
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇻🇳VN · Video Games#153500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
250 to 1.5K🎙 Weekly cadence·100 episodes·Last published 4d ago - Monthly Reach
Unique listeners across all episodes (30 days)
500 to 3K🇻🇳100% - Active Followers
Loyal subscribers who consistently listen
150 to 900
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 17 epsHost
Recent guests
Recent episodes
Mortal Kombat 3: Will It Actually Get Made?
Jun 20, 2026
4m 40s
Xbox as a Platform: Is It Time to Face the Truth?
Jun 14, 2026
4m 28s
Why Skip Lists Are the Wrong Default for Matchmaking Queues: A Fenwick Tree Case Study
Jun 12, 2026
21m 33s
Generating Procedural Marble Dice Textures With Simplex Noise and Domain Warping
Jun 3, 2026
5m 57s
GT7 Daily Races: Some of My Unpopular Opinions
May 23, 2026
4m 28s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/20/26 | ![]() Mortal Kombat 3: Will It Actually Get Made? | This story was originally published on HackerNoon at: https://hackernoon.com/mortal-kombat-3-will-it-actually-get-made. Will a third Mortal Kombat movie actually happen? Let's find out. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #mortal-kombat, #mortal-kombat-3, #third-mortal-kombat-movie, #mortal-kombat-new-movie, #mortal-kombat-franchise, #video-game-movies, #mortal-kombat-2-box-office, #mortal-kombat-2-reception, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. It seems unlikely that Mortal Kombat 3 actually happens, but there is always hope. | 4m 40s | ||||||
| 6/14/26 | ![]() Xbox as a Platform: Is It Time to Face the Truth? | This story was originally published on HackerNoon at: https://hackernoon.com/xbox-as-a-platform-is-it-time-to-face-the-truth. Is Xbox's days as a console nearing the end? Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #xbox, #xbox-series-x, #future-of-xbox, #xbox-project-helix, #console-war, #xbox-next-console, #xbox-consoles, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. Xbox's future is shrouded in uncertainty. Could we be looking at the end of its console era? | 4m 28s | ||||||
| 6/12/26 | ![]() Why Skip Lists Are the Wrong Default for Matchmaking Queues: A Fenwick Tree Case Study✨ | matchmaking queuesFenwick tree+3 | — | HackerNoonRedis+1 | — | Fenwick treeskip lists+3 | — | 21m 33s | |
| 6/3/26 | ![]() Generating Procedural Marble Dice Textures With Simplex Noise and Domain Warping✨ | procedural generationmarble textures+3 | — | HackerNoon | — | marble dicesimplex noise+3 | — | 5m 57s | |
| 5/23/26 | ![]() GT7 Daily Races: Some of My Unpopular Opinions✨ | GT7 Daily Racesgaming+4 | — | GT7iRacing+4 | — | GT7Daily Races+5 | — | 4m 28s | |
| 5/22/26 | ![]() 1Stop Translations Makes a Strong Entry into the Video Games Industry✨ | video gamestranslations+3 | — | 1Stop TranslationsHackerNoon+1 | — | video gamestranslations+5 | — | 6m 08s | |
| 5/5/26 | ![]() How to Understand the World Through Shaders✨ | shadersvisual art+3 | — | HackerNoon | — | shaderswebgl+5 | — | 3m 03s | |
| 5/2/26 | ![]() Resident Evil’s Creepiest Trick Is Hiding In Plain Sight✨ | Resident Evillighting technology+3 | — | Resident EvilRE Engine+1 | — | Resident Evillighting+3 | — | 7m 43s | |
| 5/1/26 | ![]() AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Gaming✨ | KVM switchgaming+3 | — | iDock B23AV Access+2 | — | KVM docking station8K triple-monitor+3 | — | 5m 49s | |
| 4/27/26 | ![]() Godot 4.5 Dev 5: Native VisionOS Support, GDScript: Abstract Classes, and More✨ | game developmentGodot engine+4 | — | Godot 4.5GDScript+3 | — | Godot 4.5GDScript+5 | — | 11m 25s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 4/25/26 | ![]() Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science✨ | game technologywriting+3 | Meisa Chen | HackerNoon | — | game sciencegame technology+3 | — | 4m 03s | |
| 4/23/26 | ![]() The Problem With Wplace and the Case for Inviolable Artworks✨ | collaborative artmoderation+3 | — | Wplacer/place+2 | — | Wplacer/place+6 | — | 10m 17s | |
| 2/16/26 | ![]() The Skeleton Modifier 3D: Its Design, Plus More✨ | game developmentGodot engine+3 | — | SkeletonModifier3DGodot 4.3+4 | — | SkeletonModifier3DGodot 4.3+4 | — | 8m 22s | |
| 1/30/26 | ![]() How Roblox Turns Play Into Learning✨ | educationexperiential learning+4 | — | RobloxHackerNoon | — | Robloxlearning+5 | — | 3m 36s | |
| 1/25/26 | ![]() Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More✨ | Godotgame development+3 | — | Godot 4.4Godot engine+3 | — | Godot 4.4typed dictionaries+4 | — | 17m 01s | |
| 1/12/26 | ![]() What You Need to Know About Godot SDK Integrations✨ | Godot SDKSDK integrations+3 | — | Godot FoundationGitHub+1 | — | GodotSDK+3 | — | 5m 59s | |
| 1/1/26 | ![]() How Heart Rate Data in Sim Racing Reveales the Ultimate Immersion✨ | sim racingimmersion+3 | — | HackerNoon | — | heart rate datasim racing+3 | — | 9m 18s | |
| 12/31/25 | ![]() How Supercell Powers its Massive Social Network with ScyllaDB✨ | real-time gamingsocial network+3 | — | SupercellScyllaDB | — | SupercellScyllaDB+4 | — | 10m 06s | |
| 12/30/25 | ![]() Tribe XR and DMC Crown the World’s First VR DJ Champion, Ushering in New Era of Virtual Performance✨ | virtual realityDJ performance+3 | — | Tribe XRDMC | Tokyo | VR DJ Championvirtual reality+3 | — | 5m 19s | |
| 12/28/25 | ![]() ACNH Island Transfer Tool: Communication Error | This story was originally published on HackerNoon at: https://hackernoon.com/acnh-island-transfer-tool-communication-error. How you can fix the Communication Error from the ACNH Island Transfer Tool when the solution on the official Nintendo forums just aren't working for you. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #animal-crossing-new-horizons, #tutorial, #bug-fixing, #nintendo-switch, #error, #animal-crossing, #nintendo, #web-monetization, and more. This story was written by: @woodrock. Learn more about this writer by checking @woodrock's about page, and for more stories, please visit hackernoon.com. Nintendo's Animal Crossing New Horizons (ACNH) Island Transfer Tool (ITT) is giving a cryptic error message. Hundreds of people had experienced the same issue, as forums were flooded with questions on this. I decided to resolve the matter and reproduce the fix. Here is a comprehensive guide to fixing the communication error message for ACNH using the Island Transfer tool. The error is likely due to the fact you can’t run the same software on two devices signed in to the same account at once. | 5m 13s | ||||||
| 12/16/25 | ![]() HDMI Licensing Administrator, Inc. Showcases Advanced HDMI® Gaming Technologies at CES 2026 | This story was originally published on HackerNoon at: https://hackernoon.com/hdmi-licensing-administrator-inc-showcases-advanced-hdmir-gaming-technologies-at-ces-2026. The booth will feature the performance benefits of three HDMI cable types across interactive gaming demonstrations. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #hdmi, #press-release, #gamingwire, #hdmi-vs-gpmi, #online-gaming, #future-of-gaming, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. HDMI LA booth will spotlight HDMI gaming technologies with a range of demonstrations designed to engage both professional attendees and gaming enthusiasts. The booth will feature the performance benefits of three HDMI cable types across interactive gaming demonstrations. | 3m 34s | ||||||
| 12/15/25 | ![]() The Godot Editor Is Now Available in the Meta Horizon Store | This story was originally published on HackerNoon at: https://hackernoon.com/the-godot-editor-is-now-available-in-the-meta-horizon-store. This is an early access version of the Godot Editor running natively on Meta Quest devices, enabling the creation and development of 2D and 3d xr apps Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-on-meta, #meta-horizon, #xr-app-development, #meta-quest, #game-development, #vr-app-development, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. The Godot Editor is now available on the Horizon Store for Meta Quest devices running [Horizon OS] **version 69 or higher. This is an early access version of the Godot editor running natively onMeta Quest devices. It enables the creation and development of 2D, 3D and **immersive XR** apps and games directly on device without need for an external computer. | 7m 26s | ||||||
| 12/14/25 | ![]() Why 'Crypto Games' Fail But 'Games With Crypto' Succeed | This story was originally published on HackerNoon at: https://hackernoon.com/why-crypto-games-fail-but-games-with-crypto-succeed. Discover why blockchain games succeed when they prioritize gameplay over crypto. Analysis of Off the Grid, Illuvium, and Chainers reveals strategies. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #blockchain-gaming, #web3-gaming, #nft-gaming, #play-to-earn, #aaa-gaming, #gamefi, #off-the-grid, #illuvium, and more. This story was written by: @unusualwriter. Learn more about this writer by checking @unusualwriter's about page, and for more stories, please visit hackernoon.com. Traditional "crypto games" fail because they prioritize tokens over fun, but "games with crypto" succeed by making blockchain optional or invisible. Three approaches work: hiding crypto entirely (Off the Grid), building AAA quality first (Illuvium), and removing friction with fun-first design (Chainers). The key challenge remains balancing entertainment value with tokenization without turning games into work. Success requires quality gameplay that can sustain itself independent of token economics. | 9m 01s | ||||||
| 12/8/25 | ![]() Godot 4.4 Dev 3: Vertex Shading, 2D Batching, and More | This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-3-vertex-shading-2d-batching-and-more. Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-engine-improvements, #godot-4.4, #vertex-shading, #2d-batching, #expression-evaluator, #linux-camera-support, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot 4.4.3 is now available for download. This release includes bug fixes and new features. The Web editor, XR editor, and Android editor are all available for testing. | 13m 56s | ||||||
| 11/10/25 | ![]() Godot 4.4 dev 4: Interactive In-Game Editing, Plus Much More! | This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-4-interactive-in-game-editing-plus-much-more. Many of the changes in this release are bug fixes that will be backported to Godot 4.3.1! Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-4.4-dev-4, #godot-in-game-editing, #video-game-development, #video-game-development-tools, #shadow-caster, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Many of the changes in this release are bug fixes that will be backported to Godot 4.3.1! | 11m 52s | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.

























