
Insights from recent episode analysis
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Total monthly reach
Estimated from 2 chart positions in 2 markets.
By chart position
- 🇦🇺AU · Games#41100K to 300K
- 🇮🇳IN · Games#9410K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
55K to 165K🎙 Weekly cadence·76 episodes·Last published 7mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
110K to 330K🇦🇺91%🇮🇳9% - Active Followers
Loyal subscribers who consistently listen
33K to 99K
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHosts
Recent guests
Recent episodes
Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku
Nov 4, 2025
52m 11s
32 Wordles?! Bryan Chen on Building Duotrigordle
Oct 21, 2025
43m 17s
From Bingo Nights to Daily Puzzles: The Story of Silly Little Games
Sep 9, 2025
1h 07m 33s
When Pixel Art Tells a Spooky Story
Aug 19, 2025
53m 14s
Life in 60 Seconds: Michael Frei’s ‘Time Flies’
Jul 22, 2025
45m 07s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 11/4/25 | ![]() Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku✨ | puzzle designSudoku variants+3 | James Sinclair | Dynamic Fog puzzlesAI-generated puzzles+3 | — | Sudokupuzzle crafting+6 | — | 52m 11s | |
| 10/21/25 | ![]() 32 Wordles?! Bryan Chen on Building Duotrigordle✨ | game developmentviral games+4 | Bryan Chen | DuotrigordleWordle+7 | — | DuotrigordleBryan Chen+6 | — | 43m 17s | |
| 9/9/25 | ![]() From Bingo Nights to Daily Puzzles: The Story of Silly Little Games✨ | indie game developmentpuzzle games+3 | Angela SwainMariam Mollaghaffari | Silly Little CodesBackgammon+4 | — | Silly Little Gamespuzzle experience+3 | — | 1h 07m 33s | |
| 8/19/25 | ![]() When Pixel Art Tells a Spooky Story✨ | indie game developmentpixel art+4 | Peter Lazarski | Halloween ForeverDeathstate+11 | — | indie gamespixelated art+5 | — | 53m 14s | |
| 7/22/25 | ![]() Life in 60 Seconds: Michael Frei’s ‘Time Flies’✨ | game designcreativity+3 | Michael Frei | FIFAGlider+7 | — | Michael Freigame design+7 | — | 45m 07s | |
| 7/15/25 | ![]() From Wall Street to Wordplay: Inside Pete Muller’s Mind✨ | polymathpuzzles+4 | Pete Muller | The New York TimesThe Washington Post+1 | — | Pete Mullerpuzzles+5 | — | 48m 51s | |
| 7/1/25 | ![]() Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary✨ | indie game developmentfunding+4 | Tatiana Delgado | Out of the Blue GamesCall of the Sea+8 | — | indie gamesgame design+4 | — | 38m 35s | |
| 6/24/25 | ![]() From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies✨ | indie game developmentmobile app development+3 | Amir Rajan | A Dark RoomIllusion of Gaia+3 | — | indie developergame toolkit+3 | — | 46m 06s | |
| 6/17/25 | ![]() Why Most Web Games Skip the Sound—and What They’re Missing✨ | game audiosound design+4 | Joel Corelitz | Death StrandingMortal Kombat+8 | — | game audiosound design+4 | — | 47m 19s | |
| 6/10/25 | ![]() From Craps Tables to Sudoku Grids: A Microsoft Vet's Journey into Puzzle Setting✨ | puzzle settinggambling strategies+4 | David Workman | SudokuCraps+5 | world | David WorkmanSudoku+8 | — | 40m 11s | |
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| 6/3/25 | ![]() The Faceless Creator Behind One of YouTube’s Brainiest Channels | In this episode, we talk with Jason Todd—aka Timberlake—the faceless creator behind the YouTube channel Smart Hobbies. Jason shares how he turned Sudoku from a personal pastime into a thriving YouTube channel with over 900K views on a single video. We dive into the strategy behind his growth, why he stays off-camera, how he connects with an older audience, and the surprising power of Sudoku games in a fast-paced creator economy.Check out Timberlake's Resources:https://www.youtube.com/@SmartHobbieshttps://buymeacoffee.com/timberlakebhttps://www.instagram.com/timberlakesmarthobbiesGames Mentioned:Sudoku - Timberlake's favorite game to playWingspanScrabbleChess--(00:00) - Introduction and Top Videos Overview (00:20) - Welcome to the Hey, Good Game Podcast (01:12) - Meet Jason Todd, AKA Timberlake (01:51) - Jason's Favorite Games (02:22) - The Birth of Smart Hobbies (04:04) - The Faceless Channel Strategy (06:25) - Jason's Background and Career (08:33) - The Journey to YouTube Success (10:35) - Content Creation and Audience Engagement (23:44) - Revenue Streams and Future Plans (29:30) - Balancing Work and Personal Life (29:49) - Overcoming Regret and Embracing Routine (30:18) - Collaborating in the Sudoku Community (33:35) - Growing Your YouTube Channel (34:14) - Choosing the Right Platform for Courses (39:15) - Understanding Your Audience (41:51) - The Importance of Quality Content (45:36) - Exploring the Benefits of Sudoku (52:07) - Future of Sudoku and Community Building (54:55) - Connecting with Timberlake --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 56m 06s | ||||||
| 5/27/25 | ![]() From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code | Kevin Glikmann, actor and creator of WordGlyph, joins us to share his wild creative journey—from voicing unforgettable characters in Red Dead Redemption to hand-building one of the most unusual word games on the internet. We talk about the inventing spirit that started with childhood roller coaster blueprints, the challenge of onboarding players in a genre-breaking game, and how Kevin used AI to accelerate coding without losing control. He also shares scrappy marketing tactics, ASMR game videos, and why rejection just means you’re onto something original.Check out Kevin's Resources:https://wordglyph.xyz/https://kevinglikmann.comGame MentionsChess - Kevin's favorite game to playWordGlyphRed Dead RedemptionScrabbleUpwordsChopper (Apple II)--(01:20) - – Playing Bullet Chess and Getting Stuck (03:15) - – Inventing at Age 9: A Roller Coaster Pitch to Disneyland (05:00) - – Creative Parents and Early Exposure to Production (06:30) - – From Airplane Spoofs to Apple II Coding (08:00) - – Taking Apart the Rubik’s Cube to Make It Harder (09:30) - – Balancing Left-Brain Code with Right-Brain Performance (11:00) - – Vulnerability in Acting vs. Game Design (14:00) - – Why Seth Breyers Didn’t Return in Red Dead 2 (16:30) - – Favorite Roles and Joy of Physical Acting (18:40) - – Why Game Creation Is So Much Harder Than Voice Acting (20:00) - – Kevin’s Failed Game Inventions (Scrap Ball, Word Race) (22:30) - – From Toy Agents to Hasbro Rejections (24:00) - – Where Word Glyph Began: Breaking Letters Into Segments (25:30) - – Toothpicks, Flash Prototypes, and the Original Word Glyph (27:30) - – The Wordle Wake-Up Call (28:45) - – Building Word Glyph with JavaScript and AI (31:30) - – The Frustration of Not Knowing Your Own Code (34:00) - – Marketing Scrappiness: Reddit, Y Combinator, TikTok (37:17) - – Creating Linguistic and Math Angles with AI-Generated Articles (40:02) - – Discovering ASMR as a Game Marketing Tactic (42:17) - – Why Influencers Cost $15K+ (and What to Do Instead) (44:02) - – The Power of DIY Press, Product Hunt, and Discord (48:02) - – Onboarding Through Experience, Not Instructions (51:02) - – Game Design Tip: Help Players Win Early (52:17) - – How Kevin Uses Community Boards for Learning & Retention (53:32) - – Why Bad Moves in Ads Might Work (55:02) - – What Kevin Would (and Wouldn’t) Do Differently --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 59m 22s | ||||||
| 5/20/25 | ![]() One Game, 50 Million Views: How Word Salad Took Off | Samuel Johnston, co-founder of Bleppo and co-creator of Word Salad, joins us to share how a daily word game turned into a viral hit with over 50 million views. We talk about designing for TikTok, teaching new users game mechanics, building games that are fun (not addictive), and what it’s like growing a studio by betting on the right kind of sharing.Check out Samuel's Resources:https://bleppo.co.uk/https://wordsalad.onlinehttps://numbersalad.com/https://steks.net/Game MentionsMorrowindRimWorldDiablo IIDay of the TentacleRed AlertNYT StrandsNYT Connections--(00:29) - Meet Samuel Johnston: Founder of Bleppo (01:14) - Samuel's Favorite Games (02:07) - Nostalgic Gaming Moments (04:12) - Creating Non-Addictive Games (07:48) - The Birth of Bleppo (10:12) - Developing Word Salad (11:52) - The Art of Cryptic Crosswords (14:50) - Setting Puzzles: A Creative Process (23:34) - Reaching the First Thousand Players (24:21) - Challenges in Marketing and Monetization (24:48) - Pivoting to a New Strategy (25:07) - Leveraging Social Media for Growth (26:58) - Collaborating with Small Content Creators (27:31) - Unexpected Success Stories (36:12) - Refining the Onboarding Process (45:31) - Future Plans and Reflections --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 50m 19s | ||||||
| 5/13/25 | ![]() How to Build a Crossword Puzzle (That People Actually Want to Play) | David Steinberg went from submitting crosswords to the New York Times at age 12 to becoming the editorial manager at Andrews McMeel. In this episode, he shares how puzzles captured his imagination, what makes a great daily game, and why accessibility, surprise, and player-first design are key to long-term success. We also dive into how AI, onboarding, and syndication are shaping the future of games for indie developers and solvers alike.Check out David's Resources:https://syndication.andrewsmcmeel.com/puzzles/category/puzzleshttps://www.gocomics.comFind David Online:http://www.customcrossword.comhttps://www.xwordinfo.com/Thumbs/?author=David+Steinberg60 Seconds With David SteinbergGame Mentionshttps://beekeeperlabs.com/crossfire/https://www.playbalatro.com/https://store.steampowered.com/app/2400510/Dungeons__Degenerate_Gamblers/https://playthebazaar.com/https://imsqueezy.com/https://crosswordfiend.com/--(00:59) - David's Favorite Game Right Now (02:13) - Discovering Crosswords and Early Inspirations (03:54) - First Attempts and Early Rejections (04:46) - Getting Published and Shifting Focus (06:27) - The Appeal and Evolution of Crosswords (09:14) - Creating Crosswords: Tools and Tips (12:56) - Solving Strategies and Tournament Insights (14:58) - Crossword Tournaments and Competitions (18:49) - The Future of Crosswords and Puzzle Games (21:49) - Easy Mode for Friday Crosswords (22:03) - Evolution of Puzzle Creation (23:20) - Criteria for Syndicating Puzzles (25:12) - Measuring Puzzle Success (27:23) - Surprising Aspects of Syndication (28:28) - Trends in the Puzzle and Gaming Industry (33:04) - Merging Comics and Puzzles (35:42) - AI in Puzzle Creation (37:29) - Onboarding Players in Puzzle Games --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 41m 43s | ||||||
| 4/29/25 | ![]() Why Most Daily Games Are Broken (And How to Fix Them) | In this episode of Hey, Good Game, we sit down with Jeff Doka — creative director, writer, and co-founder of World Seekers, a GPS-based deckbuilding game that fuses exercise and entertainment. Jeff shares lessons from building Chess Puzzle Blitz, why most daily games fail to create lasting habits, and how deep mechanics and storytelling can transform casual gaming experiences. We dive into the realities of bootstrapped game development, the art of crafting daily puzzle loops, and why designing for real-world benefit (not just dopamine hits) might be the future of gaming. Plus: why AI isn’t replacing good storytelling anytime soon, and how rolling a D20 perfectly describes indie life.If you care about games that actually make your life better — you’ll love this one.Check out Jeff's Resources:https://www.4leaflabs.com/https://www.finalbossediting.com/https://www.worldseekersgame.com/https://www.amazon.com/Distributor-Jeff-Doka-ebook/dp/B0DMPYTBGHhttps://www.amazon.com/Running-Wlid-Novella-Anthology-Book/dp/1955062676Socials:https://www.facebook.com/worldseekersgamehttps://www.instagram.com/worldseekers_game/https://bsky.app/profile/finalbossediting.bsky.social----Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 58m 17s | ||||||
| 4/22/25 | ![]() He Made a Game So Big It Needed 27 Puzzle Designers | Elyot Grant, CEO and Game Director at Lunar Studios. Elyot shares his prolific journey from academia to game development, highlighting his expertise in creating engaging puzzles and successful indie games like Prisma. He discusses his favorite classic games, including Tetris and StarCraft, and provides deep insights into the intricacies of game design and puzzle creation. Elyot also recounts compelling stories about their Kickstarter campaign for Prisma and using Reddit to build an early audience. Additionally, he sheds light on the making and scaling of 'Islands of Insight,' a puzzle game known for its vast number of handcrafted puzzles, emphasizing the blend of artistry and algorithmic generation in game design. This episode is filled with valuable tips for indie developers and puzzle enthusiasts alike.Check out Elyot's Resources:http://lunarchstudios.com/https://user-74792.artstation.com/Socials:http://twitter.com/lunarchstudioshttps://www.facebook.com/Prismata/https://www.youtube.com/lunarchstudios--(00:00) - Introduction and Guest Welcome (02:17) - Elyot Grant's Gaming Preferences (04:41) - Deep Dive into Tetris (16:09) - Challenges and Weaknesses in Gaming (19:43) - Kickstarter and Game Development Journey (30:58) - Building a Community at Expos (31:55) - Building a Community Around a Game (32:49) - Challenges of Collecting Emails at Conventions (35:28) - The Reddit Story: Turning a Failure into Success (42:09) - Kickstarter Campaign: Seizing the Momentum (45:49) - Islands of Insight: Crafting 10,000 Handcrafted Puzzles (53:56) - The Value of Handmade Puzzles vs. Generated Puzzles (01:00:04) - Conclusion and Future Projects --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 1h 01m 20s | ||||||
| 4/15/25 | ![]() Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games | Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully published two hit games, 'Submarine Jump' and 'Snow Patrol,' with renowned publishers. He discusses the intricate process of game testing, the evolution of hyper-casual games, and the challenges of staying ahead in the mobile gaming industry with limited resources. Gabriel also offers insights into building a successful partnership and maintaining efficiency in a small team. Listeners get a glimpse into the dynamic world of mobile game development and the resilience required to succeed.Check out Gabriel's Resources:https://clapclap.games/https://linktr.ee/clapclap.gamesSocials:https://www.tiktok.com/@clapclap.gameshttps://www.facebook.com/ClapClapGameshttps://www.instagram.com/clapclap.gameshttps://www.linkedin.com/company/clapclap-games/--(00:00) - Introduction and Guest Welcome (02:36) - Gabriel Sturmer's Background and Career Journey (04:43) - The Birth of Clap Games (07:18) - First Game Prototypes and Initial Success (12:21) - Scaling and Testing Games (16:31) - Current Development Process and Challenges (24:44) - Testing and Analytics Tools (27:45) - Iterating and Adding Complexity to Games (28:16) - Publishing Platforms: iOS, Android, and Web (29:02) - Challenges in Mobile Game Development (30:07) - The Importance of Ad Creatives (33:31) - Hiring and Team Dynamics (39:29) - Business Model and Working with Publishers (46:56) - The Story of Snow Patrol (53:12) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 54m 18s | ||||||
| 4/8/25 | ![]() When to Hire a Composer: Game Music Insights with John Robert Matz | In this episode, we dive deep into the world of video game music composition with John Robert Matz, the talented composer behind scores for games like For the King, Tchia, and Gunpoint. John Robert shares his journey from classically trained musician to award-winning game composer, offering insights into his creative process and how he approaches each unique project.John Robert discusses how he creates authentic musical experiences by incorporating period-appropriate instruments and techniques, from medieval fantasy scores to French Revolution-era compositions. He explains the importance of bringing composers into game development early, revealing how music can shape and enhance the player experience beyond just background ambiance.With his studio filled with dozens of instruments he plays himself—from French horns and trumpets to ukuleles and medieval wind instruments—John Robert demonstrates his commitment to incorporating live performances in his work. Whether discussing his research into New Caledonian music for Tchia or explaining how UI sounds interact with background scores, this conversation offers a fascinating glimpse into the art and craft of creating memorable gaming soundscapes.Check out John's Resources:http://johnrobertmatz.bandcamp.com/https://johnrobertmatz.com/index.htmlhttps://soundcloud.com/John-Robert-MatzSocials:https://x.com/JohnRobertMatzhttps://www.youtube.com/viper50bmghttps://www.instagram.com/johnrobertmatz/https://www.facebook.com/JohnRobertMatz/https://www.linkedin.com/in/john-robert-matz-a40b8a60/--(00:00) - Introduction to the Podcast and Guest (01:07) - John's Favorite Games (03:05) - The Composer's Perspective on Game Music (05:50) - John's Studio Setup and Instrument Collection (09:24) - John's Musical Journey and Career Path (15:05) - Approach to Game Music Composition (18:39) - Budget Considerations in Game Music (23:05) - The Role of Music in Indie Games (25:49) - Enhancing Player Immersion with Music and Sound Design (26:11) - UI Sound Design and Its Challenges (30:12) - Inspiration from Fellow Composers (33:32) - Exploring Historical Music for Modern Compositions (42:23) - Creating Authentic Soundscapes for Video Games (47:11) - Common Misconceptions About Hiring Composers (51:16) - Current and Upcoming Projects (52:29) - Where to Find More About John Robert Matz --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 53m 27s | ||||||
| 3/25/25 | ![]() From Nokia Engineer to Indie Game Creator | Building DeCodex | In this episode of the Hey, good Game podcast, host Joseph Rueter interviews Áron Csatlós, a software engineer from Hungary and the creator of the cryptography puzzle game Decodex, which is available at playdecodecks.com. Áron shares his journey from working at Nokia for over a decade to creating various games and AI-powered tools, including Ground Kids, a personalized training plan generator. The discussion covers Áron's inspirations, development practices like building in public, and his strategies for engaging players. Áron also talks about his favorite games, including chess and League of Legends, and provides insights into his future game development plans.Check out Áron's Resources:https://www.playdecodex.com/https://ko-fi.com/csaron92https://www.reddit.com/r/Decodex/https://bsky.app/profile/playdecodex.bsky.socialSocials:https://twitter.com/csaron92https://hu.linkedin.com/in/aroncsatloshttps://www.instagram.com/csaron92/--(00:00) - Introduction to the Podcast (00:25) - Meet Áron Csatlós: The Mind Behind Decodex (01:47) - Áron's Gaming Preferences (04:13) - Exploring Ground Kids (05:16) - Travel Tales and Building in Public (08:47) - The Birth of Decodex (13:37) - Marketing Strategies and Community Building (18:47) - Future Projects and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 22m 10s | ||||||
| 3/18/25 | ![]() Think Like a Game Designer: Justin Gary on AI, Community, and Creative Iteration | Justin Gary, CEO of Stoneblade Entertainment and author of 'Think Like a Game Designer.' They discuss Gary’s core design loop framework, focusing on how AI can enhance each step: inspiring, framing, brainstorming, prototyping, testing, and iterating. Gary talks about the importance of games in learning and building connections, his favorite games, and the role of AI in accelerating game design. The conversation extends to community building, the similarities between game design and other creative processes, and effective marketing strategies. Gary also touches on the value of adding consistent value to communities, giving a peek into upcoming projects and his remote, diverse team at Stoneblade.Check out Justin's Resources:https://stoneblade.com/https://justingarydesign.substack.com/https://www.thinklikeagamedesigner.com/https://www.reddit.com/user/Justin_Gary/ Socials:https://x.com/JustinGaryhttps://www.linkedin.com/in/justingary/--(00:00) - Introduction to the Podcast and Guest (01:44) - The Essence of Games and Their Impact (03:50) - Favorite Games and Community Building (09:03) - The Role of AI in Game Design (11:40) - Prototyping and Iteration in Game Design (22:20) - Emotional Connection in Game Design (28:35) - Building Community in Games (29:21) - Creating Engaging Game Formats (30:08) - The Role of Story in Games (31:44) - The Importance of Super Fans (32:05) - Marketing Strategies for Games (35:05) - Parallels Between Game Design and Business (39:33) - Embracing Uncertainty and Risk (46:48) - Current and Future Projects (50:30) - Connecting with the Community --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 49m 11s | ||||||
| 2/18/25 | ![]() Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook | Martin's journey in game development, starting from his early days as a web developer to his current focus on iOS mobile applications. Martin shares his thoughts on AI in game development, his preferences for using Swift and Godot over Unity, and his experience with board game conversions and licensing. Martin also delves into his design philosophy, the challenges of monetizing games in the App Store, and his latest game projects, including a Zelda-ish 2D story-based game. Check out Martin's Resources:http://abstractpuzzle.com/http://martingrider.name/http://chesstris.com/Socials:https://www.linkedin.com/in/livingtech/https://www.facebook.com/AbstractPuzzle/about--(00:00) - Introduction to AI in Game Development (00:25) - Welcome to the Hey! Good Game Podcast (00:35) - Meet Martin Greider: Creator of Abstract Puzzle (01:21) - Martin's Favorite Games and Tetris Variants (02:08) - The Journey of GoTetris and Programming Languages (03:36) - Porting Games to Android and Thrive's Development (05:32) - Challenges of Swift and Game Engines (07:45) - Freelancing and Board Game Conversions (10:05) - Licensing and the Evolution of Digital Board Games (18:08) - Paid vs. Free Apps: The Monetization Dilemma (23:48) - Developing for Apple Vision Pro (27:25) - Income Sources and New Game Projects (39:04) - Game Design Philosophy and Chess Variants (44:12) - Conclusion and Where to Find Martin Online --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 43m 48s | ||||||
| 2/11/25 | ![]() From Angry Birds to Escape Rooms: The Game Design Journey of Johannes Ahvenniemi | Johannes Ahvenniemi, a seasoned mobile gaming industry professional with a diverse portfolio, including working on hits like Best Fiends and Angry Birds. Johannes shares how his interest in games started at a very young age, inspired by his brother. He discusses his passion for creating quality games without ads, his consulting work, and innovative projects like escape puzzle magazines and Sudoku solvers. Johannes also shares his experiences working at top companies like Seriously Digital and Rovio Entertainment and founding Papukaija to make games for underserved audiences. Tune in to learn more about his unconventional journey and ambitious future projects.Check out Johannes's Resources:https://adartis.fi/http://tikola.com/https://cluehound.com/ https://sudokugen.com/https://adartis.fi/games-by-sam/Socials:https://www.linkedin.com/in/johannes-ahvenniemi-0b71ab19/--(00:00) - Introduction to the Podcast (00:26) - Guest Introduction: Johannes Ahvenniemi (01:18) - Johannes' Favorite Games (02:40) - Escape Room Games and Market (05:08) - Early Coding Journey (07:39) - Transition to Professional Game Development (08:31) - Experience at Rovio (11:18) - Game Industry in Finland (13:45) - Time at Seriously Digital (15:18) - Starting Independent Projects (23:12) - Games by Sam (32:43) - Consulting and Future Plans (36:53) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 38m 21s | ||||||
| 1/14/25 | ![]() Modern Game Design Using Paper and AI: The Couples Game Story | A masterclass in modern game development with Osebo, revealing his journey from sketching word puzzles on a flight to Jamaica to launching Couples Game using AI tools and smart design principles. Learn how this former Tumblr and Facebook designer leverages LLMs to create engaging puzzles while building Castle's next-gen mobile game engine – proving that the best games start with pen and paper before embracing cutting-edge tech.Check out Osebo's Resources:https://castle.xyz/https://www.couples.game/https://evenings.fm/Socials: https://www.osebo.bloghttps://www.instagram.com/0sebo/https://x.com/0sebohttps://bsky.app/profile/osebo.bsky.social--(00:00) - Introduction and Welcome (01:24) - Interview with Osebo: Game Design Insights (02:16) - Osebo's Favorite Games (06:48) - The Resurgence of Chess in New York (08:08) - Osebo's Gaming Journey (11:32) - From Design to Programming (14:38) - Professional Journey: Tumblr and Facebook (16:33) - Exploring VR and Oculus (21:13) - Castle: A Cognition Gym (22:51) - Team and Vision at Castle (24:57) - Game Creation and Monetization (29:18) - Prototyping on the Way to Jamaica (30:15) - Prototyping the Game Mechanics (30:46) - Building and Sharing the Game (31:39) - Community Feedback and Adjustments (33:33) - The Role of AI in Game Development (36:31) - Challenges and Innovations in Word Games (39:03) - Organic Growth and Community Engagement (43:33) - Future Plans and Monetization (49:12) - Evening.fm and Independent Radio (54:19) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 55m 13s | ||||||
| 1/7/25 | ![]() Teaching Bridge to Fund Hollywood Dreams | Brian Reynolds, co-owner of The Bridge Teachers, brings a unique blend of creativity and gaming expertise to the world of bridge instruction. As an actor, writer, and director, Brian partnered with his wife Samantha to transform bridge education through their subscription-based platform thebridgeteachers.com.Key takeaways include:- Their innovative approach to teaching bridge through accessible online content- The transition from personal instruction to scalable digital education- The potential market of 37 million bridge players in the U.S.- Their mission to modernize bridge education and attract younger players- The cognitive health benefits of regular bridge playingCheck out Brian's Resources:https://thebridgeteachers.com/https://www.tiktok.com/@thebridgeteachershttps://www.instagram.com/thebridgeteachershttps://www.facebook.com/thebridgeteachers--(00:00) - Introduction to the Podcast (00:34) - Meet Brian Reynolds: The Bridge Teacher (01:40) - Brian's Gaming Journey (03:08) - The World of Bridge (03:53) - Gaming as a Social Experience (05:21) - Brian's Perspective on Games and Life (06:36) - Learning Bridge: A Personal Story (08:27) - Challenges and Rewards of Learning Bridge (11:20) - The Importance of Fun in Gaming (17:26) - Promoting Bridge to a New Generation (21:15) - The Bridge Teachers: A Family Business (28:20) - BridgeBase Online and the Future of Bridge (30:23) - Chess Ratings and Learning Dynamics (32:44) - Bridge's Master Points System (35:46) - Monetization Strategies for Bridge Teaching (43:45) - Balancing Creative Pursuits and Bridge (49:55) - The Future of Bridge and Its Market Potential (55:13) - The Cognitive Benefits of Playing Bridge (57:03) - Conclusion and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 58m 29s | ||||||
| 12/10/24 | ![]() Building Random Trivia Generator: From Hobby to Household Name | Slavi Grozev, the creator of Random Trivia Generator. Slavi, originally an acoustic engineer, shares his journey of developing the popular trivia website, discussing his inspiration from long drives and quiz bowls during his time at engineering school. Despite having a full-time job and family commitments, Slavi dedicates time daily to update and evolve the platform. The conversation delves into Slavi's approach to building the site, handling user submissions, and future plans for new features. The episode also highlights Slavi's philosophy on user interaction, design focus, and the challenges of monetizing a passion project while keeping it accessible.Check out Slavi's Resources:https://www.randomtriviagenerator.com/https://twitter.com/randomtriviahttps://www.facebook.com/randomtriviagenerator--(00:00) - Introduction and Early Marketing Challenges (00:22) - Podcast Welcome and Listener Engagement (01:36) - Interview with Slavi Grozev Begins (02:24) - Slavi's Favorite Game: Heroes of Might and Magic (04:55) - Career Journey: From Chemical to Noise Engineer (08:23) - The Birth of Random Trivia Generator (11:36) - Building and Growing the Trivia Platform (17:03) - User Engagement and Content Creation (21:56) - Future Features and Enhancements (22:28) - Early Growth and Viral Moments (23:59) - Impact of the Pandemic (26:30) - Acquisition Offers and Business Decisions (27:35) - Future Plans and User Engagement (34:17) - Monetization Strategies (37:43) - Localization and Translation (41:38) - Advice for Aspiring Game Creators (43:12) - Final Thoughts and Fun Facts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com | 45m 50s | ||||||
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