsHardbit+4 | — | 4m 02s | ||
| 7/1/26 | Product DesignGame UX/UI Design+3 | — | HackerNoon | — | Product DesignerGame Design+3 | — | 4m 09s | ||
| 6/28/26 | gamingvideo games+3 | — | Mortal Kombat 2Injustice 3+2 | — | Mortal Kombat 2Injustice 3+3 | — | 6m 22s | ||
| 6/25/26 | cross-platform developmentproduction complexity+3 | — | HackerNoon | — | cross-platformproduction complexity+3 | — | 6m 46s | ||
| 6/20/26 | Mortal Kombatvideo game movies+3 | — | HackerNoonMortal Kombat 3+2 | — | Mortal Kombat 3Mortal Kombat movie+3 | — | 4m 40s | ||
| 6/14/26 | Xboxgaming+3 | — | XboxXbox Series X+4 | — | Xboxgaming+3 | — | 4m 28s | ||
| 6/12/26 | matchmaking queuesFenwick tree+3 | — | HackerNoonRedis+1 | — | Fenwick treeskip lists+3 | — | 21m 33s | ||
| 6/3/26 | procedural generationmarble textures+3 | — | HackerNoon | — | marble dicesimplex noise+3 | — | 5m 57s | ||
| 5/23/26 | GT7 Daily Racesgaming+4 | — | GT7iRacing+4 | — | GT7Daily Races+5 | — | 4m 28s | ||
| 5/22/26 | video gamestranslations+3 | — | 1Stop TranslationsHackerNoon+1 | — | video gamestranslations+5 | — | 6m 08s | ||
| 5/5/26 | shadersvisual art+3 | — | HackerNoon | — | shaderswebgl+5 | — | 3m 03s | ||
| 5/2/26 | Resident Evillighting technology+3 | — | Resident EvilRE Engine+1 | — | Resident Evillighting+3 | — | 7m 43s | ||
| 5/1/26 | KVM switchgaming+3 | — | iDock B23AV Access+2 | — | KVM docking station8K triple-monitor+3 | — | 5m 49s | ||
| 4/27/26 | game developmentGodot engine+4 | — | Godot 4.5GDScript+3 | — | Godot 4.5GDScript+5 | — | 11m 25s | ||
| 4/25/26 | game technologywriting+3 | Meisa Chen | HackerNoon | — | game sciencegame technology+3 | — | 4m 03s | ||
| 4/23/26 | collaborative artmoderation+3 | — | Wplacer/place+2 | — | Wplacer/place+6 | — | 10m 17s | ||
| 2/16/26 | game developmentGodot engine+3 | — | SkeletonModifier3DGodot 4.3+4 | — | SkeletonModifier3DGodot 4.3+4 | — | 8m 22s | ||
| 1/30/26 | educationexperiential learning+4 | — | RobloxHackerNoon | — | Robloxlearning+5 | — | 3m 36s | ||
| 1/25/26 | Godotgame development+3 | — | Godot 4.4Godot engine+3 | — | Godot 4.4typed dictionaries+4 | — | 17m 01s | ||
| 1/12/26 | Godot SDKSDK integrations+3 | — | Godot FoundationGitHub+1 | — | GodotSDK+3 | — | 5m 59s | ||
| 1/1/26 | sim racingimmersion+3 | — | HackerNoon | — | heart rate datasim racing+3 | — | 9m 18s | ||
| 12/31/25 | real-time gamingsocial network+3 | — | SupercellScyllaDB | — | SupercellScyllaDB+4 | — | 10m 06s | ||
| 12/30/25 | virtual realityDJ performance+3 | — | Tribe XRDMC | Tokyo | VR DJ Championvirtual reality+3 | — | 5m 19s |
Showing 24 of 24
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Chart history for Gaming Tech Brief By HackerNoon
Peaked at #193 in Brazil, currently #193 in Brazil.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| Brazil | — | #193 | #193 | — |
Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.